propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f );
propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f );