+namespace Profiling
+{
+
+const int ANIMATION_MEMORY_SIZE(
+ sizeof( Internal::Animation ) +
+ sizeof( Internal::AnimatorConnector<float> ) +
+ sizeof( Internal::SceneGraph::Animation ) );
+const int CONSTRAINT_MEMORY_SIZE(
+ sizeof( Internal::Constraint<float> ) +
+ sizeof( Internal::SceneGraph::Constraint<float, Internal::PropertyAccessor<float> > ) );
+const int ACTOR_MEMORY_SIZE(
+ sizeof( Internal::Actor ) +
+ sizeof( Internal::SceneGraph::Node ) );
+const int CAMERA_ACTOR_MEMORY_SIZE(
+ sizeof( Internal::CameraActor ) +
+ sizeof( Internal::SceneGraph::Node ) +
+ sizeof( Internal::SceneGraph::Camera ) );
+const int LAYER_MEMORY_SIZE(
+ sizeof( Internal::Layer ) +
+ sizeof( Internal::SceneGraph::Layer ) );
+const int IMAGE_MEMORY_SIZE(
+ sizeof( Internal::Image ) +
+ sizeof( Internal::ImageFactoryCache::Request ) +
+ sizeof( Integration::Bitmap ) +
+ sizeof( Internal::TextureMetadata ) +
+ sizeof( Internal::BitmapTexture ) +
+ sizeof( Internal::ImageTicket ) );
+const int RENDERER_MEMORY_SIZE(
+ sizeof( Internal::Renderer ) +
+ sizeof( Internal::SceneGraph::Renderer ) +
+ sizeof( Internal::Render::Renderer ) );
+const int GEOMETRY_MEMORY_SIZE(
+ sizeof( Internal::Geometry ) +
+ sizeof( Internal::Render::Geometry) );
+const int PROPERTY_BUFFER_MEMORY_SIZE(
+ sizeof( Internal::PropertyBuffer ) +
+ sizeof( Internal::Render::PropertyBuffer ) );
+const int TEXTURE_SET_MEMORY_SIZE(
+ sizeof( Internal::TextureSet ) +
+ sizeof( Internal::SceneGraph::TextureSet ) );
+const int SAMPLER_MEMORY_SIZE(
+ sizeof( Internal::Sampler ) +
+ sizeof( Internal::Render::Sampler ) );
+const int SHADER_MEMORY_SIZE(
+ sizeof( Internal::Shader ) +
+ sizeof( Internal::SceneGraph::Shader ) );
+
+} // namespace Profiling
+