- map[ "rendererType" ] = "COLOR";
- map[ "mixColor" ] = color;
- Visual colorRenderer = factory.CreateVisual( map );
- colorRenderer.SetOnStage( solidColorActor );
+ map[ Toolkit::Visual::Property::TYPE ] = Visual::COLOR;
+ map[ ColorVisual::Property::MIX_COLOR ] = color;
+ Visual::Base colorVisual = factory.CreateVisual( map );
+ dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, colorVisual );