+void SceneHolder::InitializeDpi()
+{
+ unsigned int dpiHorizontal, dpiVertical;
+ dpiHorizontal = dpiVertical = 0;
+
+ mSurface->GetDpi( dpiHorizontal, dpiVertical );
+ mScene.SetDpi( Vector2( static_cast<float>( dpiHorizontal ), static_cast<float>( dpiVertical ) ) );
+
+ mDpi.SetX( dpiHorizontal );
+ mDpi.SetY( dpiVertical );
+}