- mCompleteType = CompleteType::UPLOAD_COMPLETE;
- mLoaded = loadSuccess;
- mObserverCalled = true;
- mTextureSet = textureSet;
- }
-
- virtual void LoadComplete( bool loadSuccess, Devel::PixelBuffer pixelBuffer, const VisualUrl& url, bool preMultiplied ) override
- {
- mCompleteType = CompleteType::LOAD_COMPLETE;
+ if(textureInformation.returnType == TextureUploadObserver::ReturnType::TEXTURE)
+ {
+ mCompleteType = CompleteType::UPLOAD_COMPLETE;
+ }
+ else
+ {
+ mCompleteType = CompleteType::LOAD_COMPLETE;
+ }