+ bool GetPositionAndSize(uint32_t id, Vector3& position, Vector3& size) const;
+
+ /**
+ * @brief Given the Actor ID, this retrieves that Actor's world position and size.
+ * @param[in] id The Actor ID
+ * @param[out] position Set to the Actor's current world position, if Actor ID is valid
+ * @param[out] scale Set to the Actor's current world scale, if Actor ID is valid
+ * @param[out] size Set to the Actor's current size, if Actor ID is valid
+ * @return Whether the method call was successful or not.
+ */
+ bool GetWorldPositionScaleAndSize(uint32_t id, Vector3& position, Vector3& scale, Vector3& size) const;