- ShaderEffect effect = Toolkit::CreateSoftButtonEffect(Toolkit::SOFT_BUTTON_RECTANGULAR);
- DALI_TEST_CHECK( effect );
+ int hints;
+ ;
+ DALI_TEST_CHECK(hintsValue->Get(hints));
+ DALI_TEST_CHECK(hints == Shader::Hint::OUTPUT_IS_TRANSPARENT);
+
+ unsigned int sampleCount(4);
+ Actor actor = Actor::New();
+ Toolkit::SetMotionBlurProperties(actor, sampleCount);
+ DALI_TEST_CHECK(actor.GetPropertyIndex("uBlurTexCoordScale") != Property::INVALID_INDEX);
+ DALI_TEST_CHECK(actor.GetPropertyIndex("uGeometryStretchFactor") != Property::INVALID_INDEX);
+ DALI_TEST_CHECK(actor.GetPropertyIndex("uSpeedScalingFactor") != Property::INVALID_INDEX);
+ DALI_TEST_CHECK(actor.GetPropertyIndex("uObjectFadeStart") != Property::INVALID_INDEX);
+ DALI_TEST_CHECK(actor.GetPropertyIndex("uObjectFadeEnd") != Property::INVALID_INDEX);
+ DALI_TEST_CHECK(actor.GetPropertyIndex("uAlphaScale") != Property::INVALID_INDEX);
+ DALI_TEST_CHECK(actor.GetPropertyIndex("uNumSamples") != Property::INVALID_INDEX);
+ DALI_TEST_CHECK(actor.GetPropertyIndex("uModelLastFrame") != Property::INVALID_INDEX);