+ renderer = control2.GetRendererAt(0);
+ cornerRadius = renderer.GetCurrentProperty<Vector4>(DecoratedVisualRenderer::Property::CORNER_RADIUS);
+ DALI_TEST_EQUALS(destinationRadiusV4, cornerRadius, TEST_LOCATION);
+ borderlineWidth = renderer.GetCurrentProperty<float>(DecoratedVisualRenderer::Property::BORDERLINE_WIDTH);
+ DALI_TEST_EQUALS(destinationBorderlineWidth, borderlineWidth, TEST_LOCATION);
+ borderlineColor = renderer.GetCurrentProperty<Vector4>(DecoratedVisualRenderer::Property::BORDERLINE_COLOR);
+ DALI_TEST_EQUALS(destinationBorderlineColor, borderlineColor, TEST_LOCATION);
+ borderlineOffset = renderer.GetCurrentProperty<float>(DecoratedVisualRenderer::Property::BORDERLINE_OFFSET);
+ DALI_TEST_EQUALS(destinationBorderlineOffset, borderlineOffset, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliTransitionBetweenControlPair2(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliTransitionBetweenControlPair2 - source target will be transitioned.");
+
+ Vector3 sourcePosition(100, 200, 0);
+ Vector3 sourceSize(150, 150, 0);
+ Vector3 sourceScale(1, 2, 0);
+ Vector4 sourceColor(1.0f, 1.0f, 1.0f, 0.5f);
+ float sourceOpacity(0.5f);
+ float sourceRadius(30.f);
+ float sourceBorderlineWidth(60.0f);
+ Vector4 sourceBorderlineColor(1.0f, 0.0f, 0.0f, 1.0f);
+ float sourceBorderlineOffset(1.f);
+ Vector4 sourceRadiusV4 = Vector4(sourceRadius, sourceRadius, sourceRadius, sourceRadius);
+
+ Vector3 destinationPosition(50, 50, 0);
+ Vector3 destinationSize(120, 120, 0);
+ Vector3 destinationScale(2, 1, 0);
+ Vector4 destinationColor(1.0f, 0.5f, 1.0f, 0.8f);
+ float destinationOpacity(0.8f);
+ float destinationRadius(50.f);
+ float destinationBorderlineWidth(80.0f);
+ Vector4 destinationBorderlineColor(0.5f, 1.0f, 0.5f, 0.3f);
+ float destinationBorderlineOffset(-1.0f);
+ Vector4 destinationRadiusV4 = Vector4(destinationRadius, destinationRadius, destinationRadius, destinationRadius);
+
+ Control control1 = Control::New();
+ control1.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ control1.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+ control1.SetProperty(Actor::Property::POSITION, sourcePosition);
+ control1.SetProperty(Actor::Property::SIZE, sourceSize);
+ control1.SetProperty(Actor::Property::SCALE, sourceScale);
+ control1.SetProperty(Actor::Property::COLOR, sourceColor);
+ control1.SetProperty(Actor::Property::OPACITY, sourceOpacity);
+ Property::Map controlProperty1;
+ controlProperty1.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR);
+ controlProperty1.Insert(Toolkit::ColorVisual::Property::MIX_COLOR, Vector4(1.0f, 0.0f, 0.0f, 1.0f));
+ controlProperty1.Insert(Toolkit::DevelVisual::Property::CORNER_RADIUS, sourceRadius);
+ controlProperty1.Insert(Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, sourceBorderlineWidth);
+ controlProperty1.Insert(Toolkit::DevelVisual::Property::BORDERLINE_COLOR, sourceBorderlineColor);
+ controlProperty1.Insert(Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, sourceBorderlineOffset);
+ control1.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty1);
+
+ Control control2 = Control::New();
+ control2.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ control2.SetProperty(Actor::Property::ANCHOR_POINT, ParentOrigin::CENTER);
+ control2.SetProperty(Actor::Property::POSITION, destinationPosition);
+ control2.SetProperty(Actor::Property::SIZE, destinationSize);
+ control2.SetProperty(Actor::Property::SCALE, destinationScale);
+ control2.SetProperty(Actor::Property::COLOR, destinationColor);
+ control2.SetProperty(Actor::Property::OPACITY, destinationOpacity);
+ Property::Map controlProperty2;
+ controlProperty2.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR);
+ controlProperty2.Insert(Toolkit::ColorVisual::Property::MIX_COLOR, Vector4(1.0f, 1.0f, 0.0f, 0.5f));
+ controlProperty2.Insert(Toolkit::DevelVisual::Property::CORNER_RADIUS, destinationRadius);
+ controlProperty2.Insert(Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, destinationBorderlineWidth);
+ controlProperty2.Insert(Toolkit::DevelVisual::Property::BORDERLINE_COLOR, destinationBorderlineColor);
+ controlProperty2.Insert(Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, destinationBorderlineOffset);
+ control2.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty2);
+
+ DALI_TEST_EQUALS(destinationPosition, control2.GetProperty<Vector3>(Actor::Property::POSITION), TEST_LOCATION);
+ Property::Map backgroundMap = control2.GetProperty<Property::Map>(Toolkit::Control::Property::BACKGROUND);
+ Vector4 cornerRadius = backgroundMap.Find(Toolkit::DevelVisual::Property::CORNER_RADIUS)->Get<Vector4>();
+ DALI_TEST_EQUALS(destinationRadiusV4, cornerRadius, TEST_LOCATION);
+ float borderlineWidth = backgroundMap.Find(Toolkit::DevelVisual::Property::BORDERLINE_WIDTH)->Get<float>();
+ DALI_TEST_EQUALS(destinationBorderlineWidth, borderlineWidth, TEST_LOCATION);
+ Vector4 borderlineColor = backgroundMap.Find(Toolkit::DevelVisual::Property::BORDERLINE_COLOR)->Get<Vector4>();
+ DALI_TEST_EQUALS(destinationBorderlineColor, borderlineColor, TEST_LOCATION);
+ float borderlineOffset = backgroundMap.Find(Toolkit::DevelVisual::Property::BORDERLINE_OFFSET)->Get<float>();
+ DALI_TEST_EQUALS(destinationBorderlineOffset, borderlineOffset, TEST_LOCATION);
+
+ application.GetScene().Add(control1);
+ application.GetScene().Add(control2);
+
+ application.SendNotification();
+ application.Render(20);
+
+ Transition transition = Transition::New(control1, control2, false, TimePeriod(0.5f));
+ TransitionSet transitionSet = TransitionSet::New();
+ transitionSet.AddTransition(transition);
+ transitionSet.Play();
+
+ bool signalReceived(false);
+ TransitionFinishCheck finishCheck(signalReceived);
+ transitionSet.FinishedSignal().Connect(&application, finishCheck);
+
+ application.SendNotification();
+ application.Render(50);
+
+ // We didn't expect the animation to finish yet
+ application.SendNotification();
+ finishCheck.CheckSignalNotReceived();
+
+ DALI_TEST_NOT_EQUALS(destinationPosition, control1.GetCurrentProperty<Vector3>(Actor::Property::POSITION), 0.00001f, TEST_LOCATION);
+ DALI_TEST_EQUALS(1, control1.GetRendererCount(), TEST_LOCATION);
+
+ Dali::Renderer renderer = control1.GetRendererAt(0);
+ cornerRadius = renderer.GetCurrentProperty<Vector4>(DecoratedVisualRenderer::Property::CORNER_RADIUS);
+ DALI_TEST_NOT_EQUALS(destinationRadiusV4, cornerRadius, 0.00001f, TEST_LOCATION);
+
+ borderlineWidth = renderer.GetCurrentProperty<float>(DecoratedVisualRenderer::Property::BORDERLINE_WIDTH);
+ DALI_TEST_NOT_EQUALS(destinationBorderlineWidth, borderlineWidth, 0.00001f, TEST_LOCATION);
+
+ borderlineColor = renderer.GetCurrentProperty<Vector4>(DecoratedVisualRenderer::Property::BORDERLINE_COLOR);
+ DALI_TEST_NOT_EQUALS(destinationBorderlineColor, borderlineColor, 0.00001f, TEST_LOCATION);
+
+ borderlineOffset = renderer.GetCurrentProperty<float>(DecoratedVisualRenderer::Property::BORDERLINE_OFFSET);
+ DALI_TEST_NOT_EQUALS(destinationBorderlineOffset, borderlineOffset, 0.00001f, TEST_LOCATION);
+
+ application.SendNotification();
+ application.Render(700);
+
+ // We did expect the animation to finish
+ application.SendNotification();
+ finishCheck.CheckSignalReceived();
+
+ // After the transition is finished,
+ // every current and renderer propeties of control1 are equal to destination properties.
+ DALI_TEST_EQUALS(destinationPosition, control1.GetCurrentProperty<Vector3>(Actor::Property::POSITION), TEST_LOCATION);
+ DALI_TEST_EQUALS(destinationSize, control1.GetCurrentProperty<Vector3>(Actor::Property::SIZE), TEST_LOCATION);
+ DALI_TEST_EQUALS(destinationScale, control1.GetCurrentProperty<Vector3>(Actor::Property::SCALE), TEST_LOCATION);
+ DALI_TEST_EQUALS(destinationColor, control1.GetCurrentProperty<Vector4>(Actor::Property::COLOR), TEST_LOCATION);
+ DALI_TEST_EQUALS(destinationOpacity, control1.GetCurrentProperty<float>(Actor::Property::OPACITY), TEST_LOCATION);
+
+ DALI_TEST_EQUALS(1, control1.GetRendererCount(), TEST_LOCATION);
+ renderer = control1.GetRendererAt(0);
+ cornerRadius = renderer.GetCurrentProperty<Vector4>(DecoratedVisualRenderer::Property::CORNER_RADIUS);