- propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
- propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CUBE );
- propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
- propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
- propertyMap.Insert( PrimitiveVisual::Property::STACKS, 20 );
- propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f );
- propertyMap.Insert( PrimitiveVisual::Property::SCALE_BOTTOM_RADIUS, 40.0f );
- propertyMap.Insert( PrimitiveVisual::Property::SCALE_HEIGHT, 50.0f );
- propertyMap.Insert( PrimitiveVisual::Property::SCALE_RADIUS, 60.0f );
- propertyMap.Insert( PrimitiveVisual::Property::BEVEL_PERCENTAGE, 0.7f );
- propertyMap.Insert( PrimitiveVisual::Property::BEVEL_SMOOTHNESS, 0.8f );
- propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, Vector3( 0.9, 1.0, 1.1 ) );
+ propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE);
+ propertyMap.Insert(PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CUBE);
+ propertyMap.Insert(PrimitiveVisual::Property::MIX_COLOR, Vector4(0.5, 0.5, 0.5, 1.0));
+ propertyMap.Insert(PrimitiveVisual::Property::SLICES, 10);
+ propertyMap.Insert(PrimitiveVisual::Property::STACKS, 20);
+ propertyMap.Insert(PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f);
+ propertyMap.Insert(PrimitiveVisual::Property::SCALE_BOTTOM_RADIUS, 40.0f);
+ propertyMap.Insert(PrimitiveVisual::Property::SCALE_HEIGHT, 50.0f);
+ propertyMap.Insert(PrimitiveVisual::Property::SCALE_RADIUS, 60.0f);
+ propertyMap.Insert(PrimitiveVisual::Property::BEVEL_PERCENTAGE, 0.7f);
+ propertyMap.Insert(PrimitiveVisual::Property::BEVEL_SMOOTHNESS, 0.8f);
+ propertyMap.Insert(MeshVisual::Property::LIGHT_POSITION, Vector3(0.9, 1.0, 1.1));