- CharacterIndex logicalIndex06[] = { 0u, 10u, 20u, 30u, 40u, 45u,
- 46u, 50u, 60u, 70u, 80u, 92u,
- 93u, 100u, 110u, 120u, 130u, 138u,
- 139u, 150u, 160u, 170u, 180u, 185u,
- 186u, 190u, 200u, 210u, 220u, 231u,
- 232u, 240u, 250u, 260u, 265u };
+ CharacterHitTest::Mode mode06[] = { CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP,
+ CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP,
+ CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP,
+ CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP,
+ CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP,
+ CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP };
+ CharacterIndex logicalIndex06[] = { 0, 10u, 19u, 28u, 39u, 44u,
+ 45u, 48u, 57u, 65u, 78u, 87u,
+ 89u, 96u, 107u, 114u, 124u, 133u,
+ 134u, 144u, 154u, 162u, 171u, 178u,
+ 179u, 185u, 192u, 203u, 212u, 221u,
+ 222u, 232u, 240u, 251u, 265u };
+ bool isCharacterHit06[] = { false, true, true, true, true, false,
+ false, true, true, true, true, false,
+ false, true, true, true, true, false,
+ false, true, true, true, true, false,
+ false, true, true, true, true, false,
+ false, true, true, true, false };
+
+ float visualX07[] = { 395.f };
+ float visualY07[] = { 12.f };
+ CharacterHitTest::Mode mode07[] = { CharacterHitTest::TAP };
+ CharacterIndex logicalIndex07[] = { 1u };
+ bool isCharacterHit07[] = { true };
+
+ float visualX08[] = { 7.f };
+ float visualY08[] = { 12.f };
+ CharacterHitTest::Mode mode08[] = { CharacterHitTest::TAP };
+ CharacterIndex logicalIndex08[] = { 2u };
+ bool isCharacterHit08[] = { true };