+void SceneHolder::SurfaceRotated(float width, float height, int32_t windowOrientation, int32_t screenOrientation)
+{
+ mScene.SurfaceRotated(width, height, windowOrientation, screenOrientation);
+}
+
+void SceneHolder::SetRotationCompletedAcknowledgement()
+{
+ mScene.SetRotationCompletedAcknowledgement();
+}
+