float visualX06[] = {500.f, 307.f, 237.f, 148.f, 55.f, -100.f, 500.f, 362.f, 276.f, 213.f, 121.f, -100.f, 500.f, 344.f, 238.f, 167.f, 93.f, -100.f, 500.f, 306.f, 216.f, 142.f, 58.f, -100.f, 500.f, 355.f, 279.f, 182.f, 92.f, -100.f, 500.f, 326.f, 238.f, 150.f, -100.f};
float visualY06[] = {-100.f, 12.f, 12.f, 12.f, 12.f, 12.f, 30.f, 30.f, 30.f, 30.f, 30.f, 30.f, 50.f, 50.f, 50.f, 50.f, 50.f, 50.f, 67.f, 67.f, 67.f, 67.f, 67.f, 67.f, 87.f, 87.f, 87.f, 87.f, 87.f, 87.f, 107.f, 107.f, 107.f, 107.f, 107.f};
CharacterHitTest::Mode mode06[] = {CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP};
float visualX06[] = {500.f, 307.f, 237.f, 148.f, 55.f, -100.f, 500.f, 362.f, 276.f, 213.f, 121.f, -100.f, 500.f, 344.f, 238.f, 167.f, 93.f, -100.f, 500.f, 306.f, 216.f, 142.f, 58.f, -100.f, 500.f, 355.f, 279.f, 182.f, 92.f, -100.f, 500.f, 326.f, 238.f, 150.f, -100.f};
float visualY06[] = {-100.f, 12.f, 12.f, 12.f, 12.f, 12.f, 30.f, 30.f, 30.f, 30.f, 30.f, 30.f, 50.f, 50.f, 50.f, 50.f, 50.f, 50.f, 67.f, 67.f, 67.f, 67.f, 67.f, 67.f, 87.f, 87.f, 87.f, 87.f, 87.f, 87.f, 107.f, 107.f, 107.f, 107.f, 107.f};
CharacterHitTest::Mode mode06[] = {CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP};