- float visualX06[] = { 500.f, 307.f, 237.f, 148.f, 55.f, -100.f,
- 500.f, 362.f, 276.f, 213.f, 121.f, -100.f,
- 500.f, 344.f, 238.f, 167.f, 93.f, -100.f,
- 500.f, 306.f, 216.f, 142.f, 58.f, -100.f,
- 500.f, 355.f, 279.f, 182.f, 92.f, -100.f,
- 500.f, 326.f, 238.f, 150.f, -100.f };
- float visualY06[] = { -100.f, 12.f, 12.f, 12.f, 12.f, 12.f,
- 30.f, 30.f, 30.f, 30.f, 30.f, 30.f,
- 50.f, 50.f, 50.f, 50.f, 50.f, 50.f,
- 67.f, 67.f, 67.f, 67.f, 67.f, 67.f,
- 87.f, 87.f, 87.f, 87.f, 87.f, 87.f,
- 107.f, 107.f, 107.f, 107.f, 107.f };
- CharacterHitTest::Mode mode06[] = { CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP,
- CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP,
- CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP,
- CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP,
- CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP,
- CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP };
- CharacterIndex logicalIndex06[] = { 0, 10u, 19u, 28u, 39u, 44u,
- 45u, 48u, 57u, 65u, 78u, 87u,
- 89u, 96u, 107u, 114u, 124u, 133u,
- 134u, 144u, 154u, 162u, 171u, 178u,
- 179u, 185u, 192u, 203u, 212u, 221u,
- 222u, 232u, 240u, 251u, 265u };
- bool isCharacterHit06[] = { false, true, true, true, true, false,
- false, true, true, true, true, false,
- false, true, true, true, true, false,
- false, true, true, true, true, false,
- false, true, true, true, true, false,
- false, true, true, true, false };
-
- float visualX07[] = { 395.f };
- float visualY07[] = { 12.f };
- CharacterHitTest::Mode mode07[] = { CharacterHitTest::TAP };
- CharacterIndex logicalIndex07[] = { 1u };
- bool isCharacterHit07[] = { true };
-
- float visualX08[] = { 7.f };
- float visualY08[] = { 12.f };
- CharacterHitTest::Mode mode08[] = { CharacterHitTest::TAP };
- CharacterIndex logicalIndex08[] = { 2u };
- bool isCharacterHit08[] = { true };
+ float visualX06[] = {500.f, 307.f, 237.f, 148.f, 55.f, -100.f, 500.f, 362.f, 276.f, 213.f, 121.f, -100.f, 500.f, 344.f, 238.f, 167.f, 93.f, -100.f, 500.f, 306.f, 216.f, 142.f, 58.f, -100.f, 500.f, 355.f, 279.f, 182.f, 92.f, -100.f, 500.f, 326.f, 238.f, 150.f, -100.f};
+ float visualY06[] = {-100.f, 12.f, 12.f, 12.f, 12.f, 12.f, 30.f, 30.f, 30.f, 30.f, 30.f, 30.f, 50.f, 50.f, 50.f, 50.f, 50.f, 50.f, 67.f, 67.f, 67.f, 67.f, 67.f, 67.f, 87.f, 87.f, 87.f, 87.f, 87.f, 87.f, 107.f, 107.f, 107.f, 107.f, 107.f};
+ CharacterHitTest::Mode mode06[] = {CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP};
+ CharacterIndex logicalIndex06[] = {0, 11u, 19u, 28u, 39u, 44u, 45u, 48u, 57u, 65u, 78u, 87u, 89u, 96u, 107u, 114u, 124u, 133u, 134u, 144u, 154u, 162u, 171u, 178u, 179u, 185u, 192u, 203u, 212u, 221u, 222u, 232u, 240u, 251u, 265u};
+ bool isCharacterHit06[] = {false, true, true, true, true, false, false, true, true, true, true, false, false, true, true, true, true, false, false, true, true, true, true, false, false, true, true, true, true, false, false, true, true, true, false};
+
+ float visualX07[] = {395.f};
+ float visualY07[] = {12.f};
+ CharacterHitTest::Mode mode07[] = {CharacterHitTest::TAP};
+ CharacterIndex logicalIndex07[] = {1u};
+ bool isCharacterHit07[] = {true};
+
+ float visualX08[] = {7.f};
+ float visualY08[] = {12.f};
+ CharacterHitTest::Mode mode08[] = {CharacterHitTest::TAP};
+ CharacterIndex logicalIndex08[] = {1u};
+ bool isCharacterHit08[] = {true};