{
// Render some text with the basic backend
label.SetProperty( TextLabel::Property::RENDERING_BACKEND, Text::RENDERING_BASIC );
{
// Render some text with the basic backend
label.SetProperty( TextLabel::Property::RENDERING_BACKEND, Text::RENDERING_BASIC );
tet_infoline(" UtcDaliToolkitTextLabelAtlasRenderP");
TextLabel label = TextLabel::New("Test Text");
DALI_TEST_CHECK( label );
tet_infoline(" UtcDaliToolkitTextLabelAtlasRenderP");
TextLabel label = TextLabel::New("Test Text");
DALI_TEST_CHECK( label );
// Avoid a crash when core load gl resources.
application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
// Avoid a crash when core load gl resources.
application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );