- const int width=512;
- const int height=513;
- TestGlAbstraction& gl = application.GetGlAbstraction();
- TraceCallStack& textureTrace = gl.GetTextureTrace();
- textureTrace.Enable(true);
-
- Integration::Bitmap* bitmap = Integration::Bitmap::New( Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD );
- bitmap->GetPackedPixelsProfile()->ReserveBuffer( Pixel::RGBA8888, width, height,width, height );
-
- TestVisualRender( application, actor, visual, 1u,
- ImageDimensions(width, height),
- Integration::ResourcePointer( bitmap ) );
-
- DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
-
- visual.SetOffStage( actor );
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
-
- END_TEST;
-}
-
-int UtcDaliVisualFactoryGetImageVisual2(void)
-{
- ToolkitTestApplication application;
- tet_infoline( "UtcDaliVisualFactoryGetImageVisual2: Request image visual with an image handle" );
-
- VisualFactory factory = VisualFactory::Get();
- DALI_TEST_CHECK( factory );
-
- Image image = ResourceImage::New(TEST_IMAGE_FILE_NAME);
- Visual::Base visual = factory.CreateVisual( image );
-
- Actor actor = Actor::New();
- // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
- // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
-
- const int width=512;
- const int height=513;
-
- Integration::Bitmap* bitmap = Integration::Bitmap::New( Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD );
- bitmap->GetPackedPixelsProfile()->ReserveBuffer( Pixel::RGBA8888, width, height,width, height );
-
- TestGlAbstraction& gl = application.GetGlAbstraction();
- TraceCallStack& textureTrace = gl.GetTextureTrace();
- textureTrace.Enable(true);
-
- TestVisualRender( application, actor, visual, 1u,
- ImageDimensions(width, height),
- Integration::ResourcePointer(bitmap) );
-
- DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
-
- END_TEST;
-}
-
-int UtcDaliVisualFactoryGetImageVisual3(void)
-{
- ToolkitTestApplication application;
- tet_infoline( "UtcDaliVisualFactoryGetImageVisual3: Request image visual with a Property::Map, test custom wrap mode and pixel area with atlasing" );
-
- VisualFactory factory = VisualFactory::Get();
- DALI_TEST_CHECK( factory );
-
- // Test wrap mode with atlasing. Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
- const int width=34;
- const int height=34;
- const Vector4 pixelArea(-0.5f, -0.5f, 2.f, 2.f);
-
- Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
- propertyMap.Insert( ImageVisual::Property::URL, gImage_34_RGBA );
- propertyMap.Insert( ImageVisual::Property::DESIRED_WIDTH, width );
- propertyMap.Insert( ImageVisual::Property::DESIRED_HEIGHT, height );
- propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true );
- propertyMap.Insert( ImageVisual::Property::PIXEL_AREA, pixelArea );
- propertyMap.Insert( ImageVisual::Property::WRAP_MODE_U, WrapMode::MIRRORED_REPEAT );
- propertyMap.Insert( ImageVisual::Property::WRAP_MODE_V, WrapMode::REPEAT );
-
- Visual::Base visual = factory.CreateVisual( propertyMap );
- DALI_TEST_CHECK( visual );
-
- Actor actor = Actor::New();
- TestGlAbstraction& gl = application.GetGlAbstraction();
- TraceCallStack& textureTrace = gl.GetTextureTrace();
- textureTrace.Enable(true);
- TraceCallStack& texParameterTrace = gl.GetTexParameterTrace();
- texParameterTrace.Enable( true );
-
- actor.SetSize( 200.f, 200.f );
- Stage::GetCurrent().Add( actor );
- visual.SetOnStage( actor );
-
- // loading started
- application.SendNotification();
- application.Render();
- application.Render();
- application.SendNotification();
- BitmapLoader loader = BitmapLoader::GetLatestCreated();
- DALI_TEST_CHECK( loader );
- loader.WaitForLoading();// waiting until the image to be loaded
- DALI_TEST_CHECK( loader.IsLoaded() );
-
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
-
- DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
-
- // WITH atlasing, the wrapping is handled manually in shader, so the following gl function should not be called
- std::stringstream out;
- out << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_S << ", " << GL_MIRRORED_REPEAT;
- DALI_TEST_CHECK( !texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) );
- out.str("");
- out << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_T << ", " << GL_REPEAT;
- DALI_TEST_CHECK( !texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) );
-
- // test the uniforms which used to handle the wrap mode
- Renderer renderer = actor.GetRendererAt( 0u );
- DALI_TEST_CHECK( renderer );
-
- Property::Value pixelAreaValue = renderer.GetProperty( renderer.GetPropertyIndex( "pixelArea" ) );
- DALI_TEST_EQUALS( pixelAreaValue.Get<Vector4>(), pixelArea, TEST_LOCATION );
- Vector4 pixelAreaUniform;
- DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "pixelArea", pixelAreaUniform ) );
- DALI_TEST_EQUALS( pixelArea, pixelAreaUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION );
-
- Property::Value wrapModeValue = renderer.GetProperty( renderer.GetPropertyIndex( "wrapMode" ) );
- Vector2 wrapMode( WrapMode::MIRRORED_REPEAT-1, WrapMode::REPEAT-1 );
- DALI_TEST_EQUALS( wrapModeValue.Get<Vector2>(), wrapMode, TEST_LOCATION );
- Vector2 wrapModeUniform;
- DALI_TEST_CHECK( gl.GetUniformValue<Vector2>( "wrapMode", wrapModeUniform ) );
- DALI_TEST_EQUALS( wrapMode, wrapModeUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION );
-
- visual.SetOffStage( actor );
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
-
- END_TEST;
-}
-
-int UtcDaliVisualFactoryGetImageVisual4(void)