CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP };
CharacterIndex logicalIndex05[] = { 0, 10u, 20u, 30u, 40u, 46u,
47u, 52u, 62u, 71u, 82u, 93u,
CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP };
CharacterIndex logicalIndex05[] = { 0, 10u, 20u, 30u, 40u, 46u,
47u, 52u, 62u, 71u, 82u, 93u,