- DummyControl actor = DummyControl::New( true );
- DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
- dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
- actor.SetProperty( Actor::Property::SIZE, Vector2( 200.0f, 200.0f ) );
- application.GetScene().Add( actor );
+ Property::Map resultMap;
+ visualImpl.CreateInstancePropertyMap(resultMap);
+
+ // check the property values from the returned map from a visual
+ DALI_TEST_EQUALS(resultMap.Count(), 3u, TEST_LOCATION);
+
+ Property::Value* value = resultMap.Find(Toolkit::Visual::Property::TYPE, Property::INTEGER);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_CHECK(value->Get<int>() == Visual::ANIMATED_IMAGE);
+
+ value = resultMap.Find(Toolkit::ImageVisual::Property::DESIRED_WIDTH, Property::INTEGER);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_CHECK(value->Get<int>() == 10);
+
+ value = resultMap.Find(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, Property::INTEGER);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_CHECK(value->Get<int>() == 12);
+
+ END_TEST;
+}
+
+int UtcDaliAnimatedVectorImageVisualSetProperties(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliAnimatedVectorImageVisualSetProperties");
+
+ Property::Map propertyMap;
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
+ .Add(DevelImageVisual::Property::LOOP_COUNT, 3)
+ .Add(DevelImageVisual::Property::PLAY_RANGE, Vector2(0.2f, 0.8f))
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ Toolkit::Internal::Visual::Base& visualImpl = GetImplementation(visual);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.0f, 200.0f));
+ application.GetScene().Add(actor);