+void SceneHolder::CreateRenderTarget()
+{
+ Graphics::RenderTargetCreateInfo rtInfo{};
+ rtInfo
+ .SetSurface(mSurface.get())
+ .SetExtent({static_cast<uint32_t>(mSurface->GetPositionSize().width), static_cast<uint32_t>(mSurface->GetPositionSize().height)})
+ .SetPreTransform(0 | Graphics::RenderTargetTransformFlagBits::TRANSFORM_IDENTITY_BIT);
+
+ mScene.SetSurfaceRenderTarget(rtInfo);
+}
+