- virtual void UploadComplete( bool loadSuccess, int32_t textureId, TextureSet textureSet,
- bool useAtlasing, const Vector4& atlasRect, bool preMultiplied ) override
- {
- mCompleteType = CompleteType::UPLOAD_COMPLETE;
- mLoaded = loadSuccess;
- mObserverCalled = true;
- mTextureSet = textureSet;
- }
-
- virtual void LoadComplete( bool loadSuccess, Devel::PixelBuffer pixelBuffer, const VisualUrl& url, bool preMultiplied ) override