+ value = resultMap.Find( DevelAnimatedGradientVisual::Property::START_POSITION, Property::VECTOR2 );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_EQUALS( value->Get<Vector2>(), start , Math::MACHINE_EPSILON_100, TEST_LOCATION );
+
+ value = resultMap.Find( DevelAnimatedGradientVisual::Property::END_POSITION, Property::VECTOR2 );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_EQUALS( value->Get<Vector2>(), end , Math::MACHINE_EPSILON_100, TEST_LOCATION );
+
+ value = resultMap.Find( DevelAnimatedGradientVisual::Property::START_COLOR, Property::VECTOR4 );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_EQUALS( value->Get<Vector4>(), start_color , Math::MACHINE_EPSILON_100, TEST_LOCATION );
+
+ value = resultMap.Find( DevelAnimatedGradientVisual::Property::END_COLOR, Property::VECTOR4 );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_EQUALS( value->Get<Vector4>(), end_color , Math::MACHINE_EPSILON_100, TEST_LOCATION );
+
+ value = resultMap.Find( DevelAnimatedGradientVisual::Property::ROTATE_CENTER, Property::VECTOR2 );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_EQUALS( value->Get<Vector2>(), rotate_center , Math::MACHINE_EPSILON_100, TEST_LOCATION );
+
+ value = resultMap.Find( DevelAnimatedGradientVisual::Property::ROTATE_AMOUNT, Property::FLOAT );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_EQUALS( value->Get<float>(), rotate_amount , Math::MACHINE_EPSILON_100, TEST_LOCATION );
+
+ value = resultMap.Find( DevelAnimatedGradientVisual::Property::OFFSET, Property::FLOAT );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_EQUALS( value->Get<float>(), offset , Math::MACHINE_EPSILON_100, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliVisualGetPropertyMap12(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualGetPropertyMap12: AnimatedGradientVisual with animation param" );
+
+ // Case 1 : Set values by index
+ {
+ tet_printf( " - Set Values by Index\n" );
+ // NOTE : PropertyMap doesn't optimized even delay < -loop_count * (duration + repeat_delay) so this animation will not run
+ // _delay = -10.0f is this case. It will progress (10.0f / 1.5f) amount. and 10.0f / 1.5f > 5.
+ for(float _delay = -10.0f; _delay <= 5.0f; _delay += 5.0f)
+ {
+ tet_printf( "test with delay [%f]\n", _delay );
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ Property::Map propertyMap;
+ Property::Map animationMap;
+ propertyMap.Insert(Visual::Property::TYPE, DevelVisual::ANIMATED_GRADIENT);
+
+ float duration = 1.1f;
+ float delay = _delay;
+ float repeat_delay = 0.4f;
+
+ int direction = DevelAnimatedGradientVisual::AnimationParameter::DirectionType::BACKWARD;
+ int loop_count = 5;
+ int motion = DevelAnimatedGradientVisual::AnimationParameter::MotionType::MIRROR;
+ int easing = DevelAnimatedGradientVisual::AnimationParameter::EasingType::OUT;
+
+ auto buildAnimatedMap = [&animationMap, &direction, &duration, &delay, &loop_count, &repeat_delay, &motion, &easing](const Property::Value &start, const Property::Value &target)->Property::Map&
+ {
+ animationMap.Clear();
+ animationMap.Insert(DevelAnimatedGradientVisual::AnimationParameter::Property::START, start);
+ animationMap.Insert(DevelAnimatedGradientVisual::AnimationParameter::Property::TARGET, target);
+ animationMap.Insert(DevelAnimatedGradientVisual::AnimationParameter::Property::DIRECTION, direction);
+ animationMap.Insert(DevelAnimatedGradientVisual::AnimationParameter::Property::DURATION, duration);
+ animationMap.Insert(DevelAnimatedGradientVisual::AnimationParameter::Property::DELAY, delay);
+ animationMap.Insert(DevelAnimatedGradientVisual::AnimationParameter::Property::REPEAT, loop_count);
+ animationMap.Insert(DevelAnimatedGradientVisual::AnimationParameter::Property::REPEAT_DELAY, repeat_delay);
+ animationMap.Insert(DevelAnimatedGradientVisual::AnimationParameter::Property::MOTION_TYPE, motion);
+ animationMap.Insert(DevelAnimatedGradientVisual::AnimationParameter::Property::EASING_TYPE, easing);
+
+ return animationMap;
+ };
+
+ Vector2 start1(-0.5f, 0.5f);
+ Vector2 end1 (0.5f, -0.5f);
+ Vector4 start_color1(1.0f, 0.7f, 0.5f, 1.0f);
+ Vector4 end_color1 (0.7f, 0.5f, 1.0f, 1.0f);
+ Vector2 rotate_center1(0.0f, 0.4f);
+ float rotate_amount1 = 0.0f;
+ float offset1 = 0.f;
+
+ Vector2 start2(-0.5f, -0.5f);
+ Vector2 end2 (0.5f, 0.5f);
+ Vector4 start_color2(0.0f, 0.1f, 0.8f, 1.0f);
+ Vector4 end_color2 (0.3f, 1.0f, 0.1f, 0.0f);
+ Vector2 rotate_center2(0.0f, -0.4f);
+ float rotate_amount2 = 6.2832f;
+ float offset2 = 2.f;
+
+ propertyMap.Insert(DevelAnimatedGradientVisual::Property::GRADIENT_TYPE, DevelAnimatedGradientVisual::GradientType::LINEAR);
+ propertyMap.Insert(DevelAnimatedGradientVisual::Property::UNIT_TYPE, DevelAnimatedGradientVisual::UnitType::OBJECT_BOUNDING_BOX);
+ propertyMap.Insert(DevelAnimatedGradientVisual::Property::SPREAD_TYPE, DevelAnimatedGradientVisual::SpreadType::REPEAT);
+
+ propertyMap.Insert(DevelAnimatedGradientVisual::Property::START_POSITION, buildAnimatedMap(start1 , start2 ));
+ propertyMap.Insert(DevelAnimatedGradientVisual::Property::END_POSITION, buildAnimatedMap(end1 , end2 ));
+ propertyMap.Insert(DevelAnimatedGradientVisual::Property::START_COLOR, buildAnimatedMap(start_color1 , start_color2 ));
+ propertyMap.Insert(DevelAnimatedGradientVisual::Property::END_COLOR, buildAnimatedMap(end_color1 , end_color2 ));
+ propertyMap.Insert(DevelAnimatedGradientVisual::Property::ROTATE_CENTER, buildAnimatedMap(rotate_center1, rotate_center2));
+ propertyMap.Insert(DevelAnimatedGradientVisual::Property::ROTATE_AMOUNT, buildAnimatedMap(rotate_amount1, rotate_amount2));
+ propertyMap.Insert(DevelAnimatedGradientVisual::Property::OFFSET, buildAnimatedMap(offset1 , offset2 ));
+
+ Visual::Base animatedGradientVisual = factory.CreateVisual(propertyMap);
+ DALI_TEST_CHECK( animatedGradientVisual );
+
+ Property::Map resultMap;
+ animatedGradientVisual.CreatePropertyMap( resultMap );
+
+ // check the property values from the returned map from visual
+ Property::Value* value = resultMap.Find( Toolkit::Visual::Property::TYPE, Property::INTEGER );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_CHECK( value->Get<int>() == DevelVisual::ANIMATED_GRADIENT );
+
+ value = resultMap.Find( DevelAnimatedGradientVisual::Property::GRADIENT_TYPE, Property::INTEGER );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_CHECK( value->Get<int>() == DevelAnimatedGradientVisual::GradientType::LINEAR );
+
+ value = resultMap.Find( DevelAnimatedGradientVisual::Property::UNIT_TYPE, Property::INTEGER );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_CHECK( value->Get<int>() == DevelAnimatedGradientVisual::UnitType::OBJECT_BOUNDING_BOX );
+
+ value = resultMap.Find( DevelAnimatedGradientVisual::Property::SPREAD_TYPE, Property::INTEGER );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_CHECK( value->Get<int>() == DevelAnimatedGradientVisual::SpreadType::REPEAT );
+
+ auto checkAnimatedMap = [&value, &resultMap, &direction, &duration, &delay, &loop_count, &repeat_delay, &motion, &easing](const Property::Index &index, const Property::Value &start, const Property::Value &target, int line_num)->void
+ {
+ tet_printf("Check value at %d\n", line_num);
+ value = resultMap.Find( index, Property::MAP );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_CHECK( value->GetType() == Property::MAP );
+ Property::Map *temp_map = value->GetMap();
+ DALI_TEST_CHECK( temp_map );
+
+ auto checkMapValue = [&temp_map](const Property::Index index)->Property::Value
+ {
+ Property::Value *res = temp_map->Find( index );
+ DALI_TEST_CHECK( res );
+ return *res;
+ };
+
+ DALI_TEST_EQUALS( checkMapValue(DevelAnimatedGradientVisual::AnimationParameter::Property::START) , start, Math::MACHINE_EPSILON_100, TEST_LOCATION );
+ DALI_TEST_EQUALS( checkMapValue(DevelAnimatedGradientVisual::AnimationParameter::Property::TARGET) , target, Math::MACHINE_EPSILON_100, TEST_LOCATION );
+ DALI_TEST_EQUALS( checkMapValue(DevelAnimatedGradientVisual::AnimationParameter::Property::DIRECTION) , Property::Value( direction ), Math::MACHINE_EPSILON_100, TEST_LOCATION );
+ DALI_TEST_EQUALS( checkMapValue(DevelAnimatedGradientVisual::AnimationParameter::Property::DURATION) , Property::Value( duration ), Math::MACHINE_EPSILON_100, TEST_LOCATION );
+ DALI_TEST_EQUALS( checkMapValue(DevelAnimatedGradientVisual::AnimationParameter::Property::DELAY) , Property::Value( delay ), Math::MACHINE_EPSILON_100, TEST_LOCATION );
+ DALI_TEST_EQUALS( checkMapValue(DevelAnimatedGradientVisual::AnimationParameter::Property::REPEAT) , Property::Value( loop_count ), Math::MACHINE_EPSILON_100, TEST_LOCATION );
+ DALI_TEST_EQUALS( checkMapValue(DevelAnimatedGradientVisual::AnimationParameter::Property::REPEAT_DELAY), Property::Value( repeat_delay ), Math::MACHINE_EPSILON_100, TEST_LOCATION );
+ DALI_TEST_EQUALS( checkMapValue(DevelAnimatedGradientVisual::AnimationParameter::Property::MOTION_TYPE) , Property::Value( motion ), Math::MACHINE_EPSILON_100, TEST_LOCATION );
+ DALI_TEST_EQUALS( checkMapValue(DevelAnimatedGradientVisual::AnimationParameter::Property::EASING_TYPE) , Property::Value( easing ), Math::MACHINE_EPSILON_100, TEST_LOCATION );
+ };
+
+ // check the animation map data is good
+ checkAnimatedMap(DevelAnimatedGradientVisual::Property::START_POSITION, start1 , start2 , __LINE__);
+ checkAnimatedMap(DevelAnimatedGradientVisual::Property::END_POSITION , end1 , end2 , __LINE__);
+ checkAnimatedMap(DevelAnimatedGradientVisual::Property::START_COLOR , start_color1 , start_color2 , __LINE__);
+ checkAnimatedMap(DevelAnimatedGradientVisual::Property::END_COLOR , end_color1 , end_color2 , __LINE__);
+ checkAnimatedMap(DevelAnimatedGradientVisual::Property::ROTATE_CENTER , rotate_center1, rotate_center2, __LINE__);
+ checkAnimatedMap(DevelAnimatedGradientVisual::Property::ROTATE_AMOUNT , rotate_amount1, rotate_amount2, __LINE__);
+ checkAnimatedMap(DevelAnimatedGradientVisual::Property::OFFSET , offset1 , offset2 , __LINE__);
+ }
+ }
+
+ // Case 2 : Set values by string
+ {
+ tet_printf( " - Set Values by String\n" );
+ // NOTE : PropertyMap doesn't optimized even delay < -loop_count * (duration + repeat_delay) so this animation will not run
+ // _delay = -10.0f is this case. It will progress (10.0f / 1.5f) amount. and 10.0f / 1.5f > 5.
+ for(float _delay = -10.0f; _delay <= 5.0f; _delay += 5.0f)
+ {
+ tet_printf( "test with delay [%f]\n", _delay );
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ Property::Map propertyMap;
+ Property::Map animationMap;
+ propertyMap.Insert("visualType", "ANIMATED_GRADIENT");
+
+ float duration = 1.1f;
+ float delay = _delay;
+ float repeat_delay = 0.4f;
+
+ int direction = DevelAnimatedGradientVisual::AnimationParameter::DirectionType::BACKWARD;
+ int loop_count = 5;
+ int motion = DevelAnimatedGradientVisual::AnimationParameter::MotionType::MIRROR;
+ int easing = DevelAnimatedGradientVisual::AnimationParameter::EasingType::IN_OUT;
+
+ auto buildAnimatedMap = [&animationMap, &duration, &delay, &loop_count, &repeat_delay](const Property::Value &start, const Property::Value &target)->Property::Map&
+ {
+ animationMap.Clear();
+ animationMap.Insert("startValue" , start);
+ animationMap.Insert("targetValue" , target);
+ animationMap.Insert("directionType", "BACKWARD");
+ animationMap.Insert("duration" , duration);
+ animationMap.Insert("delay" , delay);
+ animationMap.Insert("repeat" , loop_count);
+ animationMap.Insert("repeatDelay" , repeat_delay);
+ animationMap.Insert("motionType" , "MIRROR");
+ animationMap.Insert("easingType" , "IN_OUT");
+
+ return animationMap;
+ };
+
+ Vector2 start1(-0.5f, 0.5f);
+ Vector2 end1 (0.5f, -0.5f);
+ Vector4 start_color1(1.0f, 0.7f, 0.5f, 1.0f);
+ Vector4 end_color1 (0.7f, 0.5f, 1.0f, 1.0f);
+ Vector2 rotate_center1(0.0f, 0.4f);
+ float rotate_amount1 = 0.0f;
+ float offset1 = 0.f;
+
+ Vector2 start2(-0.5f, -0.5f);
+ Vector2 end2 (0.5f, 0.5f);
+ Vector4 start_color2(0.0f, 0.1f, 0.8f, 1.0f);
+ Vector4 end_color2 (0.3f, 1.0f, 0.1f, 0.0f);
+ Vector2 rotate_center2(0.0f, -0.4f);
+ float rotate_amount2 = 6.2832f;
+ float offset2 = 2.f;
+
+ // For test mix the type string/index key and string/index value works well.
+ propertyMap.Insert(DevelAnimatedGradientVisual::Property::GRADIENT_TYPE, "RADIAL");
+ propertyMap.Insert(DevelAnimatedGradientVisual::Property::UNIT_TYPE, DevelAnimatedGradientVisual::UnitType::USER_SPACE);
+ propertyMap.Insert("spreadType" , DevelAnimatedGradientVisual::SpreadType::REFLECT);
+
+ propertyMap.Insert("startPosition", buildAnimatedMap(start1 , start2 ));
+ propertyMap.Insert("endPosition" , buildAnimatedMap(end1 , end2 ));
+ propertyMap.Insert("startColor" , buildAnimatedMap(start_color1 , start_color2 ));
+ propertyMap.Insert("endColor" , buildAnimatedMap(end_color1 , end_color2 ));
+ propertyMap.Insert("rotateCenter" , buildAnimatedMap(rotate_center1, rotate_center2));
+ propertyMap.Insert("rotateAmount" , buildAnimatedMap(rotate_amount1, rotate_amount2));
+ propertyMap.Insert("offset" , buildAnimatedMap(offset1 , offset2 ));
+
+ Visual::Base animatedGradientVisual = factory.CreateVisual(propertyMap);
+ DALI_TEST_CHECK( animatedGradientVisual );
+
+ Property::Map resultMap;
+ animatedGradientVisual.CreatePropertyMap( resultMap );
+
+ // check the property values from the returned map from visual
+ // Note : resultMap from CreatePropertyMap only contain indexKey
+ Property::Value* value = resultMap.Find( Toolkit::Visual::Property::TYPE, Property::INTEGER );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_CHECK( value->Get<int>() == DevelVisual::ANIMATED_GRADIENT );
+
+ value = resultMap.Find( DevelAnimatedGradientVisual::Property::GRADIENT_TYPE, Property::INTEGER );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_CHECK( value->Get<int>() == DevelAnimatedGradientVisual::GradientType::RADIAL );
+
+ value = resultMap.Find( DevelAnimatedGradientVisual::Property::UNIT_TYPE, Property::INTEGER );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_CHECK( value->Get<int>() == DevelAnimatedGradientVisual::UnitType::USER_SPACE );
+
+ value = resultMap.Find( DevelAnimatedGradientVisual::Property::SPREAD_TYPE, Property::INTEGER );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_CHECK( value->Get<int>() == DevelAnimatedGradientVisual::SpreadType::REFLECT );
+
+ auto checkAnimatedMap = [&value, &resultMap, &direction, &duration, &delay, &loop_count, &repeat_delay, &motion, &easing](const Property::Index &index, const Property::Value &start, const Property::Value &target, int line_num)->void
+ {
+ tet_printf("Check value at %d\n", line_num);
+ value = resultMap.Find( index, Property::MAP );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_CHECK( value->GetType() == Property::MAP );
+ Property::Map *temp_map = value->GetMap();
+ DALI_TEST_CHECK( temp_map );
+
+ auto checkMapValue = [&temp_map](const Property::Index index)->Property::Value
+ {
+ Property::Value *res = temp_map->Find( index );
+ DALI_TEST_CHECK( res );
+ return *res;
+ };
+
+ DALI_TEST_EQUALS( checkMapValue(DevelAnimatedGradientVisual::AnimationParameter::Property::START) , start, Math::MACHINE_EPSILON_100, TEST_LOCATION );
+ DALI_TEST_EQUALS( checkMapValue(DevelAnimatedGradientVisual::AnimationParameter::Property::TARGET) , target, Math::MACHINE_EPSILON_100, TEST_LOCATION );
+ DALI_TEST_EQUALS( checkMapValue(DevelAnimatedGradientVisual::AnimationParameter::Property::DIRECTION) , Property::Value( direction ), Math::MACHINE_EPSILON_100, TEST_LOCATION );
+ DALI_TEST_EQUALS( checkMapValue(DevelAnimatedGradientVisual::AnimationParameter::Property::DURATION) , Property::Value( duration ), Math::MACHINE_EPSILON_100, TEST_LOCATION );
+ DALI_TEST_EQUALS( checkMapValue(DevelAnimatedGradientVisual::AnimationParameter::Property::DELAY) , Property::Value( delay ), Math::MACHINE_EPSILON_100, TEST_LOCATION );
+ DALI_TEST_EQUALS( checkMapValue(DevelAnimatedGradientVisual::AnimationParameter::Property::REPEAT) , Property::Value( loop_count ), Math::MACHINE_EPSILON_100, TEST_LOCATION );
+ DALI_TEST_EQUALS( checkMapValue(DevelAnimatedGradientVisual::AnimationParameter::Property::REPEAT_DELAY), Property::Value( repeat_delay ), Math::MACHINE_EPSILON_100, TEST_LOCATION );
+ DALI_TEST_EQUALS( checkMapValue(DevelAnimatedGradientVisual::AnimationParameter::Property::MOTION_TYPE) , Property::Value( motion ), Math::MACHINE_EPSILON_100, TEST_LOCATION );
+ DALI_TEST_EQUALS( checkMapValue(DevelAnimatedGradientVisual::AnimationParameter::Property::EASING_TYPE) , Property::Value( easing ), Math::MACHINE_EPSILON_100, TEST_LOCATION );
+ };
+
+ // check the animation map data is good
+ checkAnimatedMap(DevelAnimatedGradientVisual::Property::START_POSITION, start1 , start2 , __LINE__);
+ checkAnimatedMap(DevelAnimatedGradientVisual::Property::END_POSITION , end1 , end2 , __LINE__);
+ checkAnimatedMap(DevelAnimatedGradientVisual::Property::START_COLOR , start_color1 , start_color2 , __LINE__);
+ checkAnimatedMap(DevelAnimatedGradientVisual::Property::END_COLOR , end_color1 , end_color2 , __LINE__);
+ checkAnimatedMap(DevelAnimatedGradientVisual::Property::ROTATE_CENTER , rotate_center1, rotate_center2, __LINE__);
+ checkAnimatedMap(DevelAnimatedGradientVisual::Property::ROTATE_AMOUNT , rotate_amount1, rotate_amount2, __LINE__);
+ checkAnimatedMap(DevelAnimatedGradientVisual::Property::OFFSET , offset1 , offset2 , __LINE__);
+ }
+ }
+
+ END_TEST;
+}
+int UtcDaliVisualGetPropertyMap13(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualGetPropertyMap13: AnimatedGradientVisual when repeat = 0" );
+
+ for(int _direction = 0; _direction <= 1; ++_direction)
+ {
+ for(float _delay = -10.0f; _delay <= 10.0f; _delay += 10.0f)
+ {
+ tet_printf( ((_direction == 0) ? "Forward test with delay [%f]\n" : "Backward test with delay [%f]\n") , _delay );
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ Property::Map propertyMap;
+ Property::Map animationMap;
+ propertyMap.Insert(Visual::Property::TYPE, DevelVisual::ANIMATED_GRADIENT);
+
+ float duration = 1.0f;
+ float delay = _delay;
+ float repeat_delay = 0.5f;
+
+ int direction = _direction;
+ int loop_count = 0; // When loop_count is 0, Animation will not be created.
+ int motion = DevelAnimatedGradientVisual::AnimationParameter::MotionType::LOOP;
+ int easing = DevelAnimatedGradientVisual::AnimationParameter::EasingType::IN;
+
+ auto buildAnimatedMap = [&animationMap, &direction, &duration, &delay, &loop_count, &repeat_delay, &motion, &easing](const Property::Value &start, const Property::Value &target)->Property::Map&
+ {
+ animationMap.Clear();
+ animationMap.Insert(DevelAnimatedGradientVisual::AnimationParameter::Property::START, start);
+ animationMap.Insert(DevelAnimatedGradientVisual::AnimationParameter::Property::TARGET, target);
+ if(direction == 0)animationMap.Insert(DevelAnimatedGradientVisual::AnimationParameter::Property::DIRECTION, DevelAnimatedGradientVisual::AnimationParameter::DirectionType::FORWARD);
+ else animationMap.Insert(DevelAnimatedGradientVisual::AnimationParameter::Property::DIRECTION, DevelAnimatedGradientVisual::AnimationParameter::DirectionType::BACKWARD);
+ animationMap.Insert(DevelAnimatedGradientVisual::AnimationParameter::Property::DIRECTION, direction);
+ animationMap.Insert(DevelAnimatedGradientVisual::AnimationParameter::Property::DURATION, duration);
+ animationMap.Insert(DevelAnimatedGradientVisual::AnimationParameter::Property::DELAY, delay);
+ animationMap.Insert(DevelAnimatedGradientVisual::AnimationParameter::Property::REPEAT, loop_count);
+ animationMap.Insert(DevelAnimatedGradientVisual::AnimationParameter::Property::REPEAT_DELAY, repeat_delay);
+ animationMap.Insert(DevelAnimatedGradientVisual::AnimationParameter::Property::MOTION_TYPE, motion);
+ animationMap.Insert(DevelAnimatedGradientVisual::AnimationParameter::Property::EASING_TYPE, easing);
+
+ return animationMap;
+ };
+
+ Vector2 start1(-0.5f, 0.5f);
+ Vector2 end1 (0.5f, -0.5f);
+ Vector4 start_color1(1.0f, 0.7f, 0.5f, 1.0f);
+ Vector4 end_color1 (0.7f, 0.5f, 1.0f, 1.0f);
+ Vector2 rotate_center1(1.0f, 0.4f);
+ float rotate_amount1 = 2.0f;
+ float offset1 = 1.f;
+
+ Vector2 start2(-0.5f, -0.5f);
+ Vector2 end2 (0.5f, 0.5f);
+ Vector4 start_color2(0.0f, 0.1f, 0.8f, 1.0f);
+ Vector4 end_color2 (0.3f, 1.0f, 0.1f, 0.0f);
+ Vector2 rotate_center2(1.0f, -0.4f);
+ float rotate_amount2 = 1.0f;
+ float offset2 = 3.f;
+
+ propertyMap.Insert(DevelAnimatedGradientVisual::Property::GRADIENT_TYPE, DevelAnimatedGradientVisual::GradientType::LINEAR);
+ propertyMap.Insert(DevelAnimatedGradientVisual::Property::UNIT_TYPE, DevelAnimatedGradientVisual::UnitType::OBJECT_BOUNDING_BOX);
+ propertyMap.Insert(DevelAnimatedGradientVisual::Property::SPREAD_TYPE, DevelAnimatedGradientVisual::SpreadType::REFLECT);
+
+ propertyMap.Insert(DevelAnimatedGradientVisual::Property::START_POSITION, buildAnimatedMap(start1 , start2 ));
+ propertyMap.Insert(DevelAnimatedGradientVisual::Property::END_POSITION, buildAnimatedMap(end1 , end2 ));
+ propertyMap.Insert(DevelAnimatedGradientVisual::Property::START_COLOR, buildAnimatedMap(start_color1 , start_color2 ));
+ propertyMap.Insert(DevelAnimatedGradientVisual::Property::END_COLOR, buildAnimatedMap(end_color1 , end_color2 ));
+ propertyMap.Insert(DevelAnimatedGradientVisual::Property::ROTATE_CENTER, buildAnimatedMap(rotate_center1, rotate_center2));
+ propertyMap.Insert(DevelAnimatedGradientVisual::Property::ROTATE_AMOUNT, buildAnimatedMap(rotate_amount1, rotate_amount2));
+ propertyMap.Insert(DevelAnimatedGradientVisual::Property::OFFSET, buildAnimatedMap(offset1 , offset2 ));
+
+ Visual::Base animatedGradientVisual = factory.CreateVisual(propertyMap);
+ DALI_TEST_CHECK( animatedGradientVisual );
+
+ Property::Map resultMap;
+ animatedGradientVisual.CreatePropertyMap( resultMap );
+
+ // check the property values from the returned map from visual
+ Property::Value* value = resultMap.Find( Toolkit::Visual::Property::TYPE, Property::INTEGER );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_CHECK( value->Get<int>() == DevelVisual::ANIMATED_GRADIENT );
+
+ value = resultMap.Find( DevelAnimatedGradientVisual::Property::GRADIENT_TYPE, Property::INTEGER );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_CHECK( value->Get<int>() == DevelAnimatedGradientVisual::GradientType::LINEAR );
+
+ value = resultMap.Find( DevelAnimatedGradientVisual::Property::UNIT_TYPE, Property::INTEGER );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_CHECK( value->Get<int>() == DevelAnimatedGradientVisual::UnitType::OBJECT_BOUNDING_BOX );
+
+ value = resultMap.Find( DevelAnimatedGradientVisual::Property::SPREAD_TYPE, Property::INTEGER );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_CHECK( value->Get<int>() == DevelAnimatedGradientVisual::SpreadType::REFLECT );
+
+ // If loop_count = 0, Animation doesn't created.
+ // Optimized resultMap only have one value, which is target value
+ // Note: target value will be changed by direction option.
+ value = resultMap.Find( DevelAnimatedGradientVisual::Property::START_POSITION, Property::VECTOR2 );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_EQUALS( value->Get<Vector2>(), direction ? start1 : start2 , Math::MACHINE_EPSILON_100, TEST_LOCATION );
+
+ value = resultMap.Find( DevelAnimatedGradientVisual::Property::END_POSITION, Property::VECTOR2 );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_EQUALS( value->Get<Vector2>(), direction ? end1 : end2 , Math::MACHINE_EPSILON_100, TEST_LOCATION );
+
+ value = resultMap.Find( DevelAnimatedGradientVisual::Property::START_COLOR, Property::VECTOR4 );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_EQUALS( value->Get<Vector4>(), direction ? start_color1 : start_color2 , Math::MACHINE_EPSILON_100, TEST_LOCATION );
+
+ value = resultMap.Find( DevelAnimatedGradientVisual::Property::END_COLOR, Property::VECTOR4 );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_EQUALS( value->Get<Vector4>(), direction ? end_color1 : end_color2 , Math::MACHINE_EPSILON_100, TEST_LOCATION );
+
+ value = resultMap.Find( DevelAnimatedGradientVisual::Property::ROTATE_CENTER, Property::VECTOR2 );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_EQUALS( value->Get<Vector2>(), direction ? rotate_center1 : rotate_center2 , Math::MACHINE_EPSILON_100, TEST_LOCATION );
+
+ value = resultMap.Find( DevelAnimatedGradientVisual::Property::ROTATE_AMOUNT, Property::FLOAT );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_EQUALS( value->Get<float>(), direction ? rotate_amount1 : rotate_amount2 , Math::MACHINE_EPSILON_100, TEST_LOCATION );
+
+ value = resultMap.Find( DevelAnimatedGradientVisual::Property::OFFSET, Property::FLOAT );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_EQUALS( value->Get<float>(), direction ? offset1 : offset2 , Math::MACHINE_EPSILON_100, TEST_LOCATION );
+ }
+ }
+
+ END_TEST;
+}
+
+int UtcDaliVisualAnimateBorderVisual01(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliAnimateBorderVisual Color" );
+
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map propertyMap;
+ propertyMap.Insert(Visual::Property::TYPE, Visual::BORDER);
+ propertyMap.Insert(Visual::Property::MIX_COLOR, Vector4(1, 1, 1, 0.8f));
+ propertyMap.Insert(BorderVisual::Property::COLOR, Color::BLUE);
+ propertyMap.Insert(BorderVisual::Property::SIZE, 5.f);
+ Visual::Base borderVisual = factory.CreateVisual( propertyMap );
+
+ Property::Map map;
+ map["target"] = "testVisual";
+ map["property"] = "mixColor";
+ map["targetValue"] = Vector4(1,1,1,0.1);
+ map["animator"] = Property::Map()
+ .Add("alphaFunction", "LINEAR")
+ .Add("timePeriod", Property::Map()
+ .Add("delay", 0.0f)
+ .Add("duration", 4.0f));
+
+ Dali::Toolkit::TransitionData transition = TransitionData::New( map );
+
+ DummyControl actor = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, borderVisual );
+ actor.SetSize(2000, 2000);
+ actor.SetParentOrigin(ParentOrigin::CENTER);
+ Stage::GetCurrent().Add(actor);
+
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
+
+ Renderer renderer = actor.GetRendererAt(0);
+ Property::Index borderColorIndex = DevelHandle::GetPropertyIndex( renderer, BorderVisual::Property::COLOR );
+ Property::Index mixColorIndex = DevelHandle::GetPropertyIndex( renderer, Visual::Property::MIX_COLOR );
+
+ Animation animation = dummyImpl.CreateTransition( transition );
+
+ // Animate the mix color through the transition, and the border color through
+ // programmatic method.
+ animation.AnimateTo( Property(renderer, borderColorIndex), Color::WHITE );
+ animation.Play();
+
+ application.SendNotification();
+ application.Render(0);
+ application.Render(2000u); // halfway point between blue and white
+
+ Vector4 color = renderer.GetCurrentProperty< Vector4 >( borderColorIndex );
+ Vector4 testColor = (Color::BLUE + Color::WHITE)*0.5f;
+ DALI_TEST_EQUALS( color, testColor, TEST_LOCATION );
+ DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>("borderColor", testColor ), true, TEST_LOCATION );
+
+ color = renderer.GetCurrentProperty< Vector3 >( mixColorIndex );
+ testColor = Vector4( 1,1,1,0.45f );
+ DALI_TEST_EQUALS( Vector3(color), Vector3(testColor), 0.0001f, TEST_LOCATION );
+ DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>("mixColor", Vector3(testColor) ), true, TEST_LOCATION );
+
+ Vector4 uColor;
+ DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", uColor ) );
+ DALI_TEST_EQUALS( uColor.a, testColor.a, TEST_LOCATION );
+
+ application.Render(2000u);
+
+ color = renderer.GetCurrentProperty< Vector4 >( borderColorIndex );
+ DALI_TEST_EQUALS( color, Color::WHITE, TEST_LOCATION );
+ DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>("borderColor", Color::WHITE ), true, TEST_LOCATION );
+
+ color = renderer.GetCurrentProperty< Vector3 >( mixColorIndex );
+ testColor = Vector4(1,1,1,0.1);
+ DALI_TEST_EQUALS( Vector3(color), Vector3(testColor), TEST_LOCATION );
+ DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>("mixColor", Vector3(testColor) ), true, TEST_LOCATION );
+
+ DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", uColor ) );
+ DALI_TEST_EQUALS( uColor.a, testColor.a, TEST_LOCATION );
+
+ END_TEST;
+}
+
+
+int UtcDaliVisualAnimateBorderVisual02(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliAnimateBorderVisual Size" );
+
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map propertyMap;
+ propertyMap.Insert(Visual::Property::TYPE, Visual::BORDER);
+ propertyMap.Insert(BorderVisual::Property::COLOR, Color::BLUE);
+ propertyMap.Insert(BorderVisual::Property::SIZE, 5.f);
+ Visual::Base borderVisual = factory.CreateVisual( propertyMap );
+
+ DummyControl actor = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, borderVisual );
+ actor.SetSize(2000, 2000);
+ actor.SetParentOrigin(ParentOrigin::CENTER);
+ Stage::GetCurrent().Add(actor);
+
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
+
+ Renderer renderer = actor.GetRendererAt(0);
+ Property::Index index = DevelHandle::GetPropertyIndex( renderer, BorderVisual::Property::SIZE );
+
+ Animation animation = Animation::New(4.0f);
+ animation.AnimateTo( Property(renderer, index), 9.0f );
+ animation.Play();
+
+ application.SendNotification();
+ application.Render(0);
+ application.Render(2000u); // halfway point
+
+ float size = renderer.GetCurrentProperty< float >( index );
+ DALI_TEST_EQUALS( size, 7.0f, 0.0001f, TEST_LOCATION );
+ DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<float>("borderSize", 7.0f ), true, TEST_LOCATION );
+
+ application.Render(2000u); // halfway point between blue and white
+
+ size = renderer.GetCurrentProperty< float >( index );
+ DALI_TEST_EQUALS( size, 9.0f, 0.0001f, TEST_LOCATION );
+ DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<float>("borderSize", 9.0f ), true, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliVisualAnimateColorVisual(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliAnimateColorVisual mixColor" );
+
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map propertyMap;
+ propertyMap.Insert(Visual::Property::TYPE, Visual::COLOR);
+ propertyMap.Insert(ColorVisual::Property::MIX_COLOR, Color::BLUE);
+ Visual::Base borderVisual = factory.CreateVisual( propertyMap );
+
+ DummyControl actor = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, borderVisual );
+ actor.SetSize(2000, 2000);
+ actor.SetParentOrigin(ParentOrigin::CENTER);
+ Stage::GetCurrent().Add(actor);
+
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
+
+ Renderer renderer = actor.GetRendererAt(0);
+ Property::Index mixColorIndex = DevelHandle::GetPropertyIndex( renderer, ColorVisual::Property::MIX_COLOR );
+
+ Property::Value blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
+ DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::AUTO, TEST_LOCATION );
+
+ Animation animation = Animation::New(4.0f);
+ animation.AnimateTo( Property(renderer, mixColorIndex), Vector3(Color::WHITE) );
+ animation.Play();
+
+ application.SendNotification();
+ application.Render(0);
+ application.Render(2000u); // halfway point
+
+ Vector3 color = renderer.GetCurrentProperty< Vector3 >( mixColorIndex );
+ Vector3 testColor = Vector3(Color::BLUE + Color::WHITE)*0.5f;
+ DALI_TEST_EQUALS( color, testColor, TEST_LOCATION );
+
+ DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>("mixColor", testColor ), true, TEST_LOCATION );
+
+ application.Render(2000u); // halfway point between blue and white
+
+ color = renderer.GetCurrentProperty< Vector3 >( mixColorIndex );
+ DALI_TEST_EQUALS( color, Vector3(Color::WHITE), TEST_LOCATION );
+
+ DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>("mixColor", Vector3(Color::WHITE) ), true, TEST_LOCATION );
+
+ blendModeValue = renderer.GetCurrentProperty( Renderer::Property::BLEND_MODE );
+ DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::AUTO, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliVisualAnimatePrimitiveVisual(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliAnimatePrimitiveVisual color" );
+
+ {
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map propertyMap;
+ propertyMap.Insert(Visual::Property::TYPE, Visual::PRIMITIVE);
+ propertyMap.Insert(PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CUBE);
+ propertyMap.Insert(PrimitiveVisual::Property::MIX_COLOR, Color::BLUE);
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+
+ DummyControl actor = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+ actor.SetSize(2000, 2000);
+ actor.SetParentOrigin(ParentOrigin::CENTER);
+ actor.SetColor(Color::BLACK);
+ Stage::GetCurrent().Add(actor);
+
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
+
+ Renderer renderer = actor.GetRendererAt(0);
+ Property::Index index = DevelHandle::GetPropertyIndex( renderer, PrimitiveVisual::Property::MIX_COLOR );
+
+ tet_infoline("Test that the renderer has the Primitive mix color");
+ DALI_TEST_CHECK( index != Property::INVALID_INDEX );
+
+ const Vector4 INITIAL_MIX_COLOR( 1.0f,0.0f,1.0f,0.5f ); // Magenta with half alpha
+ const Vector4 TARGET_MIX_COLOR( Color::RED );
+
+ Property::Map map;
+ map["target"] = "testVisual";
+ map["property"] = "mixColor";
+ map["initialValue"] = INITIAL_MIX_COLOR;
+ map["targetValue"] = TARGET_MIX_COLOR;
+ map["animator"] = Property::Map()
+ .Add("alphaFunction", "LINEAR")
+ .Add("timePeriod", Property::Map()
+ .Add("delay", 0.0f)
+ .Add("duration", 4.0f));
+
+ Dali::Toolkit::TransitionData transition = TransitionData::New( map );
+
+ Animation animation = dummyImpl.CreateTransition( transition );
+ Property::Value blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
+ DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::ON, TEST_LOCATION );
+
+ animation.AnimateTo( Property(actor, Actor::Property::COLOR), Color::WHITE );
+ animation.Play();
+
+ application.SendNotification();
+ application.Render(0);
+ application.Render(2000u); // halfway point
+ application.SendNotification();
+
+ Vector4 halfwayColor = (INITIAL_MIX_COLOR + TARGET_MIX_COLOR)*0.5;
+ DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>("uColor", Vector4(0.5f, 0.5f, 0.5f, halfwayColor.a )), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>("mixColor", Vector3(halfwayColor) ), true, TEST_LOCATION );
+
+ application.Render(2001u); // go past end
+ application.SendNotification(); // Trigger signals
+
+ DALI_TEST_EQUALS( actor.GetCurrentColor(), Color::WHITE, TEST_LOCATION );
+ DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>("uColor", Vector4( 1.0f, 1.0f, 1.0f, TARGET_MIX_COLOR.a ) ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>("mixColor", Vector3(TARGET_MIX_COLOR) ), true, TEST_LOCATION );
+
+ blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
+ DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::AUTO, TEST_LOCATION );
+
+ actor.Unparent();
+ }
+
+ END_TEST;
+}
+
+int UtcDaliVisualAnimatedGradientVisual01(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliAnimatedGradientVisual with default" );
+
+ {
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map propertyMap;
+ propertyMap.Insert(Visual::Property::TYPE, DevelVisual::ANIMATED_GRADIENT);
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+
+ DummyControl actor = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+ actor.SetSize(2000, 2000);
+ actor.SetParentOrigin(ParentOrigin::CENTER);
+ actor.SetColor(Color::BLACK);
+ Stage::GetCurrent().Add(actor);
+
+ application.SendNotification();
+ application.Render(0);
+ application.SendNotification();
+
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
+
+ for(int step_iter = 0; step_iter < 3; step_iter++)
+ {
+ application.SendNotification();
+ application.Render(0);
+ application.Render(750u); // step i/4
+ application.SendNotification();
+
+ DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector2>( "start_point" , Vector2( -0.5f, 0.0f ) ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector2>( "end_point" , Vector2( 0.5f, 0.0f ) ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>( "start_color" , Vector4( 143.0f, 170.0f, 220.0f, 255.0f ) / 255.0f ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>( "end_color" , Vector4( 255.0f, 163.0f, 163.0f, 255.0f ) / 255.0f ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector2>( "rotate_center", Vector2( 0.0f, 0.0f ) ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<float>( "rotate_angle" , 0.0f ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<float>( "gradient_offset", 0.5f * step_iter + 0.5f ), true, TEST_LOCATION );
+ }
+
+ //Not check here. cause gradient_offset value can be 2.0f or 0.0f
+ application.Render(750u); // go to end
+ application.SendNotification();
+
+ application.Render(10u); // finish
+ application.SendNotification();
+
+ actor.Unparent();
+ application.SendNotification();
+ application.Render(0u);
+ application.SendNotification();
+ }
+
+ END_TEST;
+}
+
+int UtcDaliVisualAnimatedGradientVisual02(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliAnimatedGradientVisual with full-option" );
+
+ {
+ float _delay[4] = {0.0f, -1.35f, 0.15f, -0.4f}; // fract(_delay) must NOT be 1/4, 2/4, 3/4. cause we don't know progress is 1.0f or 0.0f
+ int _direction[2] = {0, 1};
+ int _loop_count[3] = {-1, 0, 1};
+ int _motion[2] = {0, 1};
+ int _easing[4] = {0, 1, 2, 3};
+
+ int test_case_max = 4 * 2 * 3 * 2 * 4;
+ int test_case = 0;
+ int test_case_d = 7; // 7 is the number of animated properties.
+
+ float _duration = 0.4f;
+ float _repeat_delay = _duration * 0.25f; // < _duration. cause real_duration = _duration - _repeat_delay;
+ float noise_maker = 0.0f;
+ // total testing time = ceil((4*2*3*2*4) / 7) * (_duration(=0.4) * 2 + 0.01) = 22.68 seconds
+ for( test_case = 0; test_case < test_case_max + test_case_d; test_case += test_case_d )
+ {
+ tet_printf( "test [%d ~ %d / %d]\n" , test_case, test_case + test_case_d - 1, test_case_max);
+
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map propertyMap;
+ Property::Map animationMap;
+ propertyMap.Insert(Visual::Property::TYPE, DevelVisual::ANIMATED_GRADIENT);
+
+ int gradient_type = DevelAnimatedGradientVisual::GradientType::LINEAR;
+ int unit_type = DevelAnimatedGradientVisual::UnitType::USER_SPACE;
+ int spread_type = DevelAnimatedGradientVisual::SpreadType::REPEAT;
+
+ auto buildAnimatedMap = [&animationMap, &_direction, &_duration, &_delay, &_loop_count, &_repeat_delay, &_motion, &_easing, &test_case](const Property::Value &start, const Property::Value &target, int tc_offset)->Property::Map&
+ {
+ int tc = (test_case + tc_offset);
+ int idx_easing = tc % 4; tc /= 4;
+ int idx_motion = tc % 2; tc /= 2;
+ int idx_loop_count = tc % 3; tc /= 3;
+ int idx_direction = tc % 2; tc /= 2;
+ int idx_delay = tc % 4; tc /= 4;
+
+ float duration = _duration - _repeat_delay;
+ float repeat_delay = _repeat_delay;
+ float delay = _delay[idx_delay] * _duration;
+ int direction = _direction[idx_direction];
+ int loop_count = _loop_count[idx_loop_count];
+ int motion = _motion[idx_motion];
+ int easing = _easing[idx_easing];
+
+ animationMap.Clear();
+ animationMap.Insert( DevelAnimatedGradientVisual::AnimationParameter::Property::START, start );
+ animationMap.Insert( DevelAnimatedGradientVisual::AnimationParameter::Property::TARGET, target );
+ if( direction == 0 )
+ {
+ animationMap.Insert(DevelAnimatedGradientVisual::AnimationParameter::Property::DIRECTION, DevelAnimatedGradientVisual::AnimationParameter::DirectionType::FORWARD);
+ }
+ else
+ {
+ animationMap.Insert(DevelAnimatedGradientVisual::AnimationParameter::Property::DIRECTION, DevelAnimatedGradientVisual::AnimationParameter::DirectionType::BACKWARD);
+ }
+ animationMap.Insert(DevelAnimatedGradientVisual::AnimationParameter::Property::DURATION, duration);
+ animationMap.Insert(DevelAnimatedGradientVisual::AnimationParameter::Property::DELAY, delay);
+ animationMap.Insert(DevelAnimatedGradientVisual::AnimationParameter::Property::REPEAT, loop_count);
+ animationMap.Insert(DevelAnimatedGradientVisual::AnimationParameter::Property::REPEAT_DELAY, repeat_delay);
+ if( motion == 0 )
+ {
+ animationMap.Insert(DevelAnimatedGradientVisual::AnimationParameter::Property::MOTION_TYPE, DevelAnimatedGradientVisual::AnimationParameter::MotionType::LOOP);
+ }
+ else
+ {
+ animationMap.Insert(DevelAnimatedGradientVisual::AnimationParameter::Property::MOTION_TYPE, DevelAnimatedGradientVisual::AnimationParameter::MotionType::MIRROR);
+ }
+ if( easing == 0 )
+ {
+ animationMap.Insert(DevelAnimatedGradientVisual::AnimationParameter::Property::EASING_TYPE, DevelAnimatedGradientVisual::AnimationParameter::EasingType::LINEAR);
+ }
+ else if( easing == 1 )
+ {
+ animationMap.Insert(DevelAnimatedGradientVisual::AnimationParameter::Property::EASING_TYPE, DevelAnimatedGradientVisual::AnimationParameter::EasingType::IN);
+ }
+ else if( easing == 2 )
+ {
+ animationMap.Insert(DevelAnimatedGradientVisual::AnimationParameter::Property::EASING_TYPE, DevelAnimatedGradientVisual::AnimationParameter::EasingType::OUT);
+ }
+ else
+ {
+ animationMap.Insert(DevelAnimatedGradientVisual::AnimationParameter::Property::EASING_TYPE, DevelAnimatedGradientVisual::AnimationParameter::EasingType::IN_OUT);
+ }
+
+ return animationMap;
+ };
+
+ // Give different values for debuging
+ noise_maker += 1.0f;
+ Vector2 start1(-0.5f + noise_maker * 0.1f, 0.5f + noise_maker * 0.1f);
+ Vector2 end1 (0.5f + noise_maker * 0.1f, -0.5f + noise_maker * 0.1f);
+ Vector4 start_color1(1.0f, 0.7f, 0.5f, 1.0f);
+ Vector4 end_color1 (0.7f, 0.5f, 1.0f, 1.0f);
+ Vector2 rotate_center1(0.0f + noise_maker * 0.1f, 0.4f + noise_maker * 0.1f);
+ float rotate_amount1 = 0.0f + noise_maker * 0.1f;
+ float offset1 = 0.f + noise_maker * 0.1f;
+
+ Vector2 start2(0.2f + noise_maker * 0.1f, -0.7f + noise_maker * 0.1f);
+ Vector2 end2 (0.5f + noise_maker * 0.1f, 0.5f + noise_maker * 0.1f);
+ Vector4 start_color2(0.0f, 0.1f, 0.8f, 1.0f);
+ Vector4 end_color2 (0.3f, 1.0f, 0.1f, 0.0f);
+ Vector2 rotate_center2(0.0f + noise_maker * 0.1f, -0.4f + noise_maker * 0.1f);
+ float rotate_amount2 = 7.0f + noise_maker * 0.1f;
+ float offset2 = 2.f + noise_maker * 0.1f;
+
+ propertyMap.Insert(DevelAnimatedGradientVisual::Property::GRADIENT_TYPE, gradient_type);
+ propertyMap.Insert(DevelAnimatedGradientVisual::Property::UNIT_TYPE, unit_type);
+ propertyMap.Insert(DevelAnimatedGradientVisual::Property::SPREAD_TYPE, spread_type);
+
+ propertyMap.Insert(DevelAnimatedGradientVisual::Property::START_POSITION, buildAnimatedMap(start1 , start2 ,0));
+ propertyMap.Insert(DevelAnimatedGradientVisual::Property::END_POSITION, buildAnimatedMap(end1 , end2 ,1));
+ propertyMap.Insert(DevelAnimatedGradientVisual::Property::START_COLOR, buildAnimatedMap(start_color1 , start_color2 ,2));
+ propertyMap.Insert(DevelAnimatedGradientVisual::Property::END_COLOR, buildAnimatedMap(end_color1 , end_color2 ,3));
+ propertyMap.Insert(DevelAnimatedGradientVisual::Property::ROTATE_CENTER, buildAnimatedMap(rotate_center1, rotate_center2,4));
+ propertyMap.Insert(DevelAnimatedGradientVisual::Property::ROTATE_AMOUNT, buildAnimatedMap(rotate_amount1, rotate_amount2,5));
+ propertyMap.Insert(DevelAnimatedGradientVisual::Property::OFFSET, buildAnimatedMap(offset1 , offset2 ,6));
+
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+
+ DummyControl actor = DummyControl::New( true );
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>( actor.GetImplementation() );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+ actor.SetSize( 2000, 2000 );
+ actor.SetParentOrigin(ParentOrigin::CENTER);
+ actor.SetColor(Color::BLACK);
+ Stage::GetCurrent().Add(actor);
+
+ application.SendNotification();
+ application.Render( 0 );
+ application.SendNotification();
+
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
+
+ application.SendNotification();
+
+ //Compare between CPU calculated value and Shader Visual calculated value
+ auto testProperty = [&application, &_direction, &_duration, &_delay, &_loop_count, &_repeat_delay, &_motion, &_easing, &test_case](const char* name, const Property::Value& start, const Property::Value& target, int tc_offset, int value_type, float progress)->void
+ {
+ int tc = (test_case + tc_offset);
+ int idx_easing = tc % 4; tc /= 4;
+ int idx_motion = tc % 2; tc /= 2;
+ int idx_loop_count = tc % 3; tc /= 3;
+ int idx_direction = tc % 2; tc /= 2;
+ int idx_delay = tc % 4; tc /= 4;
+
+ float duration = _duration - _repeat_delay;
+ float repeat_delay = _repeat_delay;
+ float delay = _delay[idx_delay] * _duration;
+ int direction = _direction[idx_direction];
+ int loop_count = _loop_count[idx_loop_count];
+ int motion = _motion[idx_motion];
+ int easing = _easing[idx_easing];
+
+ progress -= delay / _duration;
+
+ Property::Value s = start;
+ Property::Value t = target;
+ if( direction == 1 )
+ {
+ s = target;
+ t = start;
+ }
+ float x; ///< Animator progress value
+ if( loop_count == 0 )
+ {
+ x = 1.0f;
+ }
+ else if( loop_count > 0 && progress + 0.01f > loop_count )
+ {
+ x = ( motion == 0 ) ? 1.0f : 0.0f;
+ }
+ else
+ {
+ if( progress < 0.0f )
+ {
+ progress = 0.0f;
+ }
+ progress = fmodf( progress, 1.0f );
+ progress = Dali::Clamp( (progress * (duration + repeat_delay) - repeat_delay) / duration, 0.0f, 1.0f );
+
+ x = progress;
+ if( motion == 1 )
+ {
+ x = progress * 2.0f;
+ if( x > 1.0f )
+ {
+ x = 2.0f - x;
+ }
+ }
+
+ if( easing == 1 ) // EASE_IN
+ {
+ x = x*x;
+ }
+ else if( easing == 2 ) // EASE_OUT
+ {
+ x = 2.0f*x - x*x;
+ }
+ else if( easing == 3 ) // EASE_IN_OUT
+ {
+ x = x * x * (3.0f - 2.0f * x);
+ }
+ }
+ if( value_type == 0 ) // result type is Float
+ {
+ float res;
+ float cur;
+ res = s.Get<float>() * (1.0f - x) + t.Get<float>() * (x);
+ DALI_TEST_EQUALS( application.GetGlAbstraction().GetUniformValue<float>(name, cur), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( res, cur, Math::MACHINE_EPSILON_100, TEST_LOCATION );
+ }
+ else if( value_type == 1 ) // result type is Vector2
+ {
+ Vector2 res;
+ Vector2 cur;
+ res = s.Get<Vector2>() * (1.0f - x) + t.Get<Vector2>() * (x);
+ DALI_TEST_EQUALS( application.GetGlAbstraction().GetUniformValue<Vector2>(name, cur), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( res, cur, Math::MACHINE_EPSILON_100, TEST_LOCATION );
+ }
+ else if( value_type == 2 ) // result type is Vector3
+ {
+ Vector3 res;
+ Vector3 cur;
+ res = s.Get<Vector3>() * (1.0f - x) + t.Get<Vector3>() * (x);
+ DALI_TEST_EQUALS( application.GetGlAbstraction().GetUniformValue<Vector3>(name, cur), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( res, cur, Math::MACHINE_EPSILON_100, TEST_LOCATION );
+ }
+ else // result type is Vector4
+ {
+ Vector4 res;
+ Vector4 cur;
+ res = s.Get<Vector4>() * (1.0f - x) + t.Get<Vector4>() * (x);
+ DALI_TEST_EQUALS( application.GetGlAbstraction().GetUniformValue<Vector4>(name, cur), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( res, cur, Math::MACHINE_EPSILON_100, TEST_LOCATION );
+ }
+ };
+
+ float step = 0.0f;
+ for( int iter = 0; iter < 2; iter++ ) // test 2*duration seconds
+ {
+ for( int step_iter = 0; step_iter < 3; step_iter++ )
+ {
+ application.SendNotification();
+ application.Render( _duration * 250.f ); // step i/4
+ application.SendNotification();
+ step += 0.25f;
+
+ testProperty( "start_point" , Property::Value( start1 ) , Property::Value( start2 ) , 0, 1, step );
+ testProperty( "end_point" , Property::Value( end1 ) , Property::Value( end2 ) , 1, 1, step );
+ testProperty( "start_color" , Property::Value( start_color1 ) , Property::Value( start_color2 ) , 2, 3, step );
+ testProperty( "end_color" , Property::Value( end_color1 ) , Property::Value( end_color2 ) , 3, 3, step );
+ testProperty( "rotate_center" , Property::Value( rotate_center1 ), Property::Value( rotate_center2 ), 4, 1, step );
+ testProperty( "rotate_angle" , Property::Value( rotate_amount1 ), Property::Value( rotate_amount2 ), 5, 0, step );
+ testProperty( "gradient_offset", Property::Value( offset1 ) , Property::Value( offset2 ) , 6, 0, step );
+ }
+ application.SendNotification();
+ application.Render(_duration * 250.f); // step 4/4 will not test
+ application.SendNotification();
+ step += 0.25f;
+ }
+
+ application.SendNotification();
+ actor.Unparent();
+ application.SendNotification();
+ application.Render(10.f); // tempral time
+ application.SendNotification();
+ }
+ }
+
+ END_TEST;
+}
+
+int UtcDaliVisualAnimatedGradientVisual03(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliAnimatedGradientVisual with full-option use string key" );
+
+ {
+ float _delay[4] = {0.0f, -1.35f, 0.15f, -0.4f}; // fract(_delay) must NOT be 1/4, 2/4, 3/4. cause we don't know progress is 1.0f or 0.0f
+ int _direction[2] = {0, 1};
+ int _loop_count[3] = {-1, 0, 1};
+ int _motion[2] = {0, 1};
+ int _easing[4] = {0, 1, 2, 3};
+
+ int test_case_max = 4 * 2 * 3 * 2 * 4;
+ int test_case = 0;
+ int test_case_d = 7; // 7 is the number of animated properties.
+
+ float _duration = 0.4f;
+ float _repeat_delay = _duration * 0.25f; // < _duration. cause real_duration = _duration - _repeat_delay;
+ float noise_maker = 0.2f;
+ // total testing time = ceil((4*2*3*2*4) / 7) * (_duration(=0.4) * 2 + 0.01) = 22.68 seconds
+ for( test_case = 0; test_case < test_case_max + test_case_d; test_case += test_case_d )
+ {
+ tet_printf( "test [%d ~ %d / %d]\n" , test_case, test_case + test_case_d - 1, test_case_max);
+
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map propertyMap;
+ Property::Map animationMap;
+ propertyMap.Insert(Visual::Property::TYPE, DevelVisual::ANIMATED_GRADIENT);
+
+ auto buildAnimatedMap = [&animationMap, &_direction, &_duration, &_delay, &_loop_count, &_repeat_delay, &_motion, &_easing, &test_case](const Property::Value &start, const Property::Value &target, int tc_offset)->Property::Map&
+ {
+ int tc = (test_case + tc_offset);
+ int idx_easing = tc % 4; tc /= 4;
+ int idx_motion = tc % 2; tc /= 2;
+ int idx_loop_count = tc % 3; tc /= 3;
+ int idx_direction = tc % 2; tc /= 2;
+ int idx_delay = tc % 4; tc /= 4;
+
+ float duration = _duration - _repeat_delay;
+ float repeat_delay = _repeat_delay;
+ float delay = _delay[idx_delay] * _duration;
+ int direction = _direction[idx_direction];
+ int loop_count = _loop_count[idx_loop_count];
+ int motion = _motion[idx_motion];
+ int easing = _easing[idx_easing];
+
+ animationMap.Clear();
+ animationMap.Insert( "startValue", start );
+ animationMap.Insert( "targetValue", target );
+ if( direction == 0 )
+ {
+ animationMap.Insert("directionType", "FORWARD");
+ }
+ else
+ {
+ animationMap.Insert("directionType", "BACKWARD");
+ }
+ animationMap.Insert("duration", duration);
+ animationMap.Insert("delay", delay);
+ animationMap.Insert("repeat", loop_count);
+ animationMap.Insert("repeatDelay", repeat_delay);
+ if( motion == 0 )
+ {
+ animationMap.Insert("motionType", "LOOP");
+ }
+ else
+ {
+ animationMap.Insert("motionType", "MIRROR");
+ }
+ if( easing == 0 )
+ {
+ animationMap.Insert("easingType", "LINEAR");
+ }
+ else if( easing == 1 )
+ {
+ animationMap.Insert("easingType", "IN");
+ }
+ else if( easing == 2 )
+ {
+ animationMap.Insert("easingType", "OUT");
+ }
+ else
+ {
+ animationMap.Insert("easingType", "IN_OUT");
+ }
+
+ return animationMap;
+ };
+
+ // Give different values for debuging
+ noise_maker += 0.8f;
+ Vector2 start1(-0.5f + noise_maker * 0.1f, 0.5f + noise_maker * 0.1f);
+ Vector2 end1 (0.5f + noise_maker * 0.1f, -0.5f + noise_maker * 0.1f);
+ Vector4 start_color1(1.0f, 0.7f, 0.5f, 1.0f);
+ Vector4 end_color1 (0.7f, 0.5f, 1.0f, 1.0f);
+ Vector2 rotate_center1(0.0f + noise_maker * 0.1f, 0.4f + noise_maker * 0.1f);
+ float rotate_amount1 = 0.0f + noise_maker * 0.1f;
+ float offset1 = 0.f + noise_maker * 0.1f;
+
+ Vector2 start2(0.2f + noise_maker * 0.1f, -0.7f + noise_maker * 0.1f);
+ Vector2 end2 (0.5f + noise_maker * 0.1f, 0.5f + noise_maker * 0.1f);
+ Vector4 start_color2(0.0f, 0.1f, 0.8f, 1.0f);
+ Vector4 end_color2 (0.3f, 1.0f, 0.1f, 0.0f);
+ Vector2 rotate_center2(0.0f + noise_maker * 0.1f, -0.4f + noise_maker * 0.1f);
+ float rotate_amount2 = 7.0f + noise_maker * 0.1f;
+ float offset2 = 2.f + noise_maker * 0.1f;
+
+ propertyMap.Insert("gradientType", "LINEAR");
+ propertyMap.Insert("unitType", "USER_SPACE");
+ propertyMap.Insert("spreadType", "CLAMP");
+
+ propertyMap.Insert("startPosition", buildAnimatedMap(start1 , start2 ,0));
+ propertyMap.Insert("endPosition", buildAnimatedMap(end1 , end2 ,1));
+ propertyMap.Insert("startColor", buildAnimatedMap(start_color1 , start_color2 ,2));
+ propertyMap.Insert("endColor", buildAnimatedMap(end_color1 , end_color2 ,3));
+ propertyMap.Insert("rotateCenter", buildAnimatedMap(rotate_center1, rotate_center2,4));
+ propertyMap.Insert("rotateAmount", buildAnimatedMap(rotate_amount1, rotate_amount2,5));
+ propertyMap.Insert("offset", buildAnimatedMap(offset1 , offset2 ,6));
+
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+
+ DummyControl actor = DummyControl::New( true );
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>( actor.GetImplementation() );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+ actor.SetSize( 2000, 2000 );
+ actor.SetParentOrigin(ParentOrigin::CENTER);
+ actor.SetColor(Color::BLACK);
+ Stage::GetCurrent().Add(actor);
+
+ application.SendNotification();
+ application.Render( 0 );
+ application.SendNotification();
+
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
+
+ application.SendNotification();
+
+ //Compare between CPU calculated value and Shader Visual calculated value
+ auto testProperty = [&application, &_direction, &_duration, &_delay, &_loop_count, &_repeat_delay, &_motion, &_easing, &test_case](const char* name, const Property::Value& start, const Property::Value& target, int tc_offset, int value_type, float progress)->void
+ {
+ int tc = (test_case + tc_offset);
+ int idx_easing = tc % 4; tc /= 4;
+ int idx_motion = tc % 2; tc /= 2;
+ int idx_loop_count = tc % 3; tc /= 3;
+ int idx_direction = tc % 2; tc /= 2;
+ int idx_delay = tc % 4; tc /= 4;
+
+ float duration = _duration - _repeat_delay;
+ float repeat_delay = _repeat_delay;
+ float delay = _delay[idx_delay] * _duration;
+ int direction = _direction[idx_direction];
+ int loop_count = _loop_count[idx_loop_count];
+ int motion = _motion[idx_motion];
+ int easing = _easing[idx_easing];
+
+ progress -= delay / _duration;
+
+ Property::Value s = start;
+ Property::Value t = target;
+ if( direction == 1 )
+ {
+ s = target;
+ t = start;
+ }
+ float x; ///< Animator progress value
+ if( loop_count == 0 )
+ {
+ x = 1.0f;
+ }
+ else if( loop_count > 0 && progress + 0.01f > loop_count )
+ {
+ x = ( motion == 0 ) ? 1.0f : 0.0f;
+ }
+ else
+ {
+ if( progress < 0.0f )
+ {
+ progress = 0.0f;
+ }
+ progress = fmodf( progress, 1.0f );
+ progress = Dali::Clamp( (progress * (duration + repeat_delay) - repeat_delay) / duration, 0.0f, 1.0f );
+
+ x = progress;
+ if( motion == 1 )
+ {
+ x = progress * 2.0f;
+ if( x > 1.0f )
+ {
+ x = 2.0f - x;
+ }
+ }
+
+ if( easing == 1 ) // EASE_IN
+ {
+ x = x*x;
+ }
+ else if( easing == 2 ) // EASE_OUT
+ {
+ x = 2.0f*x - x*x;
+ }
+ else if( easing == 3 ) // EASE_IN_OUT
+ {
+ x = x * x * (3.0f - 2.0f * x);
+ }
+ }
+ if( value_type == 0 ) // result type is Float
+ {
+ float res;
+ float cur;
+ res = s.Get<float>() * (1.0f - x) + t.Get<float>() * (x);
+ DALI_TEST_EQUALS( application.GetGlAbstraction().GetUniformValue<float>(name, cur), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( res, cur, Math::MACHINE_EPSILON_100, TEST_LOCATION );
+ }
+ else if( value_type == 1 ) // result type is Vector2
+ {
+ Vector2 res;
+ Vector2 cur;
+ res = s.Get<Vector2>() * (1.0f - x) + t.Get<Vector2>() * (x);
+ DALI_TEST_EQUALS( application.GetGlAbstraction().GetUniformValue<Vector2>(name, cur), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( res, cur, Math::MACHINE_EPSILON_100, TEST_LOCATION );
+ }
+ else if( value_type == 2 ) // result type is Vector3
+ {
+ Vector3 res;
+ Vector3 cur;
+ res = s.Get<Vector3>() * (1.0f - x) + t.Get<Vector3>() * (x);
+ DALI_TEST_EQUALS( application.GetGlAbstraction().GetUniformValue<Vector3>(name, cur), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( res, cur, Math::MACHINE_EPSILON_100, TEST_LOCATION );
+ }
+ else // result type is Vector4
+ {
+ Vector4 res;
+ Vector4 cur;
+ res = s.Get<Vector4>() * (1.0f - x) + t.Get<Vector4>() * (x);
+ DALI_TEST_EQUALS( application.GetGlAbstraction().GetUniformValue<Vector4>(name, cur), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( res, cur, Math::MACHINE_EPSILON_100, TEST_LOCATION );
+ }
+ };
+
+ float step = 0.0f;
+ for( int iter = 0; iter < 2; iter++ ) // test 2*duration seconds
+ {
+ for( int step_iter = 0; step_iter < 3; step_iter++ )
+ {
+ application.SendNotification();
+ application.Render( _duration * 250.f ); // step i/4
+ application.SendNotification();
+ step += 0.25f;
+
+ testProperty( "start_point" , Property::Value( start1 ) , Property::Value( start2 ) , 0, 1, step );
+ testProperty( "end_point" , Property::Value( end1 ) , Property::Value( end2 ) , 1, 1, step );
+ testProperty( "start_color" , Property::Value( start_color1 ) , Property::Value( start_color2 ) , 2, 3, step );
+ testProperty( "end_color" , Property::Value( end_color1 ) , Property::Value( end_color2 ) , 3, 3, step );
+ testProperty( "rotate_center" , Property::Value( rotate_center1 ), Property::Value( rotate_center2 ), 4, 1, step );
+ testProperty( "rotate_angle" , Property::Value( rotate_amount1 ), Property::Value( rotate_amount2 ), 5, 0, step );
+ testProperty( "gradient_offset", Property::Value( offset1 ) , Property::Value( offset2 ) , 6, 0, step );
+ }
+ application.SendNotification();
+ application.Render(_duration * 250.f); // step 4/4 will not test
+ application.SendNotification();
+ step += 0.25f;
+ }
+
+ application.SendNotification();
+ actor.Unparent();
+ application.SendNotification();
+ application.Render(10.f); // tempral time
+ application.SendNotification();
+ }
+ }
+
+ END_TEST;
+}
+
+int UtcDaliVisualWireframeVisual(void)
+{
+ ToolkitTestApplication application;
+
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map propertyMap;
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::WIREFRAME );
+
+ // Create the visual.
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+
+ DALI_TEST_CHECK( visual );
+
+ Property::Map resultMap;
+ visual.CreatePropertyMap( resultMap );
+
+ // Check the property values from the returned map from visual
+ Property::Value* value = resultMap.Find( Toolkit::Visual::Property::TYPE, Property::INTEGER );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_CHECK( value->Get<int>() == Visual::WIREFRAME );
+
+ END_TEST;
+}
+
+int UtcDaliVisualGetTransform(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualGetTransform: ColorVisual" );
+
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map propertyMap;
+ propertyMap.Insert(Visual::Property::TYPE, Visual::COLOR);
+ propertyMap.Insert(ColorVisual::Property::MIX_COLOR, Color::BLUE);
+ Visual::Base colorVisual = factory.CreateVisual( propertyMap );
+
+ Dali::Property::Map visualMap;
+ colorVisual.CreatePropertyMap( visualMap );
+ Property::Value* value = visualMap.Find( Dali::Toolkit::Visual::Property::TRANSFORM );
+ Dali::Property::Map* map = value->GetMap();
+ DALI_TEST_CHECK( map );
+
+ //Test default values
+ {
+ Property::Value* typeValue = map->Find( Toolkit::Visual::Transform::Property::OFFSET );
+ DALI_TEST_CHECK( typeValue );
+ DALI_TEST_CHECK( typeValue->Get<Vector2>() == Vector2(0.0f,0.0f) );
+ }
+ {
+ Property::Value* typeValue = map->Find( Toolkit::Visual::Transform::Property::SIZE );
+ DALI_TEST_CHECK( typeValue );
+ DALI_TEST_CHECK( typeValue->Get<Vector2>() == Vector2(1.0f,1.0f) );
+ }
+ {
+ Property::Value* typeValue = map->Find( Toolkit::Visual::Transform::Property::OFFSET_POLICY );
+ DALI_TEST_CHECK( typeValue );
+ DALI_TEST_CHECK( typeValue->Get< Vector2 >() == Vector2( Toolkit::Visual::Transform::Policy::RELATIVE, Toolkit::Visual::Transform::Policy::RELATIVE ) );
+ }
+ {
+ Property::Value* typeValue = map->Find( Toolkit::Visual::Transform::Property::SIZE_POLICY );
+ DALI_TEST_CHECK( typeValue );
+ DALI_TEST_CHECK( typeValue->Get< Vector2 >() == Vector2( Toolkit::Visual::Transform::Policy::RELATIVE, Toolkit::Visual::Transform::Policy::RELATIVE ) );
+ }
+ {
+ Property::Value* typeValue = map->Find( Toolkit::Visual::Transform::Property::ORIGIN );
+ DALI_TEST_CHECK( typeValue );
+ DALI_TEST_CHECK( (Toolkit::Align::Type)typeValue->Get<int>() == Toolkit::Align::TOP_BEGIN );
+ }
+ {
+ Property::Value* typeValue = map->Find( Toolkit::Visual::Transform::Property::ANCHOR_POINT );
+ DALI_TEST_CHECK( typeValue );
+ DALI_TEST_CHECK( (Toolkit::Align::Type)typeValue->Get<int>() == Toolkit::Align::TOP_BEGIN );
+ }
+
+ END_TEST;
+}
+
+static void TestTransform( ToolkitTestApplication& application, Visual::Base visual )
+{
+ Property::Map transform;
+ transform.Insert( Visual::Transform::Property::OFFSET, Vector2(10.0f, 10.0f) );
+ transform.Insert( Visual::Transform::Property::SIZE, Vector2(0.2f, 0.2f) );
+ transform.Insert( Visual::Transform::Property::OFFSET_POLICY, Vector2( Toolkit::Visual::Transform::Policy::ABSOLUTE, Toolkit::Visual::Transform::Policy::ABSOLUTE ) );
+ transform.Insert( Visual::Transform::Property::ORIGIN, "CENTER" );
+ transform.Insert( Visual::Transform::Property::ANCHOR_POINT, Toolkit::Align::BOTTOM_END );
+
+ visual.SetTransformAndSize( transform, Vector2(100, 100) );
+
+ Dali::Property::Map visualMap;
+ visual.CreatePropertyMap( visualMap );
+ Property::Value* value = visualMap.Find( Dali::Toolkit::Visual::Property::TRANSFORM );
+ Dali::Property::Map* map = value->GetMap();
+ DALI_TEST_CHECK( map );
+
+ {
+ Property::Value* typeValue = map->Find( Toolkit::Visual::Transform::Property::OFFSET );
+ DALI_TEST_CHECK( typeValue );
+ DALI_TEST_EQUALS( typeValue->Get<Vector2>(),Vector2(10.0f,10.0f), TEST_LOCATION );
+ }
+ {
+ Property::Value* typeValue = map->Find( Toolkit::Visual::Transform::Property::SIZE );
+ DALI_TEST_CHECK( typeValue );
+ DALI_TEST_EQUALS( typeValue->Get<Vector2>(), Vector2(0.2f,0.2f), TEST_LOCATION );
+ }
+ {
+ Property::Value* typeValue = map->Find( Toolkit::Visual::Transform::Property::OFFSET_POLICY );
+ DALI_TEST_CHECK( typeValue );
+ DALI_TEST_EQUALS( typeValue->Get< Vector2 >(), Vector2( Toolkit::Visual::Transform::Policy::ABSOLUTE, Toolkit::Visual::Transform::Policy::ABSOLUTE ), TEST_LOCATION );
+ }
+ {
+ Property::Value* typeValue = map->Find( Toolkit::Visual::Transform::Property::SIZE_POLICY );
+ DALI_TEST_CHECK( typeValue );
+ DALI_TEST_EQUALS( typeValue->Get< Vector2 >(), Vector2( Toolkit::Visual::Transform::Policy::RELATIVE, Toolkit::Visual::Transform::Policy::RELATIVE ), TEST_LOCATION );
+ }
+ {
+ Property::Value* typeValue = map->Find( Toolkit::Visual::Transform::Property::ORIGIN );
+ DALI_TEST_CHECK( typeValue );
+ DALI_TEST_EQUALS( (Toolkit::Align::Type)typeValue->Get<int>(), Toolkit::Align::CENTER, TEST_LOCATION );
+ }
+ {
+ Property::Value* typeValue = map->Find( Toolkit::Visual::Transform::Property::ANCHOR_POINT );
+ DALI_TEST_CHECK( typeValue );
+ DALI_TEST_EQUALS( (Toolkit::Align::Type)typeValue->Get<int>(), Toolkit::Align::BOTTOM_END, TEST_LOCATION );
+ }
+
+ //Put the visual on the stage
+ DummyControl actor = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
+ actor.SetSize(2000, 2000);
+ actor.SetParentOrigin(ParentOrigin::CENTER);
+ Stage::GetCurrent().Add(actor);
+
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+ dummyImpl.SetLayout( DummyControl::Property::TEST_VISUAL, transform );
+
+ application.SendNotification();
+ application.Render(0);
+ Renderer renderer( actor.GetRendererAt(0) );
+
+ //Check that the properties have been registered on the Renderer
+ Property::Index index = renderer.GetPropertyIndex( "offset" );
+ DALI_TEST_CHECK( index != Property::INVALID_INDEX );
+ Vector2 offset = renderer.GetProperty<Vector2>( index );
+ DALI_TEST_EQUALS( offset, Vector2(10.0f,10.0f), TEST_LOCATION );
+
+ index = renderer.GetPropertyIndex( "size" );
+ DALI_TEST_CHECK( index != Property::INVALID_INDEX );
+ Vector2 size = renderer.GetProperty<Vector2>( index );
+ DALI_TEST_EQUALS( size, Vector2(0.2f,0.2f), TEST_LOCATION );
+
+ index = renderer.GetPropertyIndex( "offsetSizeMode" );
+ DALI_TEST_CHECK( index != Property::INVALID_INDEX );
+ Vector4 offsetSizeMode = renderer.GetProperty<Vector4>( index );
+ DALI_TEST_EQUALS( offsetSizeMode, Vector4(1.0f,1.0f,0.0f,0.0f), TEST_LOCATION );
+
+ index = renderer.GetPropertyIndex( "origin" );
+ DALI_TEST_CHECK( index != Property::INVALID_INDEX );
+ Vector2 parentOrigin = renderer.GetProperty<Vector2>( index );
+ DALI_TEST_EQUALS( parentOrigin, Vector2(0.0f,0.0f), TEST_LOCATION );
+
+ index = renderer.GetPropertyIndex( "anchorPoint" );
+ DALI_TEST_CHECK( index != Property::INVALID_INDEX );
+ Vector2 anchorPoint = renderer.GetProperty<Vector2>( index );
+ DALI_TEST_EQUALS( anchorPoint, Vector2(-0.5f,-0.5f), TEST_LOCATION );
+
+ //Set a new transform
+ transform.Clear();
+ transform = DefaultTransform();
+ transform.Insert( Visual::Transform::Property::OFFSET, Vector2(20.0f, 20.0f) );
+ transform.Insert( Visual::Transform::Property::SIZE, Vector2(100.0f, 100.0f) );
+ transform.Insert( Visual::Transform::Property::SIZE_POLICY, Vector2( Toolkit::Visual::Transform::Policy::ABSOLUTE, Toolkit::Visual::Transform::Policy::ABSOLUTE ) );
+ visual.SetTransformAndSize( transform, Vector2(100, 100) );
+ application.SendNotification();
+ application.Render(0);
+
+ //Check that the values have changed in the renderer
+ offset = renderer.GetProperty<Vector2>( renderer.GetPropertyIndex( "offset" ) );
+ DALI_TEST_EQUALS( offset, Vector2(20.0f,20.0f), TEST_LOCATION );
+
+ size = renderer.GetProperty<Vector2>( renderer.GetPropertyIndex( "size" ) );
+ DALI_TEST_EQUALS( size, Vector2(100.0f,100.0f), TEST_LOCATION );
+
+ offsetSizeMode = renderer.GetProperty<Vector4>( renderer.GetPropertyIndex( "offsetSizeMode" ) );
+ DALI_TEST_EQUALS( offsetSizeMode, Vector4(0.0f,0.0f,1.0f,1.0f), TEST_LOCATION );
+
+ //Parent origin and anchor point should have the default values
+ parentOrigin = renderer.GetProperty<Vector2>( renderer.GetPropertyIndex( "origin" ) );
+ DALI_TEST_EQUALS( parentOrigin, Vector2(-0.5f,-0.5f), TEST_LOCATION );
+
+ anchorPoint = renderer.GetProperty<Vector2>( renderer.GetPropertyIndex( "anchorPoint" ) );
+ DALI_TEST_EQUALS( anchorPoint, Vector2(0.5f,0.5f), TEST_LOCATION );
+}
+
+int UtcDaliVisualSetTransform0(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualSetTransform: ColorVisual" );
+
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map propertyMap;
+ propertyMap.Insert(Visual::Property::TYPE, Visual::COLOR);
+ propertyMap.Insert(ColorVisual::Property::MIX_COLOR, Color::BLUE);
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+ TestTransform( application, visual );
+ TestMixColor( visual, ColorVisual::Property::MIX_COLOR, Color::BLUE );
+
+ END_TEST;
+}
+
+int UtcDaliVisualSetTransform1(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualSetTransform: PrimitiveVisual" );
+
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map propertyMap;
+ propertyMap[ Toolkit::Visual::Property::TYPE ] = Visual::PRIMITIVE;
+ propertyMap[ PrimitiveVisual::Property::MIX_COLOR ] = Color::WHITE;
+ propertyMap[ PrimitiveVisual::Property::SHAPE ] = PrimitiveVisual::Shape::SPHERE;
+ propertyMap[ PrimitiveVisual::Property::SLICES ] = 10;
+ propertyMap[ PrimitiveVisual::Property::STACKS ] = 10;
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+ TestTransform( application, visual );
+ TestMixColor( visual, PrimitiveVisual::Property::MIX_COLOR, Color::WHITE );
+
+ END_TEST;
+}
+
+int UtcDaliVisualSetTransform2(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualSetTransform: GradientVisual" );
+
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map propertyMap;
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::GRADIENT );
+ propertyMap.Insert( Visual::Property::MIX_COLOR, Color::GREEN );
+
+ Property::Array stopOffsets;
+ stopOffsets.PushBack( 0.0f );
+ stopOffsets.PushBack( 0.3f );
+ stopOffsets.PushBack( 0.6f );
+ stopOffsets.PushBack( 0.8f );
+ stopOffsets.PushBack( 1.0f );
+ propertyMap.Insert( GradientVisual::Property::STOP_OFFSET, stopOffsets );
+
+ Property::Array stopColors;
+ stopColors.PushBack( Vector4( 129.f, 198.f, 193.f, 255.f )/255.f );
+ stopColors.PushBack( Vector4( 196.f, 198.f, 71.f, 122.f )/255.f );
+ stopColors.PushBack( Vector4( 214.f, 37.f, 139.f, 191.f )/255.f );
+ stopColors.PushBack( Vector4( 129.f, 198.f, 193.f, 150.f )/255.f );
+ stopColors.PushBack( Color::YELLOW );
+ propertyMap.Insert( GradientVisual::Property::STOP_COLOR, stopColors );
+ propertyMap.Insert( GradientVisual::Property::CENTER, Vector2( 0.5f, 0.5f ) );
+ propertyMap.Insert( GradientVisual::Property::RADIUS, 1.414f );
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+ TestTransform( application, visual );
+ TestMixColor( visual, Visual::Property::MIX_COLOR, Color::GREEN );
+
+ END_TEST;
+}
+
+int UtcDaliVisualSetTransform3(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualSetTransform: BorderVisual" );
+
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map propertyMap;
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::BORDER );
+ propertyMap.Insert( Visual::Property::MIX_COLOR, Color::MAGENTA );
+ propertyMap.Insert( BorderVisual::Property::COLOR, Vector4(0.f, 1.f, 0.f, 0.6f) );
+ propertyMap.Insert( BorderVisual::Property::SIZE, 3.0f );
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+ TestTransform( application, visual );
+ TestMixColor( visual, Visual::Property::MIX_COLOR, Color::MAGENTA );
+
+ END_TEST;
+}
+
+int UtcDaliVisualSetTransform4(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualSetTransform: MeshVisual" );
+
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map propertyMap;
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
+ propertyMap.Insert( Visual::Property::MIX_COLOR, Color::CYAN );
+
+ propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME );
+ propertyMap.Insert( "materialUrl", TEST_MTL_FILE_NAME );
+ propertyMap.Insert( "texturesPath", TEST_RESOURCE_LOCATION );
+ propertyMap.Insert( "shadingMode", MeshVisual::ShadingMode::TEXTURELESS_WITH_DIFFUSE_LIGHTING );
+ propertyMap.Insert( "lightPosition", Vector3( 5.0f, 10.0f, 15.0f) );
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+ TestTransform( application, visual );
+ TestMixColor( visual, Visual::Property::MIX_COLOR, Color::CYAN );
+
+ END_TEST;
+}
+
+int UtcDaliVisualSetTransform5(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualSetTransform: ImageVisual from Image" );
+
+ VisualFactory factory = VisualFactory::Get();
+ Image image = ResourceImage::New(TEST_IMAGE_FILE_NAME, ImageDimensions(100, 200));
+ Visual::Base visual = factory.CreateVisual(image);
+ TestTransform( application, visual );
+ TestMixColor( visual, Visual::Property::MIX_COLOR, Color::WHITE );
+
+ END_TEST;
+}
+
+int UtcDaliVisualSetTransform6(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualSetTransform: ImageVisual for URL " );
+
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map propertyMap;
+ propertyMap[Toolkit::Visual::Property::TYPE] = Toolkit::Visual::IMAGE;
+ propertyMap[Visual::Property::MIX_COLOR] = Color::YELLOW;
+ propertyMap[Toolkit::ImageVisual::Property::URL] = TEST_IMAGE_FILE_NAME;
+ propertyMap[Toolkit::ImageVisual::Property::DESIRED_WIDTH] = 100.0f;
+ propertyMap[Toolkit::ImageVisual::Property::DESIRED_HEIGHT] = 100.0f;
+ propertyMap[Toolkit::ImageVisual::Property::FITTING_MODE] = FittingMode::SCALE_TO_FILL;
+ propertyMap[Toolkit::ImageVisual::Property::SAMPLING_MODE] = SamplingMode::BOX_THEN_LINEAR;
+ propertyMap[Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING] = true;
+ Visual::Base visual = factory.CreateVisual(propertyMap);
+ TestTransform( application, visual );
+ TestMixColor( visual, Visual::Property::MIX_COLOR, Color::YELLOW );
+
+ END_TEST;
+}
+
+int UtcDaliVisualSetTransform7(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualSetTransform: NPatch visual" );
+
+ VisualFactory factory = VisualFactory::Get();
+ Image image = ResourceImage::New(TEST_NPATCH_FILE_NAME, ImageDimensions(100, 200));
+ Visual::Base visual = factory.CreateVisual(image);
+ TestTransform( application, visual );
+ TestMixColor( visual, Visual::Property::MIX_COLOR, Color::WHITE );
+
+ END_TEST;
+}
+
+int UtcDaliVisualTestTransformPoliciesAsStrings(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualTestTransformPoliciesAsStrings: Use a ColorVisual and test the offset and size policies as strings" );
+
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map propertyMap;
+ propertyMap.Insert(Visual::Property::TYPE, Visual::COLOR);
+ propertyMap.Insert(ColorVisual::Property::MIX_COLOR, Color::BLUE);
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+
+ Property::Map transform;
+ transform[ "offsetPolicy" ] = Property::Array().Add( "ABSOLUTE" )
+ .Add( "RELATIVE" );
+ transform[ "sizePolicy" ] = Property::Array().Add( "RELATIVE" )
+ .Add( "ABSOLUTE" );
+ visual.SetTransformAndSize( transform, Vector2(100, 100) );
+
+ Dali::Property::Map visualMap;
+ visual.CreatePropertyMap( visualMap );
+ Property::Value* value = visualMap.Find( Dali::Toolkit::Visual::Property::TRANSFORM );
+ Dali::Property::Map* map = value->GetMap();
+ DALI_TEST_CHECK( map );
+
+ {
+ Property::Value* typeValue = map->Find( Toolkit::Visual::Transform::Property::OFFSET_POLICY );
+ DALI_TEST_CHECK( typeValue );
+ DALI_TEST_EQUALS( typeValue->Get< Vector2 >(), Vector2( Toolkit::Visual::Transform::Policy::ABSOLUTE, Toolkit::Visual::Transform::Policy::RELATIVE ), TEST_LOCATION );
+ }
+ {
+ Property::Value* typeValue = map->Find( Toolkit::Visual::Transform::Property::SIZE_POLICY );
+ DALI_TEST_CHECK( typeValue );
+ DALI_TEST_EQUALS( typeValue->Get< Vector2 >(), Vector2( Toolkit::Visual::Transform::Policy::RELATIVE, Toolkit::Visual::Transform::Policy::ABSOLUTE ), TEST_LOCATION );
+ }
+
+ END_TEST;
+}
+
+int UtcDaliNPatchVisualCustomShader(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "NPatchVisual with custom shader" );
+
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map properties;
+ Property::Map shader;
+ const std::string vertexShader = "Foobar";
+ const std::string fragmentShader = "Foobar";
+ shader[Dali::Toolkit::Visual::Shader::Property::FRAGMENT_SHADER] = fragmentShader;
+ shader[Dali::Toolkit::Visual::Shader::Property::VERTEX_SHADER] = vertexShader;
+
+ Property::Map transformMap;
+ transformMap["size"] = Vector2( 0.5f, 0.5f ) ;
+ transformMap["offset"] = Vector2( 20.0f, 0.0f ) ;
+ transformMap["offsetPolicy"] = Vector2( Visual::Transform::Policy::ABSOLUTE, Visual::Transform::Policy::ABSOLUTE );
+ transformMap["anchorPoint"] = Align::CENTER;
+ transformMap["origin"] = Align::CENTER;
+ properties[Visual::Property::TRANSFORM] = transformMap;
+
+ properties[Visual::Property::TYPE] = Visual::IMAGE;
+ properties[Visual::Property::MIX_COLOR] = Color::BLUE;
+ properties[Visual::Property::SHADER]=shader;
+ properties[ImageVisual::Property::URL] = TEST_NPATCH_FILE_NAME;
+
+ Visual::Base visual = factory.CreateVisual( properties );
+ TestMixColor( visual, Visual::Property::MIX_COLOR, Color::BLUE );
+
+ // trigger creation through setting on stage
+ DummyControl dummy = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(dummy.GetImplementation());
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+ dummyImpl.SetLayout( DummyControl::Property::TEST_VISUAL, transformMap );
+ dummy.SetSize(2000, 2000);
+ dummy.SetParentOrigin(ParentOrigin::CENTER);
+ Stage::GetCurrent().Add(dummy);
+ application.SendNotification();
+
+ Renderer renderer = dummy.GetRendererAt( 0 );
+ Shader shader2 = renderer.GetShader();
+ Property::Value value = shader2.GetProperty( Shader::Property::PROGRAM );
+ Property::Map* map = value.GetMap();
+ DALI_TEST_CHECK( map );
+
+ Property::Index index = renderer.GetPropertyIndex("size");
+ DALI_TEST_EQUALS( renderer.GetProperty( index ), Property::Value(Vector2(0.5, 0.5)), 0.001, TEST_LOCATION );
+
+ Property::Value* fragment = map->Find( "fragment" ); // fragment key name from shader-impl.cpp
+ DALI_TEST_EQUALS( fragmentShader, fragment->Get<std::string>(), TEST_LOCATION );
+
+ Property::Value* vertex = map->Find( "vertex" ); // vertex key name from shader-impl.cpp
+ DALI_TEST_EQUALS( vertexShader, vertex->Get<std::string>(), TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliGradientVisualBlendMode(void)
+{
+ ToolkitTestApplication application;
+ VisualFactory factory = VisualFactory::Get();
+
+ Visual::Base opaqueGradientVisual = factory.CreateVisual(
+ Property::Map().Add( Toolkit::Visual::Property::TYPE, Visual::GRADIENT )
+ .Add( GradientVisual::Property::START_POSITION, Vector2( -0.5f, -0.5f ) )
+ .Add( GradientVisual::Property::END_POSITION, Vector2( 0.5f, 0.5f ) )
+ .Add( GradientVisual::Property::STOP_COLOR, Property::Array().Add( Color::RED )
+ .Add( Color::GREEN ) ) );
+
+ Visual::Base alphaGradientVisual = factory.CreateVisual(
+ Property::Map().Add( Toolkit::Visual::Property::TYPE, Visual::GRADIENT )
+ .Add( GradientVisual::Property::START_POSITION, Vector2( -0.5f, -0.5f ) )
+ .Add( GradientVisual::Property::END_POSITION, Vector2( 0.5f, 0.5f ) )
+ .Add( GradientVisual::Property::STOP_COLOR, Property::Array().Add( Color::RED )
+ .Add( Vector4( 1.0f, 1.0f, 1.0f, 0.5f ) ) ) );
+
+ DummyControl control = DummyControl::New(true);
+ control.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+ Stage::GetCurrent().Add( control );
+
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>( control.GetImplementation() );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, opaqueGradientVisual );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL2, alphaGradientVisual );
+
+ application.SendNotification();
+ application.Render();
+
+ // Control should have two renderers, the first one is opaque so our blending mode should be off, the second one has some alpha so should be set to automatic
+ DALI_TEST_EQUALS( 2u, control.GetRendererCount(), TEST_LOCATION );
+ DALI_TEST_EQUALS( control.GetRendererAt( 0 ).GetProperty( Renderer::Property::BLEND_MODE ).Get<int>(), (int)BlendMode::OFF, TEST_LOCATION );
+ DALI_TEST_EQUALS( control.GetRendererAt( 1 ).GetProperty( Renderer::Property::BLEND_MODE ).Get<int>(), (int)BlendMode::AUTO, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliVisualRendererRemovalAndReAddition(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualRendererRemoval" );
+
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map propertyMap;
+ propertyMap.Insert(Visual::Property::TYPE, Visual::COLOR);
+ propertyMap.Insert(ColorVisual::Property::MIX_COLOR, Color::BLUE);
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+
+ visual.SetDepthIndex( 1 );
+
+ DummyControl dummyControl = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(dummyControl.GetImplementation());
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+ DALI_TEST_EQUALS( dummyControl.GetRendererCount(), 0, TEST_LOCATION );
+
+ dummyControl.SetSize(200.f, 200.f);
+ tet_infoline( "Add control with visual to stage and check renderer count is 1" );
+
+ Stage::GetCurrent().Add( dummyControl );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( dummyControl.GetRendererCount(), 1, TEST_LOCATION );
+
+ tet_infoline( "Remove control with visual from stage and check renderer count is 0" );
+ Stage::GetCurrent().Remove( dummyControl );
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( dummyControl.GetRendererCount(), 0, TEST_LOCATION );
+
+ tet_infoline( "Re-add control with visual to stage and check renderer count is still 1" );
+
+ Stage::GetCurrent().Add( dummyControl );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( dummyControl.GetRendererCount(), 1, TEST_LOCATION );
+
+ END_TEST;
+}
+
+
+
+int UtcDaliVisualTextVisualRender(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualTextVisualRender" );
+
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map propertyMap;
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::TEXT );
+ propertyMap.Insert( "mixColor", Color::WHITE );
+ propertyMap.Insert( "renderingBackend", static_cast<int>( Toolkit::Text::DEFAULT_RENDERING_BACKEND ) );
+ propertyMap.Insert( "enableMarkup", false );
+ propertyMap.Insert( "text", "Hello world" );
+ propertyMap.Insert( "fontFamily", "TizenSans" );
+
+ Property::Map fontStyleMapSet;
+ fontStyleMapSet.Insert( "weight", "bold" );
+ propertyMap.Insert( "fontStyle", fontStyleMapSet );
+
+ propertyMap.Insert( "pointSize", 12.f );
+ propertyMap.Insert( "multiLine", true );
+ propertyMap.Insert( "horizontalAlignment", "CENTER" );
+ propertyMap.Insert( "verticalAlignment", "CENTER" );
+ propertyMap.Insert( "textColor", Color::RED );
+ Visual::Base textVisual = factory.CreateVisual( propertyMap );
+ textVisual.SetDepthIndex( 1 );
+
+ DummyControl dummyControl = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(dummyControl.GetImplementation());
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, textVisual );
+ DALI_TEST_EQUALS( dummyControl.GetRendererCount(), 0, TEST_LOCATION );
+
+ dummyControl.SetSize(200.f, 200.f);
+ dummyControl.SetParentOrigin( ParentOrigin::CENTER );
+
+ Stage::GetCurrent().Add( dummyControl );
+ application.SendNotification();
+ application.Render();
+
+
+ // Create a texture bigger than the maximum allowed by the image atlas. Used to increase coverage.
+ propertyMap.Clear();
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::TEXT );
+ propertyMap.Insert( TextVisual::Property::ENABLE_MARKUP, true );
+ propertyMap.Insert( TextVisual::Property::TEXT, "<font family='TizenSans' size='12'>Hello world</font>" );
+ propertyMap.Insert( TextVisual::Property::MULTI_LINE, true );
+
+ Property::Map transformMap;
+ transformMap.Insert( "size", Vector2( 0.5f, 0.5f ) );
+ propertyMap.Insert( Visual::Property::TRANSFORM, transformMap );
+
+ textVisual = factory.CreateVisual( propertyMap );
+ textVisual.SetDepthIndex( 1 );
+
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, textVisual );
+ dummyControl.SetSize( 720.f, 640.f );
+
+ application.SendNotification(); // force process events to ensure text visual
+ // adds renderer to the dummy control in OnRelayout
+ application.Render();
+
+ Renderer renderer = dummyControl.GetRendererAt(0u);
+ Property::Index index = renderer.GetPropertyIndex("size");
+
+ tet_infoline( "Test that the TextVisual has NOT overridden what was set by developer" );
+ DALI_TEST_EQUALS( renderer.GetProperty<Vector2>(index), Vector2( 0.5f, 0.5f ), 0.001f, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliVisualTextVisualDisableEnable(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualTextVisualDisableEnable Ensure Text visible can be re-enabled" );
+
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map propertyMap;
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::TEXT );
+ propertyMap.Insert( "mixColor", Color::WHITE );
+ propertyMap.Insert( "renderingBackend", static_cast<int>( Toolkit::Text::DEFAULT_RENDERING_BACKEND ) );
+ propertyMap.Insert( "enableMarkup", false );
+ propertyMap.Insert( "text", "Hello world" );
+ propertyMap.Insert( "fontFamily", "TizenSans" );
+
+ Property::Map fontStyleMapSet;
+ fontStyleMapSet.Insert( "weight", "bold" );
+ propertyMap.Insert( "fontStyle", fontStyleMapSet );
+
+ propertyMap.Insert( "pointSize", 12.f );
+ propertyMap.Insert( "multiLine", true );
+ propertyMap.Insert( "horizontalAlignment", "CENTER" );
+ propertyMap.Insert( "verticalAlignment", "CENTER" );
+ propertyMap.Insert( "textColor", Color::RED );
+ Visual::Base textVisual = factory.CreateVisual( propertyMap );
+ textVisual.SetDepthIndex( 1 );
+
+ DummyControl dummyControl = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(dummyControl.GetImplementation());
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, textVisual );
+ DALI_TEST_EQUALS( dummyControl.GetRendererCount(), 0, TEST_LOCATION );
+
+ dummyControl.SetSize(200.f, 200.f);
+ dummyControl.SetParentOrigin( ParentOrigin::CENTER );
+
+ Stage::GetCurrent().Add( dummyControl );
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( dummyControl.GetRendererCount(), 1, TEST_LOCATION );
+
+ dummyImpl.EnableVisual( DummyControl::Property::TEST_VISUAL, false );
+
+ DALI_TEST_EQUALS( dummyControl.GetRendererCount(), 0, TEST_LOCATION );
+
+ dummyImpl.EnableVisual( DummyControl::Property::TEST_VISUAL, true );
+
+ DALI_TEST_EQUALS( dummyControl.GetRendererCount(), 1, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliVisualPremultipliedAlpha(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualPremultipliedAlpha" );
+
+ VisualFactory factory = VisualFactory::Get();
+
+ // image visual, test default value ( false )
+ {
+ Visual::Base imageVisual = factory.CreateVisual(
+ Property::Map()
+ .Add( Toolkit::Visual::Property::TYPE, Visual::IMAGE )
+ .Add( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME ) );
+
+ Dali::Property::Map visualMap;
+ imageVisual.CreatePropertyMap( visualMap );
+ Property::Value* value = visualMap.Find( Visual::Property::PREMULTIPLIED_ALPHA );
+
+ // test values
+ DALI_TEST_CHECK( value );
+ DALI_TEST_EQUALS( value->Get<bool>(), false, TEST_LOCATION );
+ }
+
+ // image visual, override premultiplied
+ {
+ Visual::Base imageVisual = factory.CreateVisual(
+ Property::Map()
+ .Add( Toolkit::Visual::Property::TYPE, Visual::IMAGE )
+ .Add( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME )
+ .Add( Visual::Property::PREMULTIPLIED_ALPHA, true ) );
+
+ Dali::Property::Map visualMap;
+ imageVisual.CreatePropertyMap( visualMap );
+ Property::Value* value = visualMap.Find( Visual::Property::PREMULTIPLIED_ALPHA );
+
+ // test values
+ DALI_TEST_CHECK( value );
+ DALI_TEST_EQUALS( value->Get<bool>(), true, TEST_LOCATION);
+ }
+
+ // svg visual ( premultiplied alpha by default is true )
+ {
+ Visual::Base imageVisual = factory.CreateVisual(
+ Property::Map()
+ .Add( Toolkit::Visual::Property::TYPE, Visual::IMAGE )
+ .Add( ImageVisual::Property::URL, TEST_SVG_FILE_NAME ) );
+
+ Dali::Property::Map visualMap;
+ imageVisual.CreatePropertyMap( visualMap );
+ Property::Value* value = visualMap.Find( Visual::Property::PREMULTIPLIED_ALPHA );
+
+ // test values
+ DALI_TEST_CHECK( value );
+ DALI_TEST_EQUALS( value->Get<bool>(), true, TEST_LOCATION );
+ }
+
+ END_TEST;
+}
+
+int UtcDaliRegisterVisualOrder(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "Register Visual Order" );
+
+ DummyControl dummyControl = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(dummyControl.GetImplementation());
+
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map propertyMap;
+ propertyMap.Insert(Visual::Property::TYPE, Visual::COLOR);
+ propertyMap.Insert(ColorVisual::Property::MIX_COLOR, Color::BLUE);
+
+ tet_infoline( "Register visual, should have depth index of 0.0f" );
+ Visual::Base testVisual = factory.CreateVisual( propertyMap );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, testVisual );
+ DALI_TEST_EQUALS( testVisual.GetDepthIndex(), 0, TEST_LOCATION );
+
+ tet_infoline( "Register more visuals, each added one should have a depth index greater than previous" );
+
+ Visual::Base testVisual2 = factory.CreateVisual( propertyMap );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL2, testVisual2 );
+ DALI_TEST_CHECK( testVisual2.GetDepthIndex() > testVisual.GetDepthIndex() );
+
+ Visual::Base foregroundVisual = factory.CreateVisual( propertyMap );
+ dummyImpl.RegisterVisual( DummyControl::Property::FOREGROUND_VISUAL, foregroundVisual );
+ DALI_TEST_CHECK( foregroundVisual.GetDepthIndex() > testVisual2.GetDepthIndex() );
+
+ Visual::Base focusVisual = factory.CreateVisual( propertyMap );
+ dummyImpl.RegisterVisual( DummyControl::Property::FOCUS_VISUAL, focusVisual );
+ DALI_TEST_CHECK( focusVisual.GetDepthIndex() > foregroundVisual.GetDepthIndex() );
+
+ tet_infoline( "Set depth index on a new visual before registering, the depth index should not have been changed" );
+ Visual::Base labelVisual = factory.CreateVisual( propertyMap );
+ labelVisual.SetDepthIndex( -2000 );
+ dummyImpl.RegisterVisual( DummyControl::Property::LABEL_VISUAL, labelVisual );
+ DALI_TEST_EQUALS( labelVisual.GetDepthIndex(), -2000, TEST_LOCATION );
+
+ tet_infoline( "Replace visual, the depth index should be the same as what was previously set" );
+ const int testVisual2DepthIndex = testVisual2.GetDepthIndex();
+ Visual::Base testVisual2Replacement = factory.CreateVisual( propertyMap );
+ DALI_TEST_CHECK( testVisual2Replacement.GetDepthIndex() != testVisual2DepthIndex );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL2, testVisual2Replacement );
+ DALI_TEST_EQUALS( testVisual2Replacement.GetDepthIndex(), testVisual2DepthIndex, TEST_LOCATION );
+
+ tet_infoline( "Replace visual and set a depth index on the replacement, the depth index of the replacement should be honoured" );
+ Visual::Base anotherTestVisual2Replacement = factory.CreateVisual( propertyMap );
+ anotherTestVisual2Replacement.SetDepthIndex( 2000 );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL2, anotherTestVisual2Replacement );
+ DALI_TEST_EQUALS( anotherTestVisual2Replacement.GetDepthIndex(), 2000, TEST_LOCATION );
+
+ dummyControl.SetSize(200.f, 200.f);
+ Stage::GetCurrent().Add( dummyControl );
+
+ END_TEST;
+}
+
+int UtcDaliRegisterVisualOrder02(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "Register Visual Order with Background Set" );
+
+ DummyControl dummyControl = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(dummyControl.GetImplementation());
+
+ const int backgroundDepthIndex = Toolkit::DepthIndex::BACKGROUND;
+
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map propertyMap;
+ propertyMap.Insert(Visual::Property::TYPE, Visual::COLOR);
+ propertyMap.Insert(ColorVisual::Property::MIX_COLOR, Color::BLUE);
+
+ tet_printf( "Register a control background visual, should have depth index of %d\n", backgroundDepthIndex );
+
+ dummyControl.SetProperty( Control::Property::BACKGROUND, propertyMap );
+
+ const int TEST_VISUAL_1_DEPTH_INDEX = 0;
+ tet_printf( "Register visual, should have depth index of %d\n", TEST_VISUAL_1_DEPTH_INDEX );
+ Visual::Base testVisual1 = factory.CreateVisual( propertyMap );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, testVisual1 );
+ DALI_TEST_EQUALS( testVisual1.GetDepthIndex(), TEST_VISUAL_1_DEPTH_INDEX , TEST_LOCATION );
+
+ tet_printf( "Register another visual, should have a depth index greater than previous(%d)\n", TEST_VISUAL_1_DEPTH_INDEX );
+ Visual::Base testVisual2 = factory.CreateVisual( propertyMap );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL2, testVisual2 );
+ DALI_TEST_CHECK( testVisual2.GetDepthIndex() > testVisual1.GetDepthIndex() );
+
+ dummyControl.SetSize(200.f, 200.f);
+ Stage::GetCurrent().Add( dummyControl );
+
+ END_TEST;
+}
+
+int UtcDaliRegisterVisualWithDepthIndex(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "Register a Visual With Depth Index" );
+
+ DummyControl dummyControl = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(dummyControl.GetImplementation());
+
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map propertyMap;
+ propertyMap.Insert(Visual::Property::TYPE, Visual::COLOR);
+ propertyMap.Insert(ColorVisual::Property::MIX_COLOR, Color::BLUE);
+
+ tet_infoline( "Register a visual with a depth index, it should be enabled by default too" );
+ Visual::Base testVisual = factory.CreateVisual( propertyMap );
+ DevelControl::RegisterVisual( dummyImpl, DummyControl::Property::TEST_VISUAL, testVisual, 203 );
+ DALI_TEST_EQUALS( testVisual.GetDepthIndex(), 203, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelControl::IsVisualEnabled( dummyImpl, DummyControl::Property::TEST_VISUAL ), true, TEST_LOCATION );
+
+ tet_infoline( "Register another visual with a depth index and it disabled" );
+ Visual::Base testVisual2 = factory.CreateVisual( propertyMap );
+ DevelControl::RegisterVisual( dummyImpl, DummyControl::Property::TEST_VISUAL2, testVisual2, false, 450 );
+ DALI_TEST_EQUALS( testVisual2.GetDepthIndex(), 450, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelControl::IsVisualEnabled( dummyImpl, DummyControl::Property::TEST_VISUAL2 ), false, TEST_LOCATION );
+
+ tet_infoline( "Register another visual with a depth index and it enabled using the enabled API" );
+ Visual::Base testVisual3 = factory.CreateVisual( propertyMap );
+ DevelControl::RegisterVisual( dummyImpl, DummyControl::Property::TEST_VISUAL2, testVisual3, true, 300 );
+ DALI_TEST_EQUALS( testVisual3.GetDepthIndex(), 300, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelControl::IsVisualEnabled( dummyImpl, DummyControl::Property::TEST_VISUAL2 ), true, TEST_LOCATION );
+
+ dummyControl.SetSize(200.f, 200.f);
+ Stage::GetCurrent().Add( dummyControl );
+
+ END_TEST;
+}
+
+int UtcDaliColorVisualRenderIfTransparentProperty(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "Test the renderIfTransparent property of ColorVisual" );
+
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map propertyMap;
+ propertyMap.Insert( Visual::Property::TYPE, Visual::COLOR );
+ propertyMap.Insert( ColorVisual::Property::MIX_COLOR, Color::BLUE );
+
+ tet_infoline( "Check default value" );
+ {
+ Visual::Base testVisual = factory.CreateVisual( propertyMap );
+ Property::Map returnedMap;
+ testVisual.CreatePropertyMap( returnedMap );
+
+ Property::Value* renderIfTransparentProperty = returnedMap.Find( DevelColorVisual::Property::RENDER_IF_TRANSPARENT );
+ DALI_TEST_CHECK( renderIfTransparentProperty );
+ DALI_TEST_EQUALS( renderIfTransparentProperty->Get< bool >(), false, TEST_LOCATION );
+ }
+
+ propertyMap.Insert( DevelColorVisual::Property::RENDER_IF_TRANSPARENT, true );
+
+ tet_infoline( "Ensure set to value required" );
+ {
+ Visual::Base testVisual = factory.CreateVisual( propertyMap );
+ Property::Map returnedMap;
+ testVisual.CreatePropertyMap( returnedMap );
+
+ Property::Value* renderIfTransparentProperty = returnedMap.Find( DevelColorVisual::Property::RENDER_IF_TRANSPARENT );
+ DALI_TEST_CHECK( renderIfTransparentProperty );
+ DALI_TEST_EQUALS( renderIfTransparentProperty->Get< bool >(), true, TEST_LOCATION );
+ }
+
+ propertyMap[ DevelColorVisual::Property::RENDER_IF_TRANSPARENT ] = Color::BLUE;
+
+ tet_infoline( "Ensure it returns default value if set to wrong type" );
+ {
+ Visual::Base testVisual = factory.CreateVisual( propertyMap );
+ Property::Map returnedMap;
+ testVisual.CreatePropertyMap( returnedMap );
+
+ Property::Value* renderIfTransparentProperty = returnedMap.Find( DevelColorVisual::Property::RENDER_IF_TRANSPARENT );
+ DALI_TEST_CHECK( renderIfTransparentProperty );
+ DALI_TEST_EQUALS( renderIfTransparentProperty->Get< bool >(), false, TEST_LOCATION );
+ }