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Revert "[Tizen] Implement partial update"
[platform/core/uifw/dali-core.git]
/
dali
/
integration-api
/
core.cpp
diff --git
a/dali/integration-api/core.cpp
b/dali/integration-api/core.cpp
index
1f664e4
..
30e1cba
100644
(file)
--- a/
dali/integration-api/core.cpp
+++ b/
dali/integration-api/core.cpp
@@
-1,5
+1,5
@@
/*
/*
- * Copyright (c) 20
19
Samsung Electronics Co., Ltd.
+ * Copyright (c) 20
20
Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@
-40,7
+40,6
@@
Core* Core::New( RenderController& renderController,
GlAbstraction& glAbstraction,
GlSyncAbstraction& glSyncAbstraction,
GlContextHelperAbstraction& glContextHelperAbstraction,
GlAbstraction& glAbstraction,
GlSyncAbstraction& glSyncAbstraction,
GlContextHelperAbstraction& glContextHelperAbstraction,
- ResourcePolicy::DataRetention policy,
RenderToFrameBuffer renderToFboEnabled,
DepthBufferAvailable depthBufferAvailable,
StencilBufferAvailable stencilBufferAvailable )
RenderToFrameBuffer renderToFboEnabled,
DepthBufferAvailable depthBufferAvailable,
StencilBufferAvailable stencilBufferAvailable )
@@
-51,7
+50,6
@@
Core* Core::New( RenderController& renderController,
glAbstraction,
glSyncAbstraction,
glContextHelperAbstraction,
glAbstraction,
glSyncAbstraction,
glContextHelperAbstraction,
- policy,
renderToFboEnabled,
depthBufferAvailable,
stencilBufferAvailable );
renderToFboEnabled,
depthBufferAvailable,
stencilBufferAvailable );
@@
-119,9
+117,9
@@
void Core::Update( float elapsedSeconds, uint32_t lastVSyncTimeMilliseconds, uin
mImpl->Update( elapsedSeconds, lastVSyncTimeMilliseconds, nextVSyncTimeMilliseconds, status, renderToFboEnabled, isRenderingToFbo );
}
mImpl->Update( elapsedSeconds, lastVSyncTimeMilliseconds, nextVSyncTimeMilliseconds, status, renderToFboEnabled, isRenderingToFbo );
}
-void Core::Render( RenderStatus& status, bool forceClear )
+void Core::Render( RenderStatus& status, bool forceClear
, bool uploadOnly
)
{
{
- mImpl->Render( status, forceClear );
+ mImpl->Render( status, forceClear
, uploadOnly
);
}
void Core::RegisterProcessor( Processor& processor )
}
void Core::RegisterProcessor( Processor& processor )