- DALI_TEST_CHECK( gridYValue->Get( gridY ) );
- DALI_TEST_CHECK( gridY > 1 );
-
- Property::Value* hintsValue = customShader.Find( Visual::Shader::Property::HINTS );
- DALI_TEST_CHECK( hintsValue );
-
- int hints;;
- DALI_TEST_CHECK( hintsValue->Get( hints ) );
- DALI_TEST_CHECK( hints == Shader::Hint::OUTPUT_IS_TRANSPARENT );
-
- unsigned int sampleCount( 4 );
- Actor actor = Actor::New();
- Toolkit::SetMotionBlurProperties( actor, sampleCount );
- DALI_TEST_CHECK( actor.GetPropertyIndex( "uBlurTexCoordScale" ) != Property::INVALID_INDEX );
- DALI_TEST_CHECK( actor.GetPropertyIndex( "uGeometryStretchFactor" ) != Property::INVALID_INDEX );
- DALI_TEST_CHECK( actor.GetPropertyIndex( "uSpeedScalingFactor" ) != Property::INVALID_INDEX );
- DALI_TEST_CHECK( actor.GetPropertyIndex( "uObjectFadeStart" ) != Property::INVALID_INDEX );
- DALI_TEST_CHECK( actor.GetPropertyIndex( "uObjectFadeEnd" ) != Property::INVALID_INDEX );
- DALI_TEST_CHECK( actor.GetPropertyIndex( "uAlphaScale" ) != Property::INVALID_INDEX );
- DALI_TEST_CHECK( actor.GetPropertyIndex( "uNumSamples" ) != Property::INVALID_INDEX );
- DALI_TEST_CHECK( actor.GetPropertyIndex( "uModelLastFrame" ) != Property::INVALID_INDEX );
+ DALI_TEST_CHECK(gridYValue->Get(gridY));
+ DALI_TEST_CHECK(gridY > 1);
+
+ Property::Value* hintsValue = customShader.Find(Visual::Shader::Property::HINTS);
+ DALI_TEST_CHECK(hintsValue);
+
+ int hints;
+ ;
+ DALI_TEST_CHECK(hintsValue->Get(hints));
+ DALI_TEST_CHECK(hints == Shader::Hint::OUTPUT_IS_TRANSPARENT);
+
+ unsigned int sampleCount(4);
+ Actor actor = Actor::New();
+ Toolkit::SetMotionBlurProperties(actor, sampleCount);
+ DALI_TEST_CHECK(actor.GetPropertyIndex("uBlurTexCoordScale") != Property::INVALID_INDEX);
+ DALI_TEST_CHECK(actor.GetPropertyIndex("uGeometryStretchFactor") != Property::INVALID_INDEX);
+ DALI_TEST_CHECK(actor.GetPropertyIndex("uSpeedScalingFactor") != Property::INVALID_INDEX);
+ DALI_TEST_CHECK(actor.GetPropertyIndex("uObjectFadeStart") != Property::INVALID_INDEX);
+ DALI_TEST_CHECK(actor.GetPropertyIndex("uObjectFadeEnd") != Property::INVALID_INDEX);
+ DALI_TEST_CHECK(actor.GetPropertyIndex("uAlphaScale") != Property::INVALID_INDEX);
+ DALI_TEST_CHECK(actor.GetPropertyIndex("uNumSamples") != Property::INVALID_INDEX);
+ DALI_TEST_CHECK(actor.GetPropertyIndex("uModelLastFrame") != Property::INVALID_INDEX);