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Revert "[Tizen] Add screen and client rotation itself function"
[platform/core/uifw/dali-core.git]
/
dali
/
integration-api
/
core.cpp
diff --git
a/dali/integration-api/core.cpp
b/dali/integration-api/core.cpp
index
8c27976
..
d154574
100644
(file)
--- a/
dali/integration-api/core.cpp
+++ b/
dali/integration-api/core.cpp
@@
-25,6
+25,7
@@
#include <dali/public-api/render-tasks/render-task-list.h>
#include <dali/integration-api/events/event.h>
#include <dali/integration-api/gl-sync-abstraction.h>
#include <dali/public-api/render-tasks/render-task-list.h>
#include <dali/integration-api/events/event.h>
#include <dali/integration-api/gl-sync-abstraction.h>
+#include <dali/integration-api/gl-context-helper-abstraction.h>
#include <dali/integration-api/processor-interface.h>
#include <dali/internal/common/core-impl.h>
#include <dali/integration-api/processor-interface.h>
#include <dali/internal/common/core-impl.h>
@@
-38,6
+39,7
@@
Core* Core::New( RenderController& renderController,
PlatformAbstraction& platformAbstraction,
GlAbstraction& glAbstraction,
GlSyncAbstraction& glSyncAbstraction,
PlatformAbstraction& platformAbstraction,
GlAbstraction& glAbstraction,
GlSyncAbstraction& glSyncAbstraction,
+ GlContextHelperAbstraction& glContextHelperAbstraction,
ResourcePolicy::DataRetention policy,
RenderToFrameBuffer renderToFboEnabled,
DepthBufferAvailable depthBufferAvailable,
ResourcePolicy::DataRetention policy,
RenderToFrameBuffer renderToFboEnabled,
DepthBufferAvailable depthBufferAvailable,
@@
-48,6
+50,7
@@
Core* Core::New( RenderController& renderController,
platformAbstraction,
glAbstraction,
glSyncAbstraction,
platformAbstraction,
glAbstraction,
glSyncAbstraction,
+ glContextHelperAbstraction,
policy,
renderToFboEnabled,
depthBufferAvailable,
policy,
renderToFboEnabled,
depthBufferAvailable,
@@
-86,9
+89,9
@@
void Core::RecoverFromContextLoss()
mImpl->RecoverFromContextLoss();
}
mImpl->RecoverFromContextLoss();
}
-void Core::Surface
Resiz
ed( Integration::RenderSurface* surface )
+void Core::Surface
Delet
ed( Integration::RenderSurface* surface )
{
{
- mImpl->Surface
Resiz
ed(surface);
+ mImpl->Surface
Delet
ed(surface);
}
void Core::SceneCreated()
}
void Core::SceneCreated()
@@
-116,9
+119,9
@@
void Core::Update( float elapsedSeconds, uint32_t lastVSyncTimeMilliseconds, uin
mImpl->Update( elapsedSeconds, lastVSyncTimeMilliseconds, nextVSyncTimeMilliseconds, status, renderToFboEnabled, isRenderingToFbo );
}
mImpl->Update( elapsedSeconds, lastVSyncTimeMilliseconds, nextVSyncTimeMilliseconds, status, renderToFboEnabled, isRenderingToFbo );
}
-void Core::Render( RenderStatus& status, bool forceClear )
+void Core::Render( RenderStatus& status, bool forceClear
, bool uploadOnly
)
{
{
- mImpl->Render( status, forceClear );
+ mImpl->Render( status, forceClear
, uploadOnly
);
}
void Core::RegisterProcessor( Processor& processor )
}
void Core::RegisterProcessor( Processor& processor )