+void SceneHolder::AddFrameRenderedCallback( std::unique_ptr< CallbackBase > callback, int32_t frameId )
+{
+ mScene.AddFrameRenderedCallback( std::move( callback ), frameId );
+
+ DALI_LOG_INFO( gSceneHolderLogFilter, Debug::General, "SceneHolder::AddFrameRenderedCallback:: Added [%d]\n", frameId );
+}
+
+void SceneHolder::AddFramePresentedCallback( std::unique_ptr< CallbackBase > callback, int32_t frameId )
+{
+ mScene.AddFramePresentedCallback( std::move( callback ), frameId );
+
+ DALI_LOG_INFO( gSceneHolderLogFilter, Debug::General, "SceneHolder::AddFramePresentedCallback:: Added [%d]\n", frameId );
+}
+