+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Create a tap event on the second text editor.
+ TestGenerateTap( application, 150.0f, 125.0f );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // The second text editor has the focus. It should handle the key events.
+ application.ProcessEvent( GenerateKey( "a", "", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::DOWN, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "a", "", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::DOWN, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Check the text has been added to the second text editor.
+ DALI_TEST_EQUALS( editor2.GetProperty<std::string>( TextEditor::Property::TEXT ), std::string("aa"), TEST_LOCATION );
+
+ END_TEST;
+}
+
+int utcDaliTextEditorEvent02(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextEditorEvent02");
+
+ // Checks if the right number of actors are created.
+
+ TextEditor editor = TextEditor::New();
+ editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
+ DALI_TEST_CHECK( editor );
+
+ application.GetScene().Add( editor );
+
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) );
+ editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Check there are the expected number of children (the stencil).
+ DALI_TEST_EQUALS( editor.GetChildCount(), 1u, TEST_LOCATION );
+
+ Actor stencil = editor.GetChildAt( 0u );
+
+ // Create a tap event to touch the text editor.
+ TestGenerateTap( application, 150.0f, 25.0f, 100 );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ Actor layer = editor.GetChildAt( 1u );
+ DALI_TEST_EQUALS( layer.GetChildCount(), 1u, TEST_LOCATION ); // The cursor.
+ DALI_TEST_EQUALS( stencil.GetChildCount(), 0u, TEST_LOCATION );
+
+ // Now the text editor has the focus, so it can handle the key events.
+ application.ProcessEvent( GenerateKey( "a", "", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::DOWN, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "a", "", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::DOWN, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Checks the cursor and the renderer have been created.
+ DALI_TEST_EQUALS( layer.GetChildCount(), 1u, TEST_LOCATION ); // The cursor.
+ DALI_TEST_EQUALS( stencil.GetChildCount(), 1u, TEST_LOCATION ); // The renderer
+
+ Control cursor = Control::DownCast( layer.GetChildAt( 0u ) );
+ DALI_TEST_CHECK( cursor );
+
+ // The stencil actor has a container with all the actors which contain the text renderers.
+ Actor container = stencil.GetChildAt( 0u );
+ for( unsigned int index = 0; index < container.GetChildCount(); ++index )
+ {
+ Renderer renderer = container.GetChildAt( index ).GetRendererAt( 0u );
+ DALI_TEST_CHECK( renderer );
+ }
+
+ // Move the cursor and check the position changes.
+ Vector3 position1 = cursor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION );
+
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ Vector3 position2 = cursor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION );
+
+ DALI_TEST_CHECK( position2.x < position1.x );
+
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ Vector3 position3 = cursor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION );
+
+ DALI_TEST_EQUALS( position1, position3, TEST_LOCATION ); // Should be in the same position1.
+
+ // Send some taps and check the cursor positions.
+
+ // Try to tap at the beginning.
+ TestGenerateTap( application, 1.0f, 25.0f, 700 );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Cursor position should be the same than position1.
+ Vector3 position4 = cursor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION );
+
+ DALI_TEST_EQUALS( position2, position4, TEST_LOCATION ); // Should be in the same position2.
+
+ // Tap away from the start position.
+ TestGenerateTap( application, 16.0f, 25.0f, 1400 );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ Vector3 position5 = cursor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION );
+
+ DALI_TEST_CHECK( position5.x > position4.x );
+
+ // Remove all the text.
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ editor.SetProperty( TextEditor::Property::TEXT, "" );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Cursor position should be the same than position2.
+ Vector3 position6 = cursor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION );
+
+ DALI_TEST_EQUALS( position2, position6, TEST_LOCATION );// Should be in the same position2.
+
+ // Should not be a renderer.
+ DALI_TEST_EQUALS( stencil.GetChildCount(), 0u, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int utcDaliTextEditorEvent03(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextEditorEvent03");
+
+ // Checks if the highlight actor is created.
+
+ TextEditor editor = TextEditor::New();
+ DALI_TEST_CHECK( editor );
+
+ application.GetScene().Add( editor );
+
+ editor.SetProperty( TextEditor::Property::TEXT, "This is a long text for the size of the text-editor." );
+ editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 30.f, 50.f ) );
+ editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Send some taps and check text controller with clipboard window
+ Dali::Clipboard clipboard = Clipboard::Get();
+ clipboard.ShowClipboard();
+ TestGenerateTap( application, 3.0f, 25.0f, 100 );
+ clipboard.HideClipboard();
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Tap first to get the focus.
+ TestGenerateTap( application, 3.0f, 25.0f, 1000 );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Double tap to select a word.
+ TestGenerateTap( application, 3.0f, 25.0f, 1100 );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // The stencil actor should have two actors: the renderer and the highlight actor.
+ Actor stencil = editor.GetChildAt( 0u );
+
+ // Highlight needs to be drawn before text, so should come first in child order
+ Renderer highlight = stencil.GetChildAt( 0u ).GetRendererAt( 0u );
+ DALI_TEST_CHECK( highlight );
+
+ // The stencil actor has a container with all the actors which contain the text renderers.
+ Actor container = stencil.GetChildAt( 1u );
+ for( unsigned int index = 0; index < container.GetChildCount(); ++index )
+ {
+ Renderer renderer = container.GetChildAt( index ).GetRendererAt( 0u );
+ DALI_TEST_CHECK( renderer );
+ }
+
+ // Double tap out of bounds
+ TestGenerateTap( application, 29.0f, 25.0f, 1700 );
+ TestGenerateTap( application, 29.0f, 25.0f, 1800 );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // The stencil actor should have one actors: the renderer actor.
+ stencil = editor.GetChildAt( 0u );
+
+ // The stencil actor has a container with all the actors which contain the text renderers.
+ container = stencil.GetChildAt( 0u );
+ for( unsigned int index = 0; index < container.GetChildCount(); ++index )
+ {
+ Renderer renderer = container.GetChildAt( index ).GetRendererAt( 0u );
+ DALI_TEST_CHECK( renderer );
+ }
+
+ // Long Press
+ TestGenerateLongPress(application, 1.0f, 25.0f);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Pan Press
+ TestGenerateMiniPan(application);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ END_TEST;
+}
+
+int utcDaliTextEditorEvent04(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextEditorEvent04");
+
+ // Checks if the highlight actor is created.
+
+ TextEditor editor = TextEditor::New();
+ DALI_TEST_CHECK( editor );
+
+ application.GetScene().Add( editor );
+
+ editor.SetProperty( TextEditor::Property::TEXT, "Hello\nworl" );
+ editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 100.f, 50.f ) );
+ editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Tap on the text editor
+ TestGenerateTap( application, 3.0f, 25.0f );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Move at the end of the text.
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ for( unsigned int index = 0u; index < 10u; ++index )
+ {
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+ }
+
+ // Add a character
+ application.ProcessEvent( GenerateKey( "d", "", "d", KEY_D_CODE, 0, 0, Integration::KeyEvent::DOWN, "d", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( "Hello\nworld", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
+
+ // Add some key events
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_UP, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_UP, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ for( unsigned int index = 0u; index < 10u; ++index )
+ {
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+ }
+
+ // Add a character
+ application.ProcessEvent( GenerateKey( " ", "", " ", KEY_WHITE_SPACE_CODE, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( " Hello\nworld", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
+
+ END_TEST;
+}
+
+int utcDaliTextEditorEvent05(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextEditorEvent05");
+
+ // Checks if the highlight actor is created.
+
+ TextEditor editor = TextEditor::New();
+ DALI_TEST_CHECK( editor );
+
+ application.GetScene().Add( editor );
+
+ editor.SetProperty( TextEditor::Property::TEXT, "Hello\nworl" );
+ editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 50.f, 50.f ) );
+ editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+ editor.SetProperty( TextEditor::Property::SMOOTH_SCROLL, true );
+ editor.SetProperty( TextEditor::Property::SMOOTH_SCROLL_DURATION, 0.2f );
+ editor.SetProperty( TextEditor::Property::ENABLE_SCROLL_BAR, true );
+ editor.SetProperty( TextEditor::Property::SCROLL_BAR_SHOW_DURATION, 0.3f );
+ editor.SetProperty( TextEditor::Property::SCROLL_BAR_FADE_DURATION, 0.2f );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Tap on the text editor
+ TestGenerateTap( application, 3.0f, 25.0f );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Move at the end of the text.
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ for( unsigned int index = 0u; index < 10u; ++index )
+ {
+ // Add a character
+ application.ProcessEvent( GenerateKey( "d", "", "d", KEY_D_CODE, 0, 0, Integration::KeyEvent::DOWN, "d", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+ }
+ // Modify duration after scroll is enabled
+ editor.SetProperty( TextEditor::Property::SMOOTH_SCROLL_DURATION, 0.1f );
+
+ // Continuous scroll left to increase coverage
+ for( unsigned int index = 0u; index < 10u; ++index )
+ {
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+ }
+ DALI_TEST_EQUALS( editor.GetProperty<float>( TextEditor::Property::SMOOTH_SCROLL_DURATION ), 0.1f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+ DALI_TEST_EQUALS( editor.GetProperty<bool>( TextEditor::Property::SMOOTH_SCROLL ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( editor.GetProperty<bool>( TextEditor::Property::ENABLE_SCROLL_BAR ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( editor.GetProperty<float>( TextEditor::Property::SCROLL_BAR_SHOW_DURATION ), 0.3f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+ DALI_TEST_EQUALS( editor.GetProperty<float>( TextEditor::Property::SCROLL_BAR_FADE_DURATION ), 0.2f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+
+ // Press Escape to increase coverage
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_ESCAPE, 0, 0, Integration::KeyEvent::UP, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_CHECK( !editor.HasKeyInputFocus() );
+
+ END_TEST;
+}
+
+int utcDaliTextEditorEvent06(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextEditorEvent06");
+
+ // Checks if the highlight actor is created.
+
+ TextEditor editor = TextEditor::New();
+ DALI_TEST_CHECK( editor );
+
+ application.GetScene().Add( editor );
+
+ editor.SetProperty( TextEditor::Property::TEXT, "Hello\nworld\nHello world" );
+ editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 100.f, 50.f ) );
+ editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Tap on the text editor
+ TestGenerateTap( application, 3.0f, 25.0f );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Move to seconds line of the text.
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ float layoutHeight = editor.GetHeightForWidth( 100.f );
+
+
+ // Add another script characters ( glyph height is defferent )
+ application.ProcessEvent( GenerateKey( "d", "", "ㅁ", KEY_D_CODE, 0, 0, Integration::KeyEvent::DOWN, "ㅁ", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "d", "", "ኢ", KEY_D_CODE, 0, 0, Integration::KeyEvent::DOWN, "ኢ", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Delete characters
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ DALI_TEST_EQUALS( layoutHeight, editor.GetHeightForWidth( 100.f ), TEST_LOCATION );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( "Hello\nworld\nHello world", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
+
+ // For coverage
+ application.ProcessEvent( GenerateKey( "", "", "", 0, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.SendNotification();
+ application.Render();
+
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.SendNotification();
+ application.Render();
+
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_VOLUME_UP, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.SendNotification();
+ application.Render();
+
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_VOLUME_DOWN, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.SendNotification();
+ application.Render();
+
+ application.ProcessEvent( GenerateKey( "", "", "", Dali::DevelKey::DALI_KEY_DELETE, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.SendNotification();
+ application.Render();
+
+ application.ProcessEvent( GenerateKey( "", "", "", Dali::DevelKey::DALI_KEY_CONTROL_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.SendNotification();
+ application.Render();
+
+ application.ProcessEvent( GenerateKey( "", "", "", Dali::DevelKey::DALI_KEY_CONTROL_RIGHT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.SendNotification();
+ application.Render();
+
+ END_TEST;
+}
+
+int utcDaliTextEditorEvent07(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextEditorEvent07");
+
+ // Checks if the highlight actor is created.
+
+ TextEditor editor = TextEditor::New();
+ DALI_TEST_CHECK( editor );
+
+ application.GetScene().Add( editor );
+
+ editor.SetProperty( TextEditor::Property::TEXT, "Hello\nworld\nHello world" );
+ editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 100.f, 50.f ) );
+ editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Tap on the text editor
+ TestGenerateTap( application, 3.0f, 25.0f );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Move to second line of the text.
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Select some text in the right of the current cursor position
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Cut the selected text
+ application.ProcessEvent( GenerateKey( "", "", "", Dali::DevelKey::DALI_KEY_CONTROL_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "x", "", "x", KEY_X_CODE, KEY_CONTROL_MODIFIER, 0, Integration::KeyEvent::DOWN, "x", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( "Hello\nld\nHello world", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
+
+ // Select some text in the left of the current cursor position
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "",DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Copy the selected text
+ application.ProcessEvent( GenerateKey( "", "", "", Dali::DevelKey::DALI_KEY_CONTROL_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "c", "", "c", KEY_C_CODE, KEY_CONTROL_MODIFIER, 0, Integration::KeyEvent::DOWN, "c", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Move the cursor to the third line
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Paste the selected text at the current cursor position
+ application.ProcessEvent( GenerateKey( "", "", "", Dali::DevelKey::DALI_KEY_CONTROL_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "v", "", "v", KEY_V_CODE, KEY_CONTROL_MODIFIER, 0, Integration::KeyEvent::DOWN, "v", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( "Hello\nld\nHello lo\nworld", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
+
+
+ // Disable Shift Selection
+ editor.SetProperty( DevelTextEditor::Property::ENABLE_SHIFT_SELECTION, false );
+
+ // Test to select some text in the right of the current cursor position
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Cut the selected text
+ application.ProcessEvent( GenerateKey( "", "", "", Dali::DevelKey::DALI_KEY_CONTROL_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "x", "", "x", KEY_X_CODE, KEY_CONTROL_MODIFIER, 0, Integration::KeyEvent::DOWN, "x", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // The text isn't selected and not changed because of 'SetProperty( DevelTextEditor::Property::ENABLE_SHIFT_SELECTION, false )'
+ DALI_TEST_EQUALS( "Hello\nld\nHello lo\nworld", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
+
+ // Test to select some text in the left of the current cursor position
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Copy the selected text
+ application.ProcessEvent( GenerateKey( "", "", "", Dali::DevelKey::DALI_KEY_CONTROL_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "c", "", "c", KEY_C_CODE, KEY_CONTROL_MODIFIER, 0, Integration::KeyEvent::DOWN, "c", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // The text is not selected and not changed because of 'SetProperty( DevelTextEditor::Property::ENABLE_SHIFT_SELECTION, false )'
+ DALI_TEST_EQUALS( "Hello\nld\nHello lo\nworld", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
+
+ // Select all Text
+ application.ProcessEvent( GenerateKey( "a", "", "a", KEY_A_CODE, KEY_CONTROL_MODIFIER, 0, Integration::KeyEvent::DOWN, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // replace text with "c"
+ application.ProcessEvent( GenerateKey( "c", "", "c", KEY_C_CODE, 0, 0, Integration::KeyEvent::DOWN, "c", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ //text is "c"
+ DALI_TEST_EQUALS( "c", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
+
+ // select all text
+ DevelTextEditor::SelectWholeText(editor);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Copy the selected text using logical keys
+ application.ProcessEvent( GenerateKey( "", "", "", Dali::DevelKey::DALI_KEY_CONTROL_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "ؤ", "c", "ؤ", KEY_C_CODE, KEY_CONTROL_MODIFIER, 0, Integration::KeyEvent::DOWN, "c", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // select none
+ DevelTextEditor::SelectNone(editor);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Paste the selected using logical keys
+ application.ProcessEvent( GenerateKey( "", "", "", Dali::DevelKey::DALI_KEY_CONTROL_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "ر", "v", "ر", KEY_V_CODE, KEY_CONTROL_MODIFIER, 0, Integration::KeyEvent::DOWN, "v", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ //text is "cc"
+ DALI_TEST_EQUALS( "cc", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
+
+ // select all using logical keys
+ application.ProcessEvent( GenerateKey( "", "", "", Dali::DevelKey::DALI_KEY_CONTROL_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "ش", "a", "ش", KEY_A_CODE, KEY_CONTROL_MODIFIER, 0, Integration::KeyEvent::DOWN, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // cut text using logical keys
+ application.ProcessEvent( GenerateKey( "", "", "", Dali::DevelKey::DALI_KEY_CONTROL_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "ء", "x", "ء", KEY_X_CODE, KEY_CONTROL_MODIFIER, 0, Integration::KeyEvent::DOWN, "x", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ //text is ""
+ DALI_TEST_EQUALS( "", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
+
+ END_TEST;
+}
+
+int utcDaliTextEditorEvent08(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextEditorEvent08");
+
+ // Checks if the highlight actor is released correctly.
+
+ TextEditor editor = TextEditor::New();
+ DALI_TEST_CHECK( editor );
+
+ application.GetScene().Add( editor );
+
+ editor.SetProperty( TextEditor::Property::TEXT, "DALi" );
+ editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 100.f, 50.f ) );
+ editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Tap on the text editor
+ TestGenerateTap( application, 3.0f, 25.0f );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // When the left selection handle and the right selection handle are at the same position, the highlight box should be deactivated.
+ // Test to select some text in the left of the current cursor position
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Test to the left selection handle position and the right selection handle position
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Test to select full text in the left of the current cursor position
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Test to release the current full text selection
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Test to move the current cursor position correctly
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Add a character
+ application.ProcessEvent( GenerateKey( "d", "", "d", KEY_D_CODE, 0, 0, Integration::KeyEvent::DOWN, "d", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( "DdALi", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
+
+ // Test to select some text in the right of the current cursor position
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Test the cursor position with right arrow key
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Add a character
+ application.ProcessEvent( GenerateKey( "c", "", "c", KEY_C_CODE, 0, 0, Integration::KeyEvent::DOWN, "c", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( "DdALci", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
+
+ // Test to select some text in the left of the current cursor position
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Test the cursor position with left arrow key
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Add a character
+ application.ProcessEvent( GenerateKey( "c", "", "c", KEY_C_CODE, 0, 0, Integration::KeyEvent::DOWN, "c", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( "DcdALci", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
+
+ // Test to select some text in the right of the current cursor position
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Test the cursor position with left arrow key
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Add a character
+ application.ProcessEvent( GenerateKey( "x", "", "x", KEY_X_CODE, 0, 0, Integration::KeyEvent::DOWN, "x", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( "DcxdALci", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
+
+ // Test to select some text in the left of the current cursor position
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Test the cursor position with right arrow key
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Add a character
+ application.ProcessEvent( GenerateKey( "c", "", "c", KEY_C_CODE, 0, 0, Integration::KeyEvent::DOWN, "c", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( "DcxcdALci", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
+
+ END_TEST;
+}
+
+int utcDaliTextEditorHandles(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextEditorHandles");
+
+ TextEditor editor = TextEditor::New();
+ DALI_TEST_CHECK( editor );
+
+ application.GetScene().Add( editor );
+
+ editor.SetProperty( TextEditor::Property::TEXT, "This is a long text for the size of the text-editor." );
+ editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
+ editor.SetProperty( TextEditor::Property::GRAB_HANDLE_IMAGE, HANDLE_IMAGE_FILE_NAME );
+ editor.SetProperty( TextEditor::Property::SMOOTH_SCROLL, true );
+
+ editor.SetProperty( TextEditor::Property::SELECTION_HANDLE_IMAGE_LEFT, Property::Map{ {"filename", HANDLE_LEFT_SELECTION_FILE_NAME } } );
+ editor.SetProperty( TextEditor::Property::SELECTION_HANDLE_IMAGE_RIGHT, Property::Map{ {"filename", HANDLE_LEFT_SELECTION_FILE_NAME } } );
+ editor.SetProperty( TextEditor::Property::SELECTION_HANDLE_PRESSED_IMAGE_LEFT, Property::Map{ {"filename", HANDLE_RIGHT_SELECTION_FILE_NAME } } );
+ editor.SetProperty( TextEditor::Property::SELECTION_HANDLE_PRESSED_IMAGE_RIGHT, Property::Map{ {"filename", HANDLE_RIGHT_SELECTION_FILE_NAME } } );
+
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 30.f, 500.f ) );
+ editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Tap first to get the focus.
+ TestGenerateTap( application, 3.0f, 25.0f, 100 );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Tap to create the grab handle.
+ TestGenerateTap( application, 3.0f, 25.0f, 700 );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Get the active layer where the text's decoration is added.
+ Actor activeLayer = editor.GetChildAt( 1u );
+
+ // Get the handle's actor.
+ Actor handle = activeLayer.GetChildAt( 1u );
+ handle.SetProperty( Actor::Property::SIZE, Vector2( 100.f, 100.f ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Touch the grab handle to set it as pressed.
+ Vector2 touchPos( 10.0f, 50.0f );
+ Dali::Integration::TouchEvent event;
+ event = Dali::Integration::TouchEvent();
+ event.AddPoint( GetPointDownInside( touchPos ) );
+ application.ProcessEvent( event );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Pan the grab handle
+ uint32_t time = 100;
+ TestStartPan( application, Vector2(10.0f, 50.0f), Vector2(10.0f, 50.0f), time );
+ TestMovePan( application, Vector2(10.0f, 30.0f), time );
+ TestEndPan( application, Vector2(10.0f, 50.0f), time);
+ application.SendNotification();
+ application.Render();
+
+
+ // Release the grab handle.
+ event = Dali::Integration::TouchEvent();
+ event.AddPoint( GetPointUpInside( touchPos ) );
+ application.ProcessEvent( event );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Tap first to get the focus.
+ TestGenerateTap( application, 3.0f, 25.0f, 1400 );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Double tap to select a word and create the selection handles.
+ TestGenerateTap( application, 3.0f, 25.0f, 1500 );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ touchPos = Vector2( 10.0f, 50.0f );
+
+ // Touch the left selection handle to set it as pressed.
+ event = Dali::Integration::TouchEvent();
+ event.AddPoint( GetPointDownInside( touchPos ) );
+ application.ProcessEvent( event );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Release the left selection handle.
+ event = Dali::Integration::TouchEvent();
+ event.AddPoint( GetPointUpInside( touchPos ) );
+ application.ProcessEvent( event );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ END_TEST;
+}
+
+int utcDaliTextEditorUnderPropertyStringP(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextEditorUnderPropertyStringP");
+ TextEditor editor = TextEditor::New();
+ DALI_TEST_CHECK( editor );
+
+ std::string underlineSettings1( "{\"enable\":\"true\",\"color\":\"red\",\"height\":\"1\"}" );
+
+ application.GetScene().Add( editor );
+
+ editor.SetProperty( TextEditor::Property::UNDERLINE, underlineSettings1 );
+ DALI_TEST_EQUALS( editor.GetProperty<std::string>( TextEditor::Property::UNDERLINE ), underlineSettings1, TEST_LOCATION );
+
+ tet_infoline("Set underline settings with a map");
+ // Check the input underline property
+ Property::Map underlineMapSet;
+ Property::Map underlineMapGet;
+ underlineMapSet.Insert( "enable", true );
+ underlineMapSet.Insert( "color", Color::BLUE );
+ underlineMapSet.Insert( "height", 2 );
+
+ editor.SetProperty( TextEditor::Property::UNDERLINE, underlineMapSet );
+ underlineMapGet = editor.GetProperty<Property::Map>( TextEditor::Property::UNDERLINE );
+ DALI_TEST_EQUALS( underlineMapGet.Count(), underlineMapSet.Count(), TEST_LOCATION );
+ DALI_TEST_EQUALS( DaliTestCheckMaps( underlineMapSet, underlineMapGet ), true, TEST_LOCATION );
+
+ tet_infoline("Set underline settings with a string");
+ editor.SetProperty( TextEditor::Property::UNDERLINE, underlineSettings1 );
+ Property::Value value = editor.GetProperty( TextEditor::Property::UNDERLINE );
+ std::string result;
+ value.Get(result);
+ DALI_TEST_EQUALS( result , underlineSettings1, TEST_LOCATION );
+
+ tet_infoline("Trying to set invalid underline settings, should not update and stay at previous settings");
+ std::string underlineSettingsVoid( "{\"enable\":\"true\",\"coooolor\":\"blue\",\"heeeight\":\"4\"}" );
+ editor.SetProperty( TextEditor::Property::UNDERLINE, underlineSettingsVoid );
+ value = editor.GetProperty( TextEditor::Property::UNDERLINE );
+ value.Get(result);
+ DALI_TEST_EQUALS( result , underlineSettings1, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int utcDaliTextEditorShadowPropertyStringP(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextEditorUnderPropertyStringP Setting Shadow propeties by string");
+
+ TextEditor editor = TextEditor::New();
+
+ std::string shadowSettings( "{\"color\":\"green\",\"offset\":\"2 2\",\"blurRadius\":\"0\"}" );
+
+ application.GetScene().Add( editor );
+
+ editor.SetProperty( TextEditor::Property::SHADOW, "{\"color\":\"green\",\"offset\":\"2 2\",\"blurRadius\":\"0\"}" );
+
+ Property::Value value = editor.GetProperty<std::string>( TextEditor::Property::SHADOW );
+ std::string result;
+ value.Get(result);
+
+ DALI_TEST_EQUALS( result, shadowSettings, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int utcDaliTextEditorFontStylePropertyStringP(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextEditorFontStylePropertyStringP Setting FontStyle propeties by string");
+
+ TextEditor editor = TextEditor::New();
+
+ std::string fontStyleSettings( "{\"weight\":\"bold\",\"width\":\"condensed\",\"slant\":\"italic\"}" );
+
+ application.GetScene().Add( editor );
+
+ editor.SetProperty( TextEditor::Property::FONT_STYLE, "{\"weight\":\"bold\",\"width\":\"condensed\",\"slant\":\"italic\"}" );
+
+ Property::Value value = editor.GetProperty<std::string>( TextEditor::Property::FONT_STYLE );
+ std::string result;
+ value.Get(result);
+
+ DALI_TEST_EQUALS( result, fontStyleSettings, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int utcDaliTextEditorGetPropertyLinecountP(void)
+{
+ ToolkitTestApplication application;
+
+ tet_infoline(" utcDaliTextEditorGetPropertyLinecount getting line count property");
+
+ int lineCount =0 ;
+
+ TextEditor editor = TextEditor::New();
+ editor.SetProperty( TextEditor::Property::POINT_SIZE, 10) ;
+ editor.SetProperty( TextEditor::Property::TEXT,
+ "TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST ");
+
+ application.GetScene().Add( editor );
+
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 100.f, 100.f ) );
+ lineCount = editor.GetProperty<int>( TextEditor::Property::LINE_COUNT );
+ DALI_TEST_EQUALS( lineCount, 14, TEST_LOCATION );
+
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 50.f, 100.f ) );
+ lineCount = editor.GetProperty<int>( TextEditor::Property::LINE_COUNT );
+ DALI_TEST_EQUALS( lineCount, 28, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int utcDaliTextEditorScrollStateChangedSignalTest(void)
+{
+
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliTextEditorScrollStateChangedSignalTest");
+
+ TextEditor editor = TextEditor::New();
+ DALI_TEST_CHECK( editor );
+
+ application.GetScene().Add( editor );
+
+ editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 50.f, 50.f ) );
+ editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+ editor.SetProperty( TextEditor::Property::ENABLE_SCROLL_BAR, true );
+ editor.SetProperty( Actor::Property::KEYBOARD_FOCUSABLE,true);
+
+ bool startedCalled = false;
+ bool finishedCalled = false;
+
+ ScrollStateChangeCallback callback( startedCalled, finishedCalled );
+ editor.ScrollStateChangedSignal().Connect( &callback, &ScrollStateChangeCallback::Callback );
+
+ KeyboardFocusManager::Get().SetCurrentFocusActor( editor );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ editor.SetProperty( TextEditor::Property::TEXT, "Long enough message for TextEditor!");
+ application.SendNotification();
+ application.Render(6000);
+
+ application.SendNotification();
+ DALI_TEST_EQUALS( startedCalled, true, TEST_LOCATION );
+ DALI_TEST_EQUALS( finishedCalled, true, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliToolkitTextEditorTextWrapMode(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitTextEditorTextWarpMode");
+
+ int lineCount =0 ;
+
+ TextEditor editor = TextEditor::New();
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 150.0f, 300.f ) );
+ editor.SetProperty( TextEditor::Property::TEXT, "Hello world Hello world" );
+
+ application.GetScene().Add( editor );
+
+ editor.SetProperty( TextEditor::Property::LINE_WRAP_MODE, "WORD" );
+ DALI_TEST_EQUALS( editor.GetProperty< int >( TextEditor::Property::LINE_WRAP_MODE ), static_cast< int >( Text::LineWrap::WORD ), TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ lineCount = editor.GetProperty<int>( TextEditor::Property::LINE_COUNT );
+ DALI_TEST_EQUALS( lineCount, 4, TEST_LOCATION );
+
+ editor.SetProperty( TextEditor::Property::LINE_WRAP_MODE, "CHARACTER" );
+ DALI_TEST_EQUALS( editor.GetProperty< int >( TextEditor::Property::LINE_WRAP_MODE ), static_cast< int >( Text::LineWrap::CHARACTER ), TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ lineCount = editor.GetProperty<int>( TextEditor::Property::LINE_COUNT );
+ DALI_TEST_EQUALS( lineCount, 3, TEST_LOCATION );
+
+ editor.SetProperty( TextEditor::Property::LINE_WRAP_MODE, Text::LineWrap::WORD );
+ DALI_TEST_EQUALS( editor.GetProperty< int >( TextEditor::Property::LINE_WRAP_MODE ), static_cast< int >( Text::LineWrap::WORD ), TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ lineCount = editor.GetProperty<int>( TextEditor::Property::LINE_COUNT );
+ DALI_TEST_EQUALS( lineCount, 4, TEST_LOCATION );
+
+ editor.SetProperty( TextEditor::Property::LINE_WRAP_MODE, Text::LineWrap::CHARACTER );
+ DALI_TEST_EQUALS( editor.GetProperty< int >( TextEditor::Property::LINE_WRAP_MODE ), static_cast< int >( Text::LineWrap::CHARACTER ), TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ lineCount = editor.GetProperty<int>( TextEditor::Property::LINE_COUNT );
+ DALI_TEST_EQUALS( lineCount, 3, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliTextEditorSetPaddingProperty(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliTextEditorSetPaddingProperty\n");
+
+ TextEditor editor = TextEditor::New();
+ DALI_TEST_CHECK( editor );
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) );
+ editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+ application.GetScene().Add( editor );
+
+ application.SendNotification();
+ application.Render();
+
+ Vector3 originalSize = editor.GetNaturalSize();
+
+ editor.SetProperty( Toolkit::Control::Property::PADDING, Extents( 10, 10, 10, 10 ) );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( editor.GetProperty<Extents>( Toolkit::Control::Property::PADDING ), Extents( 10, 10, 10, 10 ), TEST_LOCATION );
+
+ Vector3 paddingAddedSize = editor.GetNaturalSize();
+
+ DALI_TEST_EQUALS( originalSize.width + 10 + 10 , paddingAddedSize.width, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+
+ DALI_TEST_EQUALS( originalSize.height + 10 + 10 , paddingAddedSize.height, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliTextEditorEnableShiftSelectionProperty(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliTextEditorEnableShiftSelectionProperty");
+
+ TextEditor editor = TextEditor::New();
+ DALI_TEST_CHECK( editor );
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) );
+ editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+ application.GetScene().Add( editor );
+
+ application.SendNotification();
+ application.Render();
+
+ // The default value of ENABLE_SHIFT_SELECTION is 'true'.
+ DALI_TEST_EQUALS( editor.GetProperty<bool>( DevelTextEditor::Property::ENABLE_SHIFT_SELECTION ), true, TEST_LOCATION );
+
+ // Check the enable shift selection property
+ editor.SetProperty( DevelTextEditor::Property::ENABLE_SHIFT_SELECTION, false );
+ DALI_TEST_EQUALS( editor.GetProperty<bool>( DevelTextEditor::Property::ENABLE_SHIFT_SELECTION ), false, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ END_TEST;
+}
+
+int UtcDaliTextEditorEnableGrabHandleProperty(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliTextEditorEnableGrabHandleProperty");
+
+ TextEditor editor = TextEditor::New();
+ DALI_TEST_CHECK( editor );
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) );
+ editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+ application.GetScene().Add( editor );
+
+ application.SendNotification();
+ application.Render();
+
+ // The default value of ENABLE_GRAB_HANDLE is 'true'.
+ DALI_TEST_EQUALS( editor.GetProperty<bool>( DevelTextEditor::Property::ENABLE_GRAB_HANDLE ), true, TEST_LOCATION );
+
+ // Check the enable grab handle property
+ editor.SetProperty( DevelTextEditor::Property::ENABLE_GRAB_HANDLE, false );
+ DALI_TEST_EQUALS( editor.GetProperty<bool>( DevelTextEditor::Property::ENABLE_GRAB_HANDLE ), false, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ END_TEST;
+}
+
+int UtcDaliTextEditorMatchSystemLanguageDirectionProperty(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliTextEditorMatchSystemLanguageDirectionProperty");
+
+ TextEditor editor = TextEditor::New();
+ DALI_TEST_CHECK( editor );
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) );
+ editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+ application.GetScene().Add( editor );
+
+ application.SendNotification();
+ application.Render();
+
+ // The default value of MATCH_SYSTEM_LANGUAGE_DIRECTION is 'false'.
+ DALI_TEST_EQUALS( editor.GetProperty<bool>( DevelTextEditor::Property::MATCH_SYSTEM_LANGUAGE_DIRECTION ), false, TEST_LOCATION );
+
+ // Check the enable match system language direction property
+ editor.SetProperty( DevelTextEditor::Property::MATCH_SYSTEM_LANGUAGE_DIRECTION, true );
+ DALI_TEST_EQUALS( editor.GetProperty<bool>( DevelTextEditor::Property::MATCH_SYSTEM_LANGUAGE_DIRECTION ), true, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ END_TEST;
+}
+
+int UtcDaliTextEditorGetInputMethodContext(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliTextEditorGetInputMethodContext");
+
+ TextEditor editor = TextEditor::New();
+ DALI_TEST_CHECK( DevelTextEditor::GetInputMethodContext( editor ) );
+
+ END_TEST;
+}
+
+int utcDaliTextEditorMaxCharactersReached(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("utcDaliTextEditorMaxCharactersReached");
+
+ TextEditor editor = TextEditor::New();
+ DALI_TEST_CHECK( editor );
+
+ application.GetScene().Add( editor );
+
+ const int maxNumberOfCharacters = 1;
+ editor.SetProperty( DevelTextEditor::Property::MAX_LENGTH, maxNumberOfCharacters );
+ DALI_TEST_EQUALS( editor.GetProperty<int>( DevelTextEditor::Property::MAX_LENGTH ), maxNumberOfCharacters, TEST_LOCATION );
+
+ editor.SetKeyInputFocus();
+
+ // connect to the text changed signal.
+ ConnectionTracker* testTracker = new ConnectionTracker();
+ DevelTextEditor::MaxLengthReachedSignal( editor ).Connect(&TestMaxLengthReachedCallback);
+ bool maxLengthReachedSignal = false;
+ editor.ConnectSignal( testTracker, "maxLengthReached", CallbackFunctor(&maxLengthReachedSignal) );
+
+ gMaxCharactersCallBackCalled = false;
+
+ application.ProcessEvent( GenerateKey( "a", "", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::DOWN, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "a", "", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::DOWN, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ DALI_TEST_CHECK( gMaxCharactersCallBackCalled );
+ DALI_TEST_CHECK( maxLengthReachedSignal );
+
+ END_TEST;
+}
+
+int UtcDaliTextEditorSelectWholeText(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliTextEditorSelectWholeText ");
+
+ TextEditor textEditor = TextEditor::New();
+
+ application.GetScene().Add( textEditor );
+
+ textEditor.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) );
+ textEditor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ textEditor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( 1u, textEditor.GetChildCount(), TEST_LOCATION );
+
+ DevelTextEditor::SelectWholeText( textEditor );
+
+ application.SendNotification();
+ application.Render();
+
+ // Nothing should have been selected. The number of children is still 1
+ DALI_TEST_EQUALS( 1u, textEditor.GetChildCount(), TEST_LOCATION );
+
+ textEditor.SetProperty( TextEditor::Property::TEXT, "Hello world" );
+
+ application.SendNotification();
+ application.Render();
+
+ DevelTextEditor::SelectWholeText( textEditor );
+
+ application.SendNotification();
+ application.Render();
+
+ // Should be 2 children, the stencil and the layer
+ DALI_TEST_EQUALS( 2u, textEditor.GetChildCount(), TEST_LOCATION );
+
+ // The offscreen root actor should have two actors: the renderer and the highlight actor.
+ Actor stencil = textEditor.GetChildAt( 0u );
+
+ // The highlight actor is drawn first, so is the first actor in the list
+ Renderer highlight = stencil.GetChildAt( 0u ).GetRendererAt( 0u );
+ DALI_TEST_CHECK( highlight );
+
+ END_TEST;
+}
+
+int UtcDaliTextEditorSelectNone(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliTextEditorSelectWholeText ");
+
+ TextEditor textEditor = TextEditor::New();
+
+ application.GetScene().Add( textEditor );
+
+ textEditor.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) );
+ textEditor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ textEditor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ application.SendNotification();
+ application.Render();
+
+ textEditor.SetProperty( TextEditor::Property::TEXT, "Hello world" );
+
+ application.SendNotification();
+ application.Render();
+
+ // Nothing is selected
+ std::string selectedText = textEditor.GetProperty( DevelTextEditor::Property::SELECTED_TEXT ).Get<std::string>();
+ DALI_TEST_EQUALS( "", selectedText, TEST_LOCATION );
+
+ DevelTextEditor::SelectWholeText( textEditor );
+
+ application.SendNotification();
+ application.Render();
+
+ // whole text is selected
+ selectedText = textEditor.GetProperty( DevelTextEditor::Property::SELECTED_TEXT ).Get<std::string>();
+ DALI_TEST_EQUALS( "Hello world", selectedText, TEST_LOCATION );
+
+ DevelTextEditor::SelectNone( textEditor );
+
+ application.SendNotification();
+ application.Render();
+
+ // Nothing is selected
+ selectedText = textEditor.GetProperty( DevelTextEditor::Property::SELECTED_TEXT ).Get<std::string>();
+ DALI_TEST_EQUALS( "", selectedText, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliTextEditorSelectRange(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("utcDaliTextEditorSelectRange");
+
+ TextEditor textEditor = TextEditor::New();
+ DALI_TEST_CHECK( textEditor );
+
+ application.GetScene().Add( textEditor );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ application.SendNotification();
+ application.Render();
+
+ textEditor.SetProperty( TextEditor::Property::TEXT, "Hello world" );
+
+ textEditor.SetProperty( DevelTextEditor::Property::SELECTED_TEXT_START, 0 );
+ textEditor.SetProperty( DevelTextEditor::Property::SELECTED_TEXT_END, 5 );
+
+ // Hello is selected
+ std::string selectedText = textEditor.GetProperty( DevelTextEditor::Property::SELECTED_TEXT ).Get<std::string>();
+ DALI_TEST_EQUALS( "Hello", selectedText, TEST_LOCATION );
+
+ DALI_TEST_EQUALS( textEditor.GetProperty( DevelTextEditor::Property::SELECTED_TEXT_START ).Get<int>(), 0, TEST_LOCATION );
+ DALI_TEST_EQUALS( textEditor.GetProperty( DevelTextEditor::Property::SELECTED_TEXT_END ).Get<int>(), 5, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliTextEditorEnableEditing(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliTextEditorEnableEditing ");
+
+ TextEditor textEditor = TextEditor::New();
+
+ application.GetScene().Add( textEditor );
+
+ textEditor.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) );
+ textEditor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ textEditor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ application.SendNotification();
+ application.Render();
+
+ textEditor.SetKeyInputFocus();
+ textEditor.SetProperty( DevelTextEditor::Property::ENABLE_EDITING, false );
+ application.ProcessEvent( GenerateKey( "D", "", "D", KEY_D_CODE, 0, 0, Integration::KeyEvent::DOWN, "D", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( textEditor.GetProperty( TextEditor::Property::TEXT ).Get<std::string>(), "", TEST_LOCATION );
+ DALI_TEST_EQUALS( textEditor.GetProperty( DevelTextEditor::Property::ENABLE_EDITING ).Get<bool>(), false, TEST_LOCATION );
+
+ textEditor.SetKeyInputFocus();
+ textEditor.SetProperty( DevelTextEditor::Property::ENABLE_EDITING, true );
+ application.ProcessEvent( GenerateKey( "D", "", "D", KEY_D_CODE, 0, 0, Integration::KeyEvent::DOWN, "D", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( textEditor.GetProperty( TextEditor::Property::TEXT ).Get<std::string>(), "D", TEST_LOCATION );
+ DALI_TEST_EQUALS( textEditor.GetProperty( DevelTextEditor::Property::ENABLE_EDITING ).Get<bool>(), true, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliTextEditorScrolling(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliTextEditorScrolling ");
+
+ TextEditor textEditor = TextEditor::New();
+ DALI_TEST_CHECK( textEditor );
+
+ application.GetScene().Add( textEditor );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ application.SendNotification();
+ application.Render();
+
+ textEditor.SetProperty(TextEditor::Property::TEXT, "Tex1\nTex2\nTex3\nTex4\nTex5\nTex6\nTex7\nTex8");
+ textEditor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_CENTER);
+ textEditor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_CENTER);
+ textEditor.SetProperty(Actor::Property::SIZE, Vector2(60.0f, 160.0f));
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( textEditor.GetProperty( DevelTextEditor::Property::VERTICAL_SCROLL_POSITION ).Get<float>(), 0.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( textEditor.GetProperty( DevelTextEditor::Property::HORIZONTAL_SCROLL_POSITION ).Get<float>(), 0.0f, TEST_LOCATION );
+
+
+ DevelTextEditor::ScrollBy(textEditor, Vector2(1.0f, 1.0f));
+
+ DALI_TEST_EQUALS( textEditor.GetProperty( DevelTextEditor::Property::VERTICAL_SCROLL_POSITION ).Get<float>(), 1.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( textEditor.GetProperty( DevelTextEditor::Property::HORIZONTAL_SCROLL_POSITION ).Get<float>(), 0.0f, TEST_LOCATION );
+
+ DevelTextEditor::ScrollBy(textEditor, Vector2(0.0f, 1000.0f));
+
+ DALI_TEST_NOT_EQUALS( textEditor.GetProperty( DevelTextEditor::Property::VERTICAL_SCROLL_POSITION ).Get<float>(), 1.0f, 0.1f, TEST_LOCATION );
+ DALI_TEST_EQUALS( textEditor.GetProperty( DevelTextEditor::Property::HORIZONTAL_SCROLL_POSITION ).Get<float>(), 0.0f, TEST_LOCATION );
+
+ textEditor.SetProperty(DevelTextEditor::Property::VERTICAL_SCROLL_POSITION , 0.0f);
+ textEditor.SetProperty(DevelTextEditor::Property::HORIZONTAL_SCROLL_POSITION , 0.0f);
+
+ DALI_TEST_EQUALS( textEditor.GetProperty( DevelTextEditor::Property::VERTICAL_SCROLL_POSITION ).Get<float>(), 0.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( textEditor.GetProperty( DevelTextEditor::Property::HORIZONTAL_SCROLL_POSITION ).Get<float>(), 0.0f, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliToolkitTextEditorFontSizeScale(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitTextEditorFontSizeScale");
+
+ TextEditor textEditor = TextEditor::New();
+ textEditor.SetProperty( TextEditor::Property::POINT_SIZE, 30.f );
+ textEditor.SetProperty( TextEditor::Property::TEXT, "Test" );
+ Vector3 nonScaledSize = textEditor.GetNaturalSize();
+
+ TextEditor textEditorScaled = TextEditor::New();
+ textEditorScaled.SetProperty( TextEditor::Property::POINT_SIZE, 15.f );
+ textEditorScaled.SetProperty( Toolkit::DevelTextEditor::Property::FONT_SIZE_SCALE, 2.f );
+ textEditorScaled.SetProperty( TextEditor::Property::TEXT, "Test" );
+ Vector3 scaledSize = textEditorScaled.GetNaturalSize();
+
+ DALI_TEST_EQUALS( nonScaledSize, scaledSize, TEST_LOCATION );
+
+ textEditor.SetProperty( TextEditor::Property::PIXEL_SIZE, 30.f );
+ textEditor.SetProperty( TextEditor::Property::TEXT, "Test" );
+ nonScaledSize = textEditor.GetNaturalSize();
+
+ textEditorScaled.SetProperty( TextEditor::Property::PIXEL_SIZE, 15.f );
+ textEditorScaled.SetProperty( Toolkit::DevelTextEditor::Property::FONT_SIZE_SCALE, 2.f );
+ textEditorScaled.SetProperty( TextEditor::Property::TEXT, "Test" );
+ scaledSize = textEditorScaled.GetNaturalSize();
+
+ DALI_TEST_EQUALS( nonScaledSize, scaledSize, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliTextEditorPrimaryCursorPosition(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliTextPrimaryCursorPosition ");
+
+ TextEditor textEditor = TextEditor::New();
+
+ application.GetScene().Add( textEditor );
+
+ textEditor.SetProperty( TextEditor::Property::TEXT, "ABCEF");
+ textEditor.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) );
+ textEditor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ textEditor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ textEditor.SetProperty( DevelTextEditor::Property::PRIMARY_CURSOR_POSITION, 3);
+ application.SendNotification();
+ application.Render();
+
+ application.ProcessEvent( GenerateKey( "D", "", "D", KEY_D_CODE, 0, 0, Integration::KeyEvent::DOWN, "D", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( textEditor.GetProperty( TextEditor::Property::TEXT ).Get<std::string>(), "ABCDEF", TEST_LOCATION );
+ DALI_TEST_EQUALS( textEditor.GetProperty( DevelTextEditor::Property::PRIMARY_CURSOR_POSITION ).Get<int>(), 4, TEST_LOCATION );