- // create image renderers for the original image and each blurred image
- Stage::GetCurrent().Add( blurView );
- blurView.SetSize( 100.f, 100.f );
-
- tet_infoline(" Set property map. Set height and width large enough to avoid atlassing");
- int width(512);
- int height(513);
- LoadBitmapResource( application.GetPlatform(), width, height );
-
- Property::Map propertyMap;
- propertyMap["filename"] = TEST_IMAGE_FILE_NAME ;
- propertyMap["width"] = width;
- propertyMap["height"] = height;
+ // create renderers for the original image and each blurred image
+ application.GetScene().Add( blurView );
+ blurView.SetProperty( Actor::Property::SIZE, Vector2(100.0f, 100.0f) );