- view.SetPosition( 0, 0 );
- view.SetSize( 800, 600 );
- Stage::GetCurrent().Add( view );
+ view.SetProperty( Actor::Property::POSITION, Vector2( 0, 0 ));
+ view.SetProperty( Actor::Property::SIZE, Vector2( 800, 600 ) );
+ application.GetScene().Add( view );