+
+int UtcDaliAnimatedVectorImageVisualCreateInstancePropertyMap(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliAnimatedVectorImageVisualCreateInstancePropertyMap" );
+
+ Property::Map propertyMap;
+ propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE )
+ .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME );
+
+ // request AnimatedVectorImageVisual with a property map
+ VisualFactory factory = VisualFactory::Get();
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+ Toolkit::Internal::Visual::Base& visualImpl = GetImplementation( visual );
+
+ Property::Map resultMap;
+ visualImpl.CreateInstancePropertyMap( resultMap );
+
+ // check the property values from the returned map from a visual
+ DALI_TEST_CHECK( resultMap.Empty() ); // Now the map is empty
+
+ END_TEST;
+}
+
+int UtcDaliAnimatedVectorImageVisualSetProperties(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliAnimatedVectorImageVisualSetProperties" );
+
+ Property::Map propertyMap;
+ propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE )
+ .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME )
+ .Add( DevelImageVisual::Property::LOOP_COUNT, 3 )
+ .Add( DevelImageVisual::Property::PLAY_RANGE, Vector2( 0.2f, 0.8f ) );
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
+ Toolkit::Internal::Visual::Base& visualImpl = GetImplementation( visual );
+ DALI_TEST_CHECK( visual );
+
+ DummyControl actor = DummyControl::New( true );
+ DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 200.0f, 200.0f ) );
+ application.GetScene().Add( actor );
+
+ application.SendNotification();
+ application.Render();
+
+ // renderer is added to actor
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+ Renderer renderer = actor.GetRendererAt( 0u );
+ DALI_TEST_CHECK( renderer );
+
+ Property::Map propertyMap1;
+ propertyMap1.Add( DevelImageVisual::Property::LOOP_COUNT, 1 )
+ .Add( DevelImageVisual::Property::PLAY_RANGE, Vector2( 0.4f, 0.6f ) );
+
+ visualImpl.SetProperties( propertyMap1 );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+ renderer = actor.GetRendererAt( 0u );
+ DALI_TEST_CHECK( renderer );
+
+ actor.Unparent( );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
+ END_TEST;
+}
+
+int UtcDaliArcVisualCreateInstancePropertyMap(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliArcVisualCreateInstancePropertyMap" );
+
+ Property::Map propertyMap;
+ propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ARC )
+ .Add( DevelArcVisual::Property::THICKNESS, 20.0f );
+
+ // request ArcVisual with a property map
+ VisualFactory factory = VisualFactory::Get();
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+ Toolkit::Internal::Visual::Base& visualImpl = GetImplementation( visual );
+
+ Property::Map resultMap;
+ visualImpl.CreateInstancePropertyMap( resultMap );
+
+ // check the property values from the returned map from a visual
+ DALI_TEST_CHECK( resultMap.Empty() ); // Now the map is empty
+
+ END_TEST;
+}
+int UtcDaliVisualUpdateBrokenImageRenderer(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UpdateBrokenImageRenderer Test" );
+
+ Toolkit::Internal::VisualFactoryCache* factoryCache = new Toolkit::Internal::VisualFactoryCache(false);
+
+ std::string defaultBrokenImageUrl = "not-9patch.png";
+
+ // Set default broken image
+ factoryCache->SetBrokenImageUrl(defaultBrokenImageUrl, std::vector<std::string>());
+
+ //Created dummy renderer
+ Geometry geometry = factoryCache->GetGeometry(Toolkit::Internal::VisualFactoryCache::QUAD_GEOMETRY);
+ Shader shader = Shader::New("foo","bar");
+ Renderer renderer = Renderer::New(geometry, shader);
+
+ DALI_TEST_CHECK(renderer);
+
+ // renderer doesn't changed.
+ factoryCache->UpdateBrokenImageRenderer(renderer, Vector2::ZERO, true);
+ Shader testShader1 = renderer.GetShader();
+
+ // Get default image renderer.
+ factoryCache->UpdateBrokenImageRenderer(renderer, Vector2::ZERO, false);
+ Shader testShader2 = renderer.GetShader();
+
+ // Get default image renderer but nine patch.
+ // Note : This API behavior can be changed. (DALi don't consider about default BrokenImageUrl is failed.
+ defaultBrokenImageUrl = "yes-9patch.9.png";
+ factoryCache->SetBrokenImageUrl(defaultBrokenImageUrl, std::vector<std::string>());
+ factoryCache->UpdateBrokenImageRenderer(renderer, Vector2::ZERO, false);
+ Shader testShader3 = renderer.GetShader();
+
+ DALI_TEST_CHECK(testShader1 != factoryCache->GetShader(Toolkit::Internal::VisualFactoryCache::IMAGE_SHADER));
+ DALI_TEST_CHECK(testShader1 != factoryCache->GetShader(Toolkit::Internal::VisualFactoryCache::NINE_PATCH_SHADER));
+ DALI_TEST_CHECK(testShader2 == factoryCache->GetShader(Toolkit::Internal::VisualFactoryCache::IMAGE_SHADER));
+ DALI_TEST_CHECK(testShader3 == factoryCache->GetShader(Toolkit::Internal::VisualFactoryCache::NINE_PATCH_SHADER));
+
+ delete factoryCache;
+
+ END_TEST;
+}