*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* whether a Notification event should be sent, regardless of whether the multi-threading is used.
* @param[in] renderToFboEnabled Whether rendering into the Frame Buffer Object is enabled.
* @param[in] isRenderingToFbo Whether this frame is being rendered into the Frame Buffer Object.
* whether a Notification event should be sent, regardless of whether the multi-threading is used.
* @param[in] renderToFboEnabled Whether rendering into the Frame Buffer Object is enabled.
* @param[in] isRenderingToFbo Whether this frame is being rendered into the Frame Buffer Object.
*/
void Update(float elapsedSeconds,
uint32_t lastVSyncTimeMilliseconds,
uint32_t nextVSyncTimeMilliseconds,
UpdateStatus& status,
bool renderToFboEnabled,
*/
void Update(float elapsedSeconds,
uint32_t lastVSyncTimeMilliseconds,
uint32_t nextVSyncTimeMilliseconds,
UpdateStatus& status,
bool renderToFboEnabled,
* @pre The GL context must have been created, and made current.
* @param[out] status showing whether update is required to run.
* @param[in] forceClear force the Clear on the framebuffer even if nothing is rendered.
* @pre The GL context must have been created, and made current.
* @param[out] status showing whether update is required to run.
* @param[in] forceClear force the Clear on the framebuffer even if nothing is rendered.
* followed by a call up RenderScene.
* Multi-threading note: this method should be called from a dedicated rendering thread.
* @pre The GL context must have been created, and made current.
* followed by a call up RenderScene.
* Multi-threading note: this method should be called from a dedicated rendering thread.
* @pre The GL context must have been created, and made current.
/**
* @brief Register a processor
*
* Note, Core does not take ownership of this processor.
* @param[in] processor The process to register
/**
* @brief Register a processor
*
* Note, Core does not take ownership of this processor.
* @param[in] processor The process to register