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[Tizen] Implement partial update
[platform/core/uifw/dali-core.git]
/
dali
/
integration-api
/
core.cpp
diff --git
a/dali/integration-api/core.cpp
b/dali/integration-api/core.cpp
old mode 100644
(file)
new mode 100755
(executable)
index
d8a8530
..
f3bb7ad
--- a/
dali/integration-api/core.cpp
+++ b/
dali/integration-api/core.cpp
@@
-17,11
+17,15
@@
// CLASS HEADER
#include <dali/integration-api/core.h>
// CLASS HEADER
#include <dali/integration-api/core.h>
+#include <dali/integration-api/render-surface.h>
// INTERNAL INCLUDES
#include <dali/public-api/common/dali-common.h>
// INTERNAL INCLUDES
#include <dali/public-api/common/dali-common.h>
+#include <dali/public-api/actors/layer.h>
+#include <dali/public-api/render-tasks/render-task-list.h>
#include <dali/integration-api/events/event.h>
#include <dali/integration-api/gl-sync-abstraction.h>
#include <dali/integration-api/events/event.h>
#include <dali/integration-api/gl-sync-abstraction.h>
+#include <dali/integration-api/gl-context-helper-abstraction.h>
#include <dali/integration-api/processor-interface.h>
#include <dali/internal/common/core-impl.h>
#include <dali/integration-api/processor-interface.h>
#include <dali/internal/common/core-impl.h>
@@
-35,22
+39,24
@@
Core* Core::New( RenderController& renderController,
PlatformAbstraction& platformAbstraction,
GlAbstraction& glAbstraction,
GlSyncAbstraction& glSyncAbstraction,
PlatformAbstraction& platformAbstraction,
GlAbstraction& glAbstraction,
GlSyncAbstraction& glSyncAbstraction,
- G
estureManager& gestureManager
,
+ G
lContextHelperAbstraction& glContextHelperAbstraction
,
ResourcePolicy::DataRetention policy,
RenderToFrameBuffer renderToFboEnabled,
DepthBufferAvailable depthBufferAvailable,
ResourcePolicy::DataRetention policy,
RenderToFrameBuffer renderToFboEnabled,
DepthBufferAvailable depthBufferAvailable,
- StencilBufferAvailable stencilBufferAvailable )
+ StencilBufferAvailable stencilBufferAvailable,
+ PartialUpdateAvailable partialUpdateAvailable )
{
Core* instance = new Core;
instance->mImpl = new Internal::Core( renderController,
platformAbstraction,
glAbstraction,
glSyncAbstraction,
{
Core* instance = new Core;
instance->mImpl = new Internal::Core( renderController,
platformAbstraction,
glAbstraction,
glSyncAbstraction,
- g
estureManager
,
+ g
lContextHelperAbstraction
,
policy,
renderToFboEnabled,
depthBufferAvailable,
policy,
renderToFboEnabled,
depthBufferAvailable,
- stencilBufferAvailable );
+ stencilBufferAvailable,
+ partialUpdateAvailable );
return instance;
}
return instance;
}
@@
-60,6
+66,11
@@
Core::~Core()
delete mImpl;
}
delete mImpl;
}
+void Core::Initialize()
+{
+ mImpl->Initialize();
+}
+
ContextNotifierInterface* Core::GetContextNotifier()
{
return mImpl->GetContextNotifier();
ContextNotifierInterface* Core::GetContextNotifier()
{
return mImpl->GetContextNotifier();
@@
-80,19
+91,9
@@
void Core::RecoverFromContextLoss()
mImpl->RecoverFromContextLoss();
}
mImpl->RecoverFromContextLoss();
}
-void Core::SurfaceResized(uint32_t width, uint32_t height)
-{
- mImpl->SurfaceResized(width, height);
-}
-
-void Core::SetTopMargin( uint32_t margin )
+void Core::SurfaceDeleted( Integration::RenderSurface* surface )
{
{
- mImpl->SetTopMargin(margin);
-}
-
-void Core::SetDpi( uint32_t dpiHorizontal, uint32_t dpiVertical)
-{
- mImpl->SetDpi(dpiHorizontal, dpiVertical);
+ mImpl->SurfaceDeleted(surface);
}
void Core::SceneCreated()
}
void Core::SceneCreated()
@@
-125,11
+126,6
@@
void Core::Render( RenderStatus& status, bool forceClear )
mImpl->Render( status, forceClear );
}
mImpl->Render( status, forceClear );
}
-SystemOverlay& Core::GetSystemOverlay()
-{
- return mImpl->GetSystemOverlay();
-}
-
void Core::RegisterProcessor( Processor& processor )
{
mImpl->RegisterProcessor( processor );
void Core::RegisterProcessor( Processor& processor )
{
mImpl->RegisterProcessor( processor );