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Revert "[Tizen] Implement partial update"
[platform/core/uifw/dali-core.git]
/
dali
/
integration-api
/
core.cpp
diff --git
a/dali/integration-api/core.cpp
b/dali/integration-api/core.cpp
index
b14df7c
..
30e1cba
100644
(file)
--- a/
dali/integration-api/core.cpp
+++ b/
dali/integration-api/core.cpp
@@
-1,5
+1,5
@@
/*
/*
- * Copyright (c) 20
19
Samsung Electronics Co., Ltd.
+ * Copyright (c) 20
20
Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@
-25,6
+25,7
@@
#include <dali/public-api/render-tasks/render-task-list.h>
#include <dali/integration-api/events/event.h>
#include <dali/integration-api/gl-sync-abstraction.h>
#include <dali/public-api/render-tasks/render-task-list.h>
#include <dali/integration-api/events/event.h>
#include <dali/integration-api/gl-sync-abstraction.h>
+#include <dali/integration-api/gl-context-helper-abstraction.h>
#include <dali/integration-api/processor-interface.h>
#include <dali/internal/common/core-impl.h>
#include <dali/integration-api/processor-interface.h>
#include <dali/internal/common/core-impl.h>
@@
-38,8
+39,7
@@
Core* Core::New( RenderController& renderController,
PlatformAbstraction& platformAbstraction,
GlAbstraction& glAbstraction,
GlSyncAbstraction& glSyncAbstraction,
PlatformAbstraction& platformAbstraction,
GlAbstraction& glAbstraction,
GlSyncAbstraction& glSyncAbstraction,
- GestureManager& gestureManager,
- ResourcePolicy::DataRetention policy,
+ GlContextHelperAbstraction& glContextHelperAbstraction,
RenderToFrameBuffer renderToFboEnabled,
DepthBufferAvailable depthBufferAvailable,
StencilBufferAvailable stencilBufferAvailable )
RenderToFrameBuffer renderToFboEnabled,
DepthBufferAvailable depthBufferAvailable,
StencilBufferAvailable stencilBufferAvailable )
@@
-49,8
+49,7
@@
Core* Core::New( RenderController& renderController,
platformAbstraction,
glAbstraction,
glSyncAbstraction,
platformAbstraction,
glAbstraction,
glSyncAbstraction,
- gestureManager,
- policy,
+ glContextHelperAbstraction,
renderToFboEnabled,
depthBufferAvailable,
stencilBufferAvailable );
renderToFboEnabled,
depthBufferAvailable,
stencilBufferAvailable );
@@
-88,9
+87,9
@@
void Core::RecoverFromContextLoss()
mImpl->RecoverFromContextLoss();
}
mImpl->RecoverFromContextLoss();
}
-void Core::Surface
Resiz
ed( Integration::RenderSurface* surface )
+void Core::Surface
Delet
ed( Integration::RenderSurface* surface )
{
{
- mImpl->Surface
Resiz
ed(surface);
+ mImpl->Surface
Delet
ed(surface);
}
void Core::SceneCreated()
}
void Core::SceneCreated()
@@
-118,9
+117,9
@@
void Core::Update( float elapsedSeconds, uint32_t lastVSyncTimeMilliseconds, uin
mImpl->Update( elapsedSeconds, lastVSyncTimeMilliseconds, nextVSyncTimeMilliseconds, status, renderToFboEnabled, isRenderingToFbo );
}
mImpl->Update( elapsedSeconds, lastVSyncTimeMilliseconds, nextVSyncTimeMilliseconds, status, renderToFboEnabled, isRenderingToFbo );
}
-void Core::Render( RenderStatus& status, bool forceClear )
+void Core::Render( RenderStatus& status, bool forceClear
, bool uploadOnly
)
{
{
- mImpl->Render( status, forceClear );
+ mImpl->Render( status, forceClear
, uploadOnly
);
}
void Core::RegisterProcessor( Processor& processor )
}
void Core::RegisterProcessor( Processor& processor )