- textureManager.AsyncLoadComplete(textureId, pixelBuffer);
- textureManager.AsyncLoadComplete(maskInfo->mAlphaMaskId, Dali::Devel::PixelBuffer());
+ std::vector<Devel::PixelBuffer> pixelBuffers;
+ pixelBuffers.push_back(pixelBuffer);
+ textureManager.AsyncLoadComplete(textureId, pixelBuffers);
+ std::vector<Devel::PixelBuffer> maskBuffers;
+ textureManager.AsyncLoadComplete(maskInfo->mAlphaMaskId, maskBuffers);