- virtual void DoCreatePropertyMap( Property::Map& map ) const override;
- virtual void DoCreateInstancePropertyMap( Property::Map& map ) const override;
- virtual void DoSetProperties( const Property::Map& propertyMap ) override;
- virtual void OnSetTransform() override;
- virtual void DoSetOnStage( Actor& actor ) override;
- virtual void OnDoAction( const Property::Index actionName, const Property::Value& attributes ) override;
+ void OnInitialize() override;
+ void DoCreatePropertyMap( Property::Map& map ) const override;
+ void DoCreateInstancePropertyMap( Property::Map& map ) const override;
+ void DoSetProperties( const Property::Map& propertyMap ) override;
+ void OnSetTransform() override;
+ void DoSetOnScene( Actor& actor ) override;
+ void OnDoAction( const Property::Index actionName, const Property::Value& attributes ) override;