CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP };
CharacterIndex logicalIndex05[] = { 0, 10u, 19u, 28u, 39u, 44u,
45u, 49u, 59u, 66u, 78u, 87u,
CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP };
CharacterIndex logicalIndex05[] = { 0, 10u, 19u, 28u, 39u, 44u,
45u, 49u, 59u, 66u, 78u, 87u,