- SuperBlurView blurView = SuperBlurView::New( BLUR_LEVELS );
- blurView.SetProperty( Actor::Property::SIZE, Vector2(100.0f, 100.0f) );
- Texture inputTexture = CreateSolidColorTexture( application, Color::GREEN, 100, 100 );
- blurView.SetTexture( inputTexture );
+ SuperBlurView blurView = SuperBlurView::New(BLUR_LEVELS);
+ blurView.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ Texture inputTexture = CreateSolidColorTexture(application, Color::GREEN, 100, 100);
+ blurView.SetTexture(inputTexture);