- * Put Core into the suspended state.
- * Any ongoing event processing will be cancelled, for example multi-touch sequences.
- * The core expects the system has suspended us. Animation time will continue during the suspended
- * state.
- * Multi-threading note: this method should be called from the main thread
- * @post The Core is in the suspended state.
- */
- void Suspend();
-
- /**
- * Resume the Core from the suspended state.
- * At the first update, the elapsed time passed to the animations will be equal to the time spent
- * suspended.
- * Multi-threading note: this method should be called from the main thread
- * @post The Core is not in the suspended state.
- */
- void Resume();
-
- /**