// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
if (tile && tile->draw_info().NeedsRaster() &&
!tiling_->IsTileOccluded(tile)) {
current_tile_ = tiling_->MakePrioritizedTile(
if (tile && tile->draw_info().NeedsRaster() &&
!tiling_->IsTileOccluded(tile)) {
current_tile_ = tiling_->MakePrioritizedTile(