// Turn on all the effects
label.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
label.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
// Turn on all the effects
label.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
label.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );