+
+int UtcDaliTextEditorSelectWholeText(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliTextEditorSelectWholeText ");
+
+ TextEditor textEditor = TextEditor::New();
+
+ application.GetScene().Add( textEditor );
+
+ textEditor.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) );
+ textEditor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ textEditor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( 1u, textEditor.GetChildCount(), TEST_LOCATION );
+
+ DevelTextEditor::SelectWholeText( textEditor );
+
+ application.SendNotification();
+ application.Render();
+
+ // Nothing should have been selected. The number of children is still 1
+ DALI_TEST_EQUALS( 1u, textEditor.GetChildCount(), TEST_LOCATION );
+
+ textEditor.SetProperty( TextEditor::Property::TEXT, "Hello world" );
+
+ application.SendNotification();
+ application.Render();
+
+ DevelTextEditor::SelectWholeText( textEditor );
+
+ application.SendNotification();
+ application.Render();
+
+ // Should be 2 children, the stencil and the layer
+ DALI_TEST_EQUALS( 2u, textEditor.GetChildCount(), TEST_LOCATION );
+
+ // The offscreen root actor should have two actors: the renderer and the highlight actor.
+ Actor stencil = textEditor.GetChildAt( 0u );
+
+ // The highlight actor is drawn first, so is the first actor in the list
+ Renderer highlight = stencil.GetChildAt( 0u ).GetRendererAt( 0u );
+ DALI_TEST_CHECK( highlight );
+
+ END_TEST;
+}
+
+int UtcDaliTextEditorSelectNone(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliTextEditorSelectWholeText ");
+
+ TextEditor textEditor = TextEditor::New();
+
+ application.GetScene().Add( textEditor );
+
+ textEditor.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) );
+ textEditor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ textEditor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ application.SendNotification();
+ application.Render();
+
+ textEditor.SetProperty( TextEditor::Property::TEXT, "Hello world" );
+
+ application.SendNotification();
+ application.Render();
+
+ // Nothing is selected
+ std::string selectedText = textEditor.GetProperty( DevelTextEditor::Property::SELECTED_TEXT ).Get<std::string>();
+ DALI_TEST_EQUALS( "", selectedText, TEST_LOCATION );
+
+ DevelTextEditor::SelectWholeText( textEditor );
+
+ application.SendNotification();
+ application.Render();
+
+ // whole text is selected
+ selectedText = textEditor.GetProperty( DevelTextEditor::Property::SELECTED_TEXT ).Get<std::string>();
+ DALI_TEST_EQUALS( "Hello world", selectedText, TEST_LOCATION );
+
+ DevelTextEditor::SelectNone( textEditor );
+
+ application.SendNotification();
+ application.Render();
+
+ // Nothing is selected
+ selectedText = textEditor.GetProperty( DevelTextEditor::Property::SELECTED_TEXT ).Get<std::string>();
+ DALI_TEST_EQUALS( "", selectedText, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliTextEditorSelectRange(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("utcDaliTextEditorSelectRange");
+
+ TextEditor textEditor = TextEditor::New();
+ DALI_TEST_CHECK( textEditor );
+
+ application.GetScene().Add( textEditor );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ application.SendNotification();
+ application.Render();
+
+ textEditor.SetProperty( TextEditor::Property::TEXT, "Hello world" );
+
+ textEditor.SetProperty( DevelTextEditor::Property::SELECTED_TEXT_START, 0 );
+ textEditor.SetProperty( DevelTextEditor::Property::SELECTED_TEXT_END, 5 );
+
+ // Hello is selected
+ std::string selectedText = textEditor.GetProperty( DevelTextEditor::Property::SELECTED_TEXT ).Get<std::string>();
+ DALI_TEST_EQUALS( "Hello", selectedText, TEST_LOCATION );
+
+ DALI_TEST_EQUALS( textEditor.GetProperty( DevelTextEditor::Property::SELECTED_TEXT_START ).Get<int>(), 0, TEST_LOCATION );
+ DALI_TEST_EQUALS( textEditor.GetProperty( DevelTextEditor::Property::SELECTED_TEXT_END ).Get<int>(), 5, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliTextEditorEnableEditing(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliTextEditorEnableEditing ");
+
+ TextEditor textEditor = TextEditor::New();
+
+ application.GetScene().Add( textEditor );
+
+ textEditor.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) );
+ textEditor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ textEditor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ application.SendNotification();
+ application.Render();
+
+ textEditor.SetKeyInputFocus();
+ textEditor.SetProperty( DevelTextEditor::Property::ENABLE_EDITING, false );
+ application.ProcessEvent( GenerateKey( "D", "", "D", KEY_D_CODE, 0, 0, Integration::KeyEvent::DOWN, "D", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( textEditor.GetProperty( TextEditor::Property::TEXT ).Get<std::string>(), "", TEST_LOCATION );
+ DALI_TEST_EQUALS( textEditor.GetProperty( DevelTextEditor::Property::ENABLE_EDITING ).Get<bool>(), false, TEST_LOCATION );
+
+ textEditor.SetKeyInputFocus();
+ textEditor.SetProperty( DevelTextEditor::Property::ENABLE_EDITING, true );
+ application.ProcessEvent( GenerateKey( "D", "", "D", KEY_D_CODE, 0, 0, Integration::KeyEvent::DOWN, "D", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( textEditor.GetProperty( TextEditor::Property::TEXT ).Get<std::string>(), "D", TEST_LOCATION );
+ DALI_TEST_EQUALS( textEditor.GetProperty( DevelTextEditor::Property::ENABLE_EDITING ).Get<bool>(), true, TEST_LOCATION );
+
+ END_TEST;
+}