textField.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
textField.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
// Add the text field to the stage
textField.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
textField.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
// Add the text field to the stage