+ DALI_TEST_CHECK( manager.GetCurrentFocusActor().GetProperty< std::string >( Dali::Actor::Property::NAME ) == "3-1" );
+ manager.MoveFocus( Control::KeyboardFocus::UP );
+ DALI_TEST_CHECK( manager.GetCurrentFocusActor().GetProperty< std::string >( Dali::Actor::Property::NAME ) == "2-1" );
+ manager.MoveFocus( Control::KeyboardFocus::UP );
+ DALI_TEST_CHECK( manager.GetCurrentFocusActor().GetProperty< std::string >( Dali::Actor::Property::NAME ) == "1-1" );
+ manager.MoveFocus( Control::KeyboardFocus::UP );
+ DALI_TEST_CHECK( manager.GetCurrentFocusActor().GetProperty< std::string >( Dali::Actor::Property::NAME ) == "0-1" );
+
+ END_TEST;
+}
+
+int UtcDaliTableViewKeyboardFocusInNestedTableView(void)
+{
+ ToolkitTestApplication application;
+
+ TableView tableView = TableView::New(3, 3);
+ tableView.SetProperty( Actor::Property::KEYBOARD_FOCUSABLE, true );
+ tableView.SetProperty( Dali::Actor::Property::NAME, "TableView");
+
+ for ( int row = 0; row < 3; ++row )
+ {
+ for ( int col = 0; col < 3; ++col )
+ {
+ std::ostringstream str;
+ str << row << "-" << col;
+
+ if (row == 1 && col ==1)
+ {
+ // Add a nested 2x2 table view in the middle cell of the parent table view
+ TableView childTableView = TableView::New(2, 2);
+ childTableView.SetProperty( Dali::Actor::Property::NAME, str.str() );
+
+ for(int childRow = 0; childRow < 2; childRow++)
+ {
+ for(int childCol = 0; childCol < 2; childCol++)
+ {
+ Control control = Control::New();
+ std::ostringstream nameStr;
+ nameStr << row << "-" << col << "-" << childRow << "-" << childCol;
+ control.SetProperty( Dali::Actor::Property::NAME, nameStr.str() );
+ control.SetProperty( Actor::Property::KEYBOARD_FOCUSABLE, true );
+ childTableView.AddChild( control, TableView::CellPosition( childRow, childCol ) );
+ }
+ }
+ tableView.AddChild( childTableView, TableView::CellPosition( row, col ) );
+ }
+ else
+ {
+ Control control = Control::New();
+ control.SetProperty( Dali::Actor::Property::NAME, str.str() );
+ control.SetProperty( Actor::Property::KEYBOARD_FOCUSABLE, true );
+ tableView.AddChild( control, TableView::CellPosition( row, col ) );
+ }
+ }
+ }
+
+ application.GetScene().Add( tableView );
+
+ application.SendNotification();
+ application.Render();
+
+ Actor firstFocusActor = Toolkit::Internal::GetImplementation( tableView ).GetNextKeyboardFocusableActor( Actor(), Control::KeyboardFocus::RIGHT, true );
+ DALI_TEST_CHECK( firstFocusActor );
+ DALI_TEST_CHECK( firstFocusActor.GetProperty< std::string >( Dali::Actor::Property::NAME ) == "0-0" );
+
+ KeyboardFocusManager manager = KeyboardFocusManager::Get();
+ manager.SetFocusGroupLoop( false );
+ manager.SetCurrentFocusActor( firstFocusActor );
+
+ DALI_TEST_CHECK( manager.GetCurrentFocusActor().GetProperty< std::string >( Dali::Actor::Property::NAME ) == "0-0" );
+ manager.MoveFocus( Control::KeyboardFocus::RIGHT );
+ DALI_TEST_CHECK( manager.GetCurrentFocusActor().GetProperty< std::string >( Dali::Actor::Property::NAME ) == "0-1" );
+ manager.MoveFocus( Control::KeyboardFocus::RIGHT );
+ DALI_TEST_CHECK( manager.GetCurrentFocusActor().GetProperty< std::string >( Dali::Actor::Property::NAME ) == "0-2" );
+ manager.MoveFocus( Control::KeyboardFocus::RIGHT );
+ DALI_TEST_CHECK( manager.GetCurrentFocusActor().GetProperty< std::string >( Dali::Actor::Property::NAME ) == "1-0" );
+ manager.MoveFocus( Control::KeyboardFocus::RIGHT );
+ DALI_TEST_CHECK( manager.GetCurrentFocusActor().GetProperty< std::string >( Dali::Actor::Property::NAME ) == "1-1-0-0" );
+ manager.MoveFocus( Control::KeyboardFocus::RIGHT );
+ DALI_TEST_CHECK( manager.GetCurrentFocusActor().GetProperty< std::string >( Dali::Actor::Property::NAME ) == "1-1-0-1" );
+ manager.MoveFocus( Control::KeyboardFocus::RIGHT );
+ DALI_TEST_CHECK( manager.GetCurrentFocusActor().GetProperty< std::string >( Dali::Actor::Property::NAME ) == "1-1-1-0" );
+ manager.MoveFocus( Control::KeyboardFocus::RIGHT );
+ DALI_TEST_CHECK( manager.GetCurrentFocusActor().GetProperty< std::string >( Dali::Actor::Property::NAME ) == "1-1-1-1" );
+ manager.MoveFocus( Control::KeyboardFocus::RIGHT );
+ DALI_TEST_CHECK( manager.GetCurrentFocusActor().GetProperty< std::string >( Dali::Actor::Property::NAME ) == "1-2" );
+ manager.MoveFocus( Control::KeyboardFocus::RIGHT );
+ DALI_TEST_CHECK( manager.GetCurrentFocusActor().GetProperty< std::string >( Dali::Actor::Property::NAME ) == "2-0" );
+ manager.MoveFocus( Control::KeyboardFocus::RIGHT );
+ DALI_TEST_CHECK( manager.GetCurrentFocusActor().GetProperty< std::string >( Dali::Actor::Property::NAME ) == "2-1" );
+ manager.MoveFocus( Control::KeyboardFocus::RIGHT );
+ DALI_TEST_CHECK( manager.GetCurrentFocusActor().GetProperty< std::string >( Dali::Actor::Property::NAME ) == "2-2" );
+
+ manager.MoveFocus( Control::KeyboardFocus::LEFT );
+ DALI_TEST_CHECK( manager.GetCurrentFocusActor().GetProperty< std::string >( Dali::Actor::Property::NAME ) == "2-1" );
+ manager.MoveFocus( Control::KeyboardFocus::LEFT );
+ DALI_TEST_CHECK( manager.GetCurrentFocusActor().GetProperty< std::string >( Dali::Actor::Property::NAME ) == "2-0" );
+ manager.MoveFocus( Control::KeyboardFocus::LEFT );
+ DALI_TEST_CHECK( manager.GetCurrentFocusActor().GetProperty< std::string >( Dali::Actor::Property::NAME ) == "1-2" );
+ manager.MoveFocus( Control::KeyboardFocus::LEFT );
+ DALI_TEST_CHECK( manager.GetCurrentFocusActor().GetProperty< std::string >( Dali::Actor::Property::NAME ) == "1-1-1-1" );
+ manager.MoveFocus( Control::KeyboardFocus::LEFT );
+ DALI_TEST_CHECK( manager.GetCurrentFocusActor().GetProperty< std::string >( Dali::Actor::Property::NAME ) == "1-1-1-0" );
+ manager.MoveFocus( Control::KeyboardFocus::LEFT );
+ DALI_TEST_CHECK( manager.GetCurrentFocusActor().GetProperty< std::string >( Dali::Actor::Property::NAME ) == "1-1-0-1" );
+ manager.MoveFocus( Control::KeyboardFocus::LEFT );
+ DALI_TEST_CHECK( manager.GetCurrentFocusActor().GetProperty< std::string >( Dali::Actor::Property::NAME ) == "1-1-0-0" );
+ manager.MoveFocus( Control::KeyboardFocus::LEFT );
+ DALI_TEST_CHECK( manager.GetCurrentFocusActor().GetProperty< std::string >( Dali::Actor::Property::NAME ) == "1-0" );
+ manager.MoveFocus( Control::KeyboardFocus::LEFT );
+ DALI_TEST_CHECK( manager.GetCurrentFocusActor().GetProperty< std::string >( Dali::Actor::Property::NAME ) == "0-2" );
+ manager.MoveFocus( Control::KeyboardFocus::LEFT );
+ DALI_TEST_CHECK( manager.GetCurrentFocusActor().GetProperty< std::string >( Dali::Actor::Property::NAME ) == "0-1" );
+ manager.MoveFocus( Control::KeyboardFocus::LEFT );
+ DALI_TEST_CHECK( manager.GetCurrentFocusActor().GetProperty< std::string >( Dali::Actor::Property::NAME ) == "0-0" );
+
+ manager.MoveFocus( Control::KeyboardFocus::RIGHT );
+ DALI_TEST_CHECK( manager.GetCurrentFocusActor().GetProperty< std::string >( Dali::Actor::Property::NAME ) == "0-1" );
+ manager.MoveFocus( Control::KeyboardFocus::DOWN );
+ DALI_TEST_CHECK( manager.GetCurrentFocusActor().GetProperty< std::string >( Dali::Actor::Property::NAME ) == "1-1-0-0" );
+ manager.MoveFocus( Control::KeyboardFocus::DOWN );
+ DALI_TEST_CHECK( manager.GetCurrentFocusActor().GetProperty< std::string >( Dali::Actor::Property::NAME ) == "1-1-1-0" );
+ manager.MoveFocus( Control::KeyboardFocus::DOWN );
+ DALI_TEST_CHECK( manager.GetCurrentFocusActor().GetProperty< std::string >( Dali::Actor::Property::NAME ) == "2-1" );
+