+void AddFrameRenderedCallback( Window window, std::unique_ptr< CallbackBase > callback, int32_t frameId )
+{
+ GetImplementation( window ).AddFrameRenderedCallback( std::move( callback ), frameId );
+}
+
+void AddFramePresentedCallback( Window window, std::unique_ptr< CallbackBase > callback, int32_t frameId )
+{
+ GetImplementation( window ).AddFramePresentedCallback( std::move( callback ), frameId );
+}
+