+void SceneHolder::InitializeDpi()
+{
+ unsigned int dpiHorizontal, dpiVertical;
+ dpiHorizontal = dpiVertical = 0;
+
+ mSurface->GetDpi(dpiHorizontal, dpiVertical);
+ mScene.SetDpi(Vector2(static_cast<float>(dpiHorizontal), static_cast<float>(dpiVertical)));
+
+ mDpi.SetX(dpiHorizontal);
+ mDpi.SetY(dpiVertical);
+}