+ Property::Map propertyMap;
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
+ propertyMap.Insert( ImageVisual::Property::URL, TEST_9_PATCH_FILE_NAME );
+ propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, false );
+ {
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ Vector2 naturalSize( 0.0f, 0.0f );
+ visual.GetNaturalSize( naturalSize );
+ DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ DummyControl actor = DummyControl::New(true);
+
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+
+ actor.SetSize( 200.f, 200.f );
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+
+ Stage::GetCurrent().Add( actor );
+ actor.Unparent();
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger(1 ), true, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+ }
+
+ END_TEST;
+}
+
+int UtcDaliNPatchVisualAuxiliaryImage(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "NPatchVisual with aux image" );
+
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map properties;
+ Property::Map shader;
+
+ Property::Map transformMap;
+ transformMap["size"] = Vector2( 0.5f, 0.5f ) ;
+ transformMap["offset"] = Vector2( 20.0f, 0.0f ) ;
+ transformMap["offsetPolicy"] = Vector2( Visual::Transform::Policy::ABSOLUTE, Visual::Transform::Policy::ABSOLUTE );
+ transformMap["anchorPoint"] = Align::CENTER;
+ transformMap["origin"] = Align::CENTER;
+ properties[Visual::Property::TRANSFORM] = transformMap;
+
+ properties[Visual::Property::TYPE] = Visual::IMAGE;
+ properties[Visual::Property::MIX_COLOR] = Color::BLUE;
+ properties[Visual::Property::SHADER]=shader;
+ properties[ImageVisual::Property::URL] = TEST_9_PATCH_FILE_NAME;
+ properties[DevelImageVisual::Property::AUXILIARY_IMAGE] = TEST_AUX_IMAGE;
+ properties[DevelImageVisual::Property::AUXILIARY_IMAGE_ALPHA] = 0.9f;
+
+ Visual::Base visual = factory.CreateVisual( properties );
+
+ // trigger creation through setting on stage
+ DummyControl dummy = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(dummy.GetImplementation());
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+ dummyImpl.SetLayout( DummyControl::Property::TEST_VISUAL, transformMap );
+ dummy.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
+ dummy.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
+ Stage::GetCurrent().Add(dummy);
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ Renderer renderer = dummy.GetRendererAt( 0 );
+ auto textures = renderer.GetTextures();
+ DALI_TEST_EQUALS( textures.GetTextureCount(), 2, TEST_LOCATION );
+
+ END_TEST;
+}
+
+
+int UtcDaliVisualFactoryGetNPatchVisualN1(void)
+{
+ //This should still load but display an error image
+
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualFactoryGetNPatchVisualN: Request n-patch visual with an invalid image url" );
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ Visual::Base visual = factory.CreateVisual( "ERROR.9.jpg", ImageDimensions() );
+ DALI_TEST_CHECK( visual );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ DummyControl actor = DummyControl::New(true);
+ TestVisualAsynchronousRender( application, actor, visual );
+
+ DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliVisualFactoryGetNPatchVisualN2(void)
+{
+ //This should still load but display an error image
+
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualFactoryGetNPatchVisualN: Request n-patch visual with an invalid URL" );
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ Property::Map propertyMap;
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
+ propertyMap.Insert( ImageVisual::Property::URL, "ERROR.9.jpg" );
+
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+ TraceCallStack& drawTrace = gl.GetDrawTrace();
+ drawTrace.Enable(true);
+
+ DummyControl actor = DummyControl::New(true);
+ TestVisualAsynchronousRender( application, actor, visual );
+
+ DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliVisualFactoryGetNPatchVisualN3(void)
+{
+ // Passing in an invalid visual type so we should not get a visual
+
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualFactoryGetNPatchVisualN: Request n-patch visual with an invalid visual type" );
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ Property::Map propertyMap;
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, 111 );
+ propertyMap.Insert( ImageVisual::Property::URL, "ERROR.9.jpg" );
+
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+ DALI_TEST_CHECK( !visual );
+
+ END_TEST;
+}
+
+int UtcDaliVisualFactoryGetSvgVisual(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualFactoryGetSvgVisual: Request svg visual with a svg url" );
+
+ VisualFactory factory = VisualFactory::Get();
+ Visual::Base visual = factory.CreateVisual( TEST_SVG_FILE_NAME, ImageDimensions() );
+ DALI_TEST_CHECK( visual );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+ actor.SetSize( 200.f, 200.f );
+ Stage::GetCurrent().Add( actor );
+ visual.SetTransformAndSize(DefaultTransform(), Vector2(200.f, 200.f) );
+
+ application.SendNotification();
+ application.Render();
+
+ // renderer is not added to actor until the rasterization is completed.
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ // renderer is added to actor
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+
+ // waiting for the resource uploading
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliVisualFactoryGetSvgVisualLarge(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualFactoryGetSvgVisual: Request svg visual with a svg url" );
+
+ VisualFactory factory = VisualFactory::Get();
+ Visual::Base visual = factory.CreateVisual( TEST_SVG_FILE_NAME, ImageDimensions( 2000, 2000 ) );
+ DALI_TEST_CHECK( visual );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ actor.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); // Only rasterizes when it knows control size.
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+ Stage::GetCurrent().Add( actor );
+
+ application.SendNotification();
+ application.Render();
+
+ // renderer is not added to actor until the rasterization is completed.
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ // renderer is added to actor
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+
+ // waiting for the resource uploading
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliVisualFactoryGetSvgVisualAtlas(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualFactoryGetSvgVisual: Request svg visual with enabled atlas" );
+
+ VisualFactory factory = VisualFactory::Get();
+
+ Property::Map propertyMap;
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::SVG );
+ propertyMap.Insert( ImageVisual::Property::URL, TEST_SVG_FILE_NAME );
+ propertyMap.Insert( ImageVisual::Property::ATLASING, true );
+
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+ actor.SetSize( 200.f, 200.f );
+ Stage::GetCurrent().Add( actor );
+ visual.SetTransformAndSize(DefaultTransform(), Vector2(200.f, 200.f) );
+
+ application.SendNotification();
+ application.Render();
+
+ // renderer is not added to actor until the rasterization is completed.
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ // renderer is added to actor
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+
+ // waiting for the resource uploading
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+
+ END_TEST;
+}
+
+//Creates a mesh visual from the given propertyMap and tries to load it on stage in the given application.
+//This is expected to succeed, which will then pass the test.
+void MeshVisualLoadsCorrectlyTest( Property::Map& propertyMap, ToolkitTestApplication& application )
+{
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ //Create a mesh visual.
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ //Create an actor on stage to house the visual.
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+ actor.SetSize( 200.f, 200.f );
+ Stage::GetCurrent().Add( actor );
+ visual.SetTransformAndSize(DefaultTransform(), Vector2( 200.f, 200.f ) );