- const Dali::TouchPoint pointDown( 0, TouchPoint::Motion, 10.0f + i * 10.0f, 10.0f );
- event.AddPoint( pointDown );
+ Integration::Point pointMotion;
+ pointMotion.SetState( PointState::MOTION );
+ pointMotion.SetScreenPosition( Vector2( 10.0f + i * 10.0f, 10.0f ) );
+ event.AddPoint( pointMotion );