+
+int UtcDaliTextFieldEnableGrabHandleProperty(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliTextFieldEnableGrabHandleProperty");
+
+ TextField field = TextField::New();
+ DALI_TEST_CHECK( field );
+ field.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) );
+ field.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ field.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+ application.GetScene().Add( field );
+
+ application.SendNotification();
+ application.Render();
+
+ // The default value of ENABLE_GRAB_HANDLE is 'true'.
+ DALI_TEST_EQUALS( field.GetProperty<bool>( DevelTextField::Property::ENABLE_GRAB_HANDLE ), true, TEST_LOCATION );
+
+ // Check the enable grab handle property
+ field.SetProperty( DevelTextField::Property::ENABLE_GRAB_HANDLE, false );
+ DALI_TEST_EQUALS( field.GetProperty<bool>( DevelTextField::Property::ENABLE_GRAB_HANDLE ), false, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ END_TEST;
+}
+
+int UtcDaliTextFieldMatchSystemLanguageDirectionProperty(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliTextFieldMatchSystemLanguageDirectionProperty");
+
+ TextField field = TextField::New();
+ DALI_TEST_CHECK( field );
+ field.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) );
+ field.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ field.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+ application.GetScene().Add( field );
+
+ application.SendNotification();
+ application.Render();
+
+ // The default value of MATCH_SYSTEM_LANGUAGE_DIRECTION is 'false'.
+ DALI_TEST_EQUALS( field.GetProperty<bool>( DevelTextField::Property::MATCH_SYSTEM_LANGUAGE_DIRECTION ), false, TEST_LOCATION );
+
+ // Check the match system language direction property
+ field.SetProperty( DevelTextField::Property::MATCH_SYSTEM_LANGUAGE_DIRECTION, true );
+ DALI_TEST_EQUALS( field.GetProperty<bool>( DevelTextField::Property::MATCH_SYSTEM_LANGUAGE_DIRECTION ), true, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ END_TEST;
+}
+
+int utcDaliTextFieldLayoutDirectionCoverage(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextFieldLayoutDirectionCoverage");
+
+ // Creates a tap event. After creating a tap event the text field should
+ // have the focus and add text with key events should be possible.
+ TextField field = TextField::New();
+ DALI_TEST_CHECK( field );
+
+ application.GetScene().Add( field );
+
+ field.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) );
+ field.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ field.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // init direction for coverage
+ // Set horizontal alignment END
+ field.SetProperty( TextField::Property::HORIZONTAL_ALIGNMENT, "END");
+
+ // Create a tap event to touch the text field.
+ TestGenerateTap( application, 150.0f, 25.0f );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Set MATCH_SYSTEM_LANGUAGE_DIRECTION to true to use the layout direction.
+ field.SetProperty( DevelTextField::Property::MATCH_SYSTEM_LANGUAGE_DIRECTION, true );
+ field.SetProperty( Actor::Property::LAYOUT_DIRECTION, LayoutDirection::RIGHT_TO_LEFT );
+
+ // Set horizontal alignment BEGIN
+ field.SetProperty( TextField::Property::HORIZONTAL_ALIGNMENT, "BEGIN");
+
+ // Create a tap event to touch the text field.
+ TestGenerateTap( application, 150.0f, 25.0f );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Set horizontal alignment CENTER
+ field.SetProperty( TextField::Property::HORIZONTAL_ALIGNMENT, "CENTER");
+
+ // Create a tap event to touch the text field.
+ TestGenerateTap( application, 150.0f, 25.0f );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Set horizontal alignment END
+ field.SetProperty( TextField::Property::HORIZONTAL_ALIGNMENT, "END");
+
+ // Create a tap event to touch the text field.
+ TestGenerateTap( application, 150.0f, 25.0f );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Generate a Esc key event. The text field should lose the focus.
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_ESCAPE, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_ESCAPE, 0, 0, Integration::KeyEvent::Up, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( false, field.HasKeyInputFocus(), TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliTextFieldGetInputMethodContext(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliTextFieldGetInputMethodContext");
+
+ TextField field = TextField::New();
+ DALI_TEST_CHECK( DevelTextField::GetInputMethodContext( field ) );
+
+ END_TEST;
+}
+
+int UtcDaliTextFieldSelectWholeText(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliTextFieldSelectWholeText ");
+
+ TextField textField = TextField::New();
+
+ application.GetScene().Add( textField );
+
+ textField.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) );
+ textField.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ textField.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( 1u, textField.GetChildCount(), TEST_LOCATION );
+
+ DevelTextField::SelectWholeText( textField );
+
+ application.SendNotification();
+ application.Render();
+
+ // Nothing should have been selected. The number of children is still 1
+ DALI_TEST_EQUALS( 1u, textField.GetChildCount(), TEST_LOCATION );
+
+ textField.SetProperty( TextField::Property::TEXT, "Hello world" );
+
+ application.SendNotification();
+ application.Render();
+
+ DevelTextField::SelectWholeText( textField );
+
+ application.SendNotification();
+ application.Render();
+
+ // Should be 2 children, the stencil and the layer
+ DALI_TEST_EQUALS( 2u, textField.GetChildCount(), TEST_LOCATION );
+
+ // The offscreen root actor should have two actors: the renderer and the highlight actor.
+ Actor stencil = textField.GetChildAt( 0u );
+
+ // The highlight actor is drawn first, so is the first actor in the list
+ Renderer highlight = stencil.GetChildAt( 0u ).GetRendererAt( 0u );
+ DALI_TEST_CHECK( highlight );
+
+ END_TEST;
+}
+
+int UtcDaliTextFieldSelectNone(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliTextFieldSelectWholeText ");
+
+ TextField textField = TextField::New();
+
+ application.GetScene().Add( textField );
+
+ textField.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) );
+ textField.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ textField.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ application.SendNotification();
+ application.Render();
+
+ textField.SetProperty( TextField::Property::TEXT, "Hello world" );
+
+ application.SendNotification();
+ application.Render();
+
+ // Nothing is selected
+ std::string selectedText = textField.GetProperty( DevelTextField::Property::SELECTED_TEXT ).Get<std::string>();
+ DALI_TEST_EQUALS( "", selectedText, TEST_LOCATION );
+
+ DevelTextField::SelectWholeText( textField );
+
+ application.SendNotification();
+ application.Render();
+
+ // whole text is selected
+ selectedText = textField.GetProperty( DevelTextField::Property::SELECTED_TEXT ).Get<std::string>();
+ DALI_TEST_EQUALS( "Hello world", selectedText, TEST_LOCATION );
+
+ DevelTextField::SelectNone( textField );
+
+ application.SendNotification();
+ application.Render();
+
+ // Nothing is selected
+ selectedText = textField.GetProperty( DevelTextField::Property::SELECTED_TEXT ).Get<std::string>();
+ DALI_TEST_EQUALS( "", selectedText, TEST_LOCATION );
+
+ END_TEST;
+}