- RendererFactory factory = RendererFactory::Get();
- ControlRenderer colorRenderer = factory.GetControlRenderer( color );
- colorRenderer.SetOnStage( solidColorActor );
+ VisualFactory factory = VisualFactory::Get();
+ Dali::Property::Map map;
+ map[ Visual::Property::TYPE ] = Visual::COLOR;
+ map[ ColorVisual::Property::MIX_COLOR ] = color;
+ Visual::Base colorVisual = factory.CreateVisual( map );
+ colorVisual.SetOnStage( solidColorActor );