*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/public-api/common/dali-common.h>
#include <dali/integration-api/context-notifier.h>
#include <dali/integration-api/core-enumerations.h>
#include <dali/public-api/common/dali-common.h>
#include <dali/integration-api/context-notifier.h>
#include <dali/integration-api/core-enumerations.h>
* @param[in] glAbstraction The interface providing OpenGL services.
* @param[in] glSyncAbstraction The interface providing OpenGL sync objects.
* @param[in] glContextHelperAbstraction The interface providing OpenGL context helper objects.
* @param[in] glAbstraction The interface providing OpenGL services.
* @param[in] glSyncAbstraction The interface providing OpenGL sync objects.
* @param[in] glContextHelperAbstraction The interface providing OpenGL context helper objects.
* @param[in] renderToFboEnabled Whether rendering into the Frame Buffer Object is enabled.
* @param[in] depthBufferAvailable Whether the depth buffer is available
* @param[in] stencilBufferAvailable Whether the stencil buffer is available
* @param[in] renderToFboEnabled Whether rendering into the Frame Buffer Object is enabled.
* @param[in] depthBufferAvailable Whether the depth buffer is available
* @param[in] stencilBufferAvailable Whether the stencil buffer is available
GlAbstraction& glAbstraction,
GlSyncAbstraction& glSyncAbstraction,
GlContextHelperAbstraction& glContextHelperAbstraction,
GlAbstraction& glAbstraction,
GlSyncAbstraction& glSyncAbstraction,
GlContextHelperAbstraction& glContextHelperAbstraction,
RenderToFrameBuffer renderToFboEnabled,
DepthBufferAvailable depthBufferAvailable,
StencilBufferAvailable stencilBufferAvailable,
RenderToFrameBuffer renderToFboEnabled,
DepthBufferAvailable depthBufferAvailable,
StencilBufferAvailable stencilBufferAvailable,
* @pre The GL context must have been created, and made current.
* @param[out] status showing whether update is required to run.
* @param[in] forceClear force the Clear on the framebuffer even if nothing is rendered.
* @pre The GL context must have been created, and made current.
* @param[out] status showing whether update is required to run.
* @param[in] forceClear force the Clear on the framebuffer even if nothing is rendered.