void AddFrameRenderedCallback( Window window, std::unique_ptr< CallbackBase > callback, int32_t frameId )
{
GetImplementation( window ).AddFrameRenderedCallback( std::move( callback ), frameId );
void AddFrameRenderedCallback( Window window, std::unique_ptr< CallbackBase > callback, int32_t frameId )
{
GetImplementation( window ).AddFrameRenderedCallback( std::move( callback ), frameId );