+ // For coverage
+ ToolkitApplication::DECODED_IMAGES_SUPPORTED = true;
+
+ view.SetProperty( Toolkit::VideoView::Property::UNDERLAY, true );
+ view.SetProperty( Toolkit::VideoView::Property::UNDERLAY, false );
+ isUnderlay = view.GetProperty( Toolkit::VideoView::Property::UNDERLAY ).Get< bool >();
+ DALI_TEST_CHECK( !isUnderlay );
+
+ view.Stop();
+
+ END_TEST;
+}
+
+int UtcDaliVideoViewPropertyPlayPosition(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliVideoViewPropertyPlayPosition");
+
+ VideoView view = VideoView::New();
+ DALI_TEST_CHECK( view );
+
+ application.GetScene().Add( view );
+ view.Play();
+
+ application.SendNotification();
+ application.Render();
+
+ int playPos = view.GetProperty( Toolkit::VideoView::Property::PLAY_POSITION ).Get< int >();
+ DALI_TEST_CHECK( playPos == 0 );
+
+ view.SetProperty( Toolkit::VideoView::Property::PLAY_POSITION, 10 );
+ playPos = view.GetProperty( Toolkit::VideoView::Property::PLAY_POSITION ).Get< int >();
+ // Actually setting play position will be async
+ // Actual platform result may be different.
+ DALI_TEST_CHECK( playPos == 10 );
+
+ END_TEST;
+}
+
+// For coverage.
+int UtcDaliVideoViewNew2(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliVideoViewNew2");
+
+ VideoView view = VideoView::New( true );
+ DALI_TEST_CHECK( view );
+
+ application.GetScene().Add( view );
+ view.Play();
+
+ application.SendNotification();
+ application.Render();
+
+ VideoView view2 = VideoView::New( "", false );
+ DALI_TEST_CHECK( view2 );
+
+ application.GetScene().Add( view2 );
+ view2.Play();
+
+ application.SendNotification();
+ application.Render();
+
+ END_TEST;
+}
+
+int UtcDaliVideoViewPropertyDisplayMode(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliVideoViewPropertyDisplayMode");
+
+ VideoView view = VideoView::New();
+ DALI_TEST_CHECK( view );
+
+ application.GetScene().Add( view );
+ view.Play();
+
+ application.SendNotification();
+ application.Render();
+
+ view.SetProperty( Toolkit::VideoView::Property::DISPLAY_MODE, Toolkit::VideoView::DisplayMode::DST_ROI );
+ int displayMode = view.GetProperty( Toolkit::VideoView::Property::DISPLAY_MODE ).Get< int >();
+ DALI_TEST_CHECK( displayMode == Toolkit::VideoView::DisplayMode::DST_ROI );
+
+ END_TEST;
+}
+
+
+int UtcDaliVideoViewCustomShader(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "VideoView with custom shader" );
+
+ VideoView view = VideoView::New( false );
+ DALI_TEST_CHECK( view );
+
+ ToolkitApplication::DECODED_IMAGES_SUPPORTED = true;
+
+ view.SetProperty( Toolkit::VideoView::Property::UNDERLAY, false );
+ bool isUnderlay = view.GetProperty( Toolkit::VideoView::Property::UNDERLAY ).Get< bool >();
+ DALI_TEST_CHECK( !isUnderlay );
+
+ application.GetScene().Add( view );
+ view.SetProperty( VideoView::Property::VIDEO, "testvideo" );
+
+ /* insert custom shader */
+ Property::Map customShader;
+ std::string fragmentShaderString;
+ fragmentShaderString.reserve( strlen( fragmentShaderPrefix ) + strlen( FRAGMENT_SHADER ) );
+ fragmentShaderString.append( fragmentShaderPrefix );
+ fragmentShaderString.append( FRAGMENT_SHADER );
+ customShader.Insert( "vertexShader", VERTEX_SHADER );
+ customShader.Insert( "fragmentShader", fragmentShaderString );
+
+ Property::Map map;
+ map.Insert( "shader", customShader );
+
+ view.SetProperty( VideoView::Property::VIDEO, map );
+
+ /* do render for check custom shader */
+ application.GetScene().Add( view );
+ view.Play();
+
+ application.SendNotification();
+ application.Render();
+
+ /* get renderer */
+ DALI_TEST_CHECK( view.GetRendererCount() == 1u );
+ Renderer renderer = view.GetRendererAt( 0 );
+ Shader shader = renderer.GetShader();
+ DALI_TEST_CHECK( shader );
+
+ Property::Value value = shader.GetProperty(Shader::Property::PROGRAM);
+ Property::Map* shaderMap = value.GetMap();
+ DALI_TEST_CHECK( shaderMap );
+
+ Property::Value* fragment = shaderMap->Find( "fragment" ); // fragment key name from shader-impl.cpp
+ DALI_TEST_EQUALS( fragmentShaderString, fragment->Get<std::string>(), TEST_LOCATION );
+
+ Property::Value* vertex = shaderMap->Find( "vertex" ); // vertex key name from shader-impl.cpp
+ DALI_TEST_EQUALS( VERTEX_SHADER, vertex->Get<std::string>(), TEST_LOCATION );
+
+ END_TEST;
+}
+
+// Functor to test whether a Finish signal is emitted
+struct AnimationFinishCheck
+{
+ AnimationFinishCheck(bool& signalReceived)
+ : mSignalReceived(signalReceived)
+ {
+ }
+
+ void operator()(Animation& animation)
+ {
+ mSignalReceived = true;
+ }
+
+ void Reset()
+ {
+ mSignalReceived = false;
+ }
+
+ void CheckSignalReceived()
+ {
+ if (!mSignalReceived)
+ {
+ tet_printf("Expected Finish signal was not received\n");
+ tet_result(TET_FAIL);
+ }
+ else
+ {
+ tet_result(TET_PASS);
+ }
+ }
+
+ void CheckSignalNotReceived()
+ {
+ if (mSignalReceived)
+ {
+ tet_printf("Unexpected Finish signal was received\n");
+ tet_result(TET_FAIL);
+ }
+ else
+ {
+ tet_result(TET_PASS);
+ }
+ }
+
+ bool& mSignalReceived; // owned by individual tests
+};
+
+int UtcDaliVideoViewSyncAniamtionForCoverage(void)
+{
+ ToolkitTestApplication application;
+
+ VideoView videoView = DevelVideoView::New( Dali::VideoSyncMode::ENABLED );
+ DALI_TEST_CHECK( videoView );
+
+ application.GetScene().Add( videoView );
+
+ // Build the animation
+ float durationSeconds(1.0f);
+ Animation animation = Animation::New(durationSeconds);
+
+ // Start the animation
+ Vector3 targetPosition(10.0f, 10.0f, 10.0f);
+ animation.AnimateTo(Property(videoView, Actor::Property::POSITION), targetPosition, AlphaFunction::LINEAR);
+ DevelVideoView::PlayAnimation( videoView, animation );
+
+ bool signalReceived(false);
+ AnimationFinishCheck finishCheck(signalReceived);
+ animation.FinishedSignal().Connect(&application, finishCheck);
+
+ application.SendNotification();
+ application.Render(static_cast<unsigned int>(durationSeconds*1000.0f) - 1u/*just less than the animation duration*/);
+
+ // We didn't expect the animation to finish yet
+ application.SendNotification();
+ finishCheck.CheckSignalNotReceived();
+
+ application.Render(2u/*just beyond the animation duration*/);
+
+ // We did expect the animation to finish
+ application.SendNotification();
+ finishCheck.CheckSignalReceived();
+ DALI_TEST_EQUALS( targetPosition, videoView.GetCurrentProperty< Vector3 >( Actor::Property::POSITION ), TEST_LOCATION );
+
+ // Restart the animation, with a different duration
+ finishCheck.Reset();
+
+ END_TEST;
+}
+
+int UtcDaliVideoViewASyncAniamtionForCoverage(void)
+{
+ ToolkitTestApplication application;
+
+ VideoView videoView = DevelVideoView::New( Dali::VideoSyncMode::DISABLED );
+ DALI_TEST_CHECK( videoView );
+
+ application.GetScene().Add( videoView );
+
+ // Build the animation
+ float durationSeconds(1.0f);
+ Animation animation = Animation::New(durationSeconds);
+
+ // Start the animation
+ Vector3 targetPosition(10.0f, 10.0f, 10.0f);
+ animation.AnimateTo(Property(videoView, Actor::Property::POSITION), targetPosition, AlphaFunction::LINEAR);
+ DevelVideoView::PlayAnimation( videoView, animation );
+
+ bool signalReceived(false);
+ AnimationFinishCheck finishCheck(signalReceived);
+ animation.FinishedSignal().Connect(&application, finishCheck);
+
+ application.SendNotification();
+ application.Render(static_cast<unsigned int>(durationSeconds*1000.0f) - 1u/*just less than the animation duration*/);
+
+ // We didn't expect the animation to finish yet
+ application.SendNotification();
+ finishCheck.CheckSignalNotReceived();
+
+ application.Render(2u/*just beyond the animation duration*/);
+
+ // We did expect the animation to finish
+ application.SendNotification();
+ finishCheck.CheckSignalReceived();
+ DALI_TEST_EQUALS( targetPosition, videoView.GetCurrentProperty< Vector3 >( Actor::Property::POSITION ), TEST_LOCATION );
+
+ // Restart the animation, with a different duration
+ finishCheck.Reset();
+
+ END_TEST;
+}
+
+int UtcDaliVideoViewResizeWithSynchronization(void)
+{
+ ToolkitTestApplication application;
+ VideoView videoView = DevelVideoView::New( Dali::VideoSyncMode::ENABLED );
+ DALI_TEST_CHECK( videoView );
+
+ application.GetScene().Add( videoView );
+
+ Vector3 vector(50.0f, 200.0f, 0.0f);
+ videoView.SetProperty( Actor::Property::SIZE, vector );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_CHECK(vector == videoView.GetCurrentProperty< Vector3 >( Actor::Property::SIZE ));
+